|
1 (* |
|
2 * Hedgewars, a free turn based strategy game |
|
3 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
|
4 * |
|
5 * This program is free software; you can redistribute it and/or modify |
|
6 * it under the terms of the GNU General Public License as published by |
|
7 * the Free Software Foundation; version 2 of the License |
|
8 * |
|
9 * This program is distributed in the hope that it will be useful, |
|
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 * GNU General Public License for more details. |
|
13 * |
|
14 * You should have received a copy of the GNU General Public License |
|
15 * along with this program; if not, write to the Free Software |
|
16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 *) |
|
18 |
|
19 {$INCLUDE "options.inc"} |
|
20 |
|
21 unit uGearsHedgehog; |
|
22 interface |
|
23 uses uTypes; |
|
24 |
|
25 procedure doStepHedgehog(Gear: PGear); |
|
26 procedure AfterAttack; |
|
27 procedure HedgehogStep(Gear: PGear); |
|
28 procedure doStepHedgehogMoving(Gear: PGear); |
|
29 procedure HedgehogChAngle(HHGear: PGear); |
|
30 procedure PickUp(HH, Gear: PGear); |
|
31 procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord); |
|
32 |
|
33 implementation |
|
34 uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions, |
|
35 uCommands, uLocale, uUtils, uVisualGears, uStats, uIO, uScript, |
|
36 uGearsList, uGears, uCollisions, uRandom, uStore, uTeams, |
|
37 uGearsUtils; |
|
38 |
|
39 var GHStepTicks: LongWord = 0; |
|
40 |
|
41 // Shouldn't more of this ammo switching stuff be moved to uAmmos ? |
|
42 function ChangeAmmo(HHGear: PGear): boolean; |
|
43 var slot, i: Longword; |
|
44 ammoidx: LongInt; |
|
45 prevAmmo: TAmmoType; |
|
46 begin |
|
47 ChangeAmmo:= false; |
|
48 slot:= HHGear^.MsgParam; |
|
49 |
|
50 with HHGear^.Hedgehog^ do |
|
51 begin |
|
52 HHGear^.Message:= HHGear^.Message and (not gmSlot); |
|
53 prevAmmo:= CurAmmoType; |
|
54 ammoidx:= 0; |
|
55 if ((HHGear^.State and (gstAttacking or gstAttacked)) <> 0) |
|
56 or ((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0)) |
|
57 or ((HHGear^.State and gstHHDriven) = 0) then |
|
58 exit; |
|
59 ChangeAmmo:= true; |
|
60 |
|
61 while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do |
|
62 inc(ammoidx); |
|
63 |
|
64 if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0) and (MultiShootAttacks > 0) then |
|
65 OnUsedAmmo(HHGear^.Hedgehog^); |
|
66 |
|
67 MultiShootAttacks:= 0; |
|
68 HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump)); |
|
69 |
|
70 if Ammoz[CurAmmoType].Slot = slot then |
|
71 begin |
|
72 i:= 0; |
|
73 repeat |
|
74 inc(ammoidx); |
|
75 if (ammoidx > cMaxSlotAmmoIndex) then |
|
76 begin |
|
77 inc(i); |
|
78 CurAmmoType:= amNothing; |
|
79 ammoidx:= -1; |
|
80 //TryDo(i < 2, 'Engine bug: no ammo in current slot', true) |
|
81 end; |
|
82 until (i = 1) or ((Ammo^[slot, ammoidx].Count > 0) |
|
83 and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns)) |
|
84 |
|
85 end |
|
86 else |
|
87 begin |
|
88 i:= 0; |
|
89 // check whether there is ammo in slot |
|
90 while (i <= cMaxSlotAmmoIndex) and ((Ammo^[slot, i].Count = 0) |
|
91 or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns)) |
|
92 do inc(i); |
|
93 |
|
94 if i <= cMaxSlotAmmoIndex then |
|
95 ammoidx:= i |
|
96 else ammoidx:= -1 |
|
97 end; |
|
98 if ammoidx >= 0 then |
|
99 CurAmmoType:= Ammo^[slot, ammoidx].AmmoType; |
|
100 if (prevAmmo <> CurAmmoType) then |
|
101 begin |
|
102 if CurAmmoType = amKnife then |
|
103 LoadHedgehogHat(HHGear^.Hedgehog^, 'Reserved/chef') |
|
104 else if prevAmmo = amKnife then |
|
105 LoadHedgehogHat(HHGear^.Hedgehog^, Hat); |
