equal
deleted
inserted
replaced
1190 if stage == platformStage then |
1190 if stage == platformStage then |
1191 if wave3TurnsLeft == nil then |
1191 if wave3TurnsLeft == nil then |
1192 wave3TurnsLeft = 7 |
1192 wave3TurnsLeft = 7 |
1193 end |
1193 end |
1194 if wave3TurnsLeft > 0 then |
1194 if wave3TurnsLeft > 0 then |
1195 AddCaption(string.format(loc("Turns until arrival: %d"), wave3TurnsLeft)) |
1195 -- Workaround for the FIXME below: Use capgrpAmmoinfo to overwrite the incorrect ammo display |
|
1196 AddCaption(string.format(loc("Turns until arrival: %d"), wave3TurnsLeft), capcolDefault, capgrpAmmoinfo) |
1196 end |
1197 end |
1197 end |
1198 end |
1198 if deployedHog then |
1199 if deployedHog then |
1199 if GetHogTeamName(CurrentHedgehog) == nativesTeamName then |
1200 if GetHogTeamName(CurrentHedgehog) == nativesTeamName then |
|
1201 -- FIXME: This screws up the selected weapon caption, as |
|
1202 -- this function does not update the selected display caption (workaround above) |
1200 AnimSwitchHog(deployedHog) |
1203 AnimSwitchHog(deployedHog) |
1201 end |
1204 end |
1202 end |
1205 end |
1203 |
1206 |
1204 if stage == spyKillStage then |
1207 if stage == spyKillStage then |