|
106 end |
|
107 end |
|
108 end; |
|
109 |
|
110 procedure HHSetWeapon(HHGear: PGear); |
|
111 var t: LongInt; |
|
112 weap: TAmmoType; |
|
113 Hedgehog: PHedgehog; |
|
114 s: boolean; |
|
115 begin |
|
116 s:= false; |
|
117 |
|
118 weap:= TAmmoType(HHGear^.MsgParam); |
|
119 Hedgehog:= HHGear^.Hedgehog; |
|
120 |
|
121 if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then |
|
122 exit; // weapon is not activated yet |
|
123 |
|
124 HHGear^.MsgParam:= Ammoz[weap].Slot; |
|
125 |
|
126 t:= cMaxSlotAmmoIndex; |
|
127 |
|
128 HHGear^.Message:= HHGear^.Message and (not gmWeapon); |
|
129 |
|
130 with Hedgehog^ do |
|
131 while (CurAmmoType <> weap) and (t >= 0) do |
|
132 begin |
|
133 s:= ChangeAmmo(HHGear); |
|
134 dec(t) |
|
135 end; |
|
136 |
|
137 if s then |
|
138 ApplyAmmoChanges(HHGear^.Hedgehog^) |
|
139 end; |
|
140 |
|
141 procedure HHSetTimer(Gear: PGear); |
|
142 var CurWeapon: PAmmo; |
|
143 color: LongWord; |
|
144 begin |
|
145 Gear^.Message:= Gear^.Message and (not gmTimer); |
|
146 CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^); |
|
147 with Gear^.Hedgehog^ do |
|
148 if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then |
|
149 begin |
|
150 color:= Gear^.Hedgehog^.Team^.Clan^.Color; |
|
151 case Gear^.MsgParam of |
|
152 1: begin |
|
153 AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate); |
|
154 CurWeapon^.Bounciness:= 350; |
|
155 end; |
|
156 2: begin |
|
157 AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate); |
|
158 CurWeapon^.Bounciness:= 700; |
|
159 end; |
|
160 3: begin |
|
161 AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate); |
|
162 CurWeapon^.Bounciness:= 1000; |
|
163 end; |
|
164 4: begin |
|
165 AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate); |
|
166 CurWeapon^.Bounciness:= 2000; |
|
167 end; |
|
168 5: begin |
|
169 AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate); |
|
170 CurWeapon^.Bounciness:= 4000; |
|
171 end |
|
172 end |
|
173 end |
|
174 else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then |
|
175 begin |
|
176 CurWeapon^.Timer:= 1000 * Gear^.MsgParam; |
|
177 with CurrentTeam^ do |
|
178 ApplyAmmoChanges(Hedgehogs[CurrHedgehog]); |
|
179 end; |
|
180 end; |
|
181 |
|
182 |
|
183 procedure Attack(Gear: PGear); |
|
184 var xx, yy, newDx, newDy, lx, ly: hwFloat; |
|
185 speech: PVisualGear; |
|
186 newGear: PGear; |
|
187 CurWeapon: PAmmo; |
|
188 altUse: boolean; |
|
189 elastic: hwFloat; |
|
190 begin |
|
191 newGear:= nil; |
|
192 bShowFinger:= false; |
|
193 CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^); |
|
194 with Gear^, |
|
195 Gear^.Hedgehog^ do |
|
196 begin |
|
197 if ((State and gstHHDriven) <> 0) and ((State and (gstAttacked or gstHHChooseTarget)) = 0) and (((State and gstMoving) = 0) |
|
198 or (Power > 0) |
|
199 or (CurAmmoType = amTeleport) |
|
200 or |
|
201 // Allow attacks while moving on ammo with AltAttack |
|
202 ((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)) |
|
203 or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) <> 0)) |
|
204 and ((TargetPoint.X <> NoPointX) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) = 0)) then |
|
205 begin |
|
206 State:= State or gstAttacking; |
|
207 if Power = cMaxPower then |
|
208 Message:= Message and (not gmAttack) |
|
209 else if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) = 0 then |
|
210 Message:= Message and (not gmAttack) |
|
211 else |
|
212 begin |
|
213 if Power = 0 then |
|
214 begin |
|
215 AttackBar:= CurrentTeam^.AttackBar; |
|
216 PlaySound(sndThrowPowerUp) |
|
217 end; |
|
218 inc(Power) |
|
219 end; |
|
220 if ((Message and gmAttack) <> 0) then |
|
221 exit; |
|
222 |
|
223 if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0 then |
|
224 begin |
|
225 StopSound(sndThrowPowerUp); |
|
226 PlaySound(sndThrowRelease); |
|
227 end; |
|
228 |
|
229 xx:= SignAs(AngleSin(Angle), dX); |
|
230 yy:= -AngleCos(Angle); |
|
231 |
|
232 lx:= X + int2hwfloat(round(GetLaunchX(CurAmmoType, hwSign(dX), Angle))); |
|
233 ly:= Y + int2hwfloat(round(GetLaunchY(CurAmmoType, Angle))); |
|
234 |
|
235 if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then |
|
236 xx:= - xx; |
|
237 if Ammoz[CurAmmoType].Ammo.AttackVoice <> sndNone then |
|
238 AddVoice(Ammoz[CurAmmoType].Ammo.AttackVoice, CurrentTeam^.voicepack); |
|
239 |
|
240 // Initiating alt attack |
|
241 if (CurAmmoGear <> nil) |
|
242 and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) |
|
243 and ((Gear^.Message and gmLJump) <> 0) |
|
244 and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then |
|
245 begin |
|
246 newDx:= dX; |
|
247 newDy:= dY; |
|
248 altUse:= true |
|
249 end |
|
250 else |
|
251 begin |
|
252 newDx:= xx*Power/cPowerDivisor; |
|
253 newDy:= yy*Power/cPowerDivisor; |
|
254 altUse:= false |
|
255 end; |
|
256 |
|
257 case CurAmmoType of |
|
258 amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade, 0, newDx, newDy, CurWeapon^.Timer); |
|
259 amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov, 0, newDx, newDy, 0); |
|
260 amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb, 0, newDx, newDy, CurWeapon^.Timer); |
|
261 amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb, 0, newDx, newDy, CurWeapon^.Timer); |
|
262 amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell, 0, newDx, newDy, 0); |
|
263 amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball, 0, newDx, newDy, 0); |
|
264 amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee, 0, newDx, newDy, 0); |
|
265 amShotgun: begin |
|
266 PlaySound(sndShotgunReload); |
|
267 newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot, 0, xx * _0_5, yy * _0_5, 0); |
|
268 end; |
|
269 amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0); |
|
270 amSkip: ParseCommand('/skip', true); |
|
271 amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0); |
|
272 amMine: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000); |
|
273 amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
|
274 amKnife: begin |
|
275 newGear:= AddGear(hwRound(lx), hwRound(ly), gtKnife, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
|
276 newGear^.State:= newGear^.State or gstMoving; |
|
277 newGear^.Radius:= 6 // temporarily shrink so it doesn't instantly embed in the ground |
|
278 end; |
|
279 amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0); |
|
280 amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0); |
|
281 amPortalGun: begin |
|
282 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6, |
|
283 // set selected color |
|
284 CurWeapon^.Pos); |
|
285 end; |
|
286 amSniperRifle: begin |
|
287 PlaySound(sndSniperReload); |
|
288 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0); |
|
289 end; |
|
290 amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000); |
|
291 amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0); |
|
292 amWhip: begin |
|
293 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0); |
|
294 PlaySound(sndWhipCrack) |
|
295 end; |
|
296 amHammer: begin |
|
297 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0); |
|
298 PlaySound(sndWhack) |
|
299 end; |
|
300 amBaseballBat: begin |
|
301 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0); |
|
302 PlaySound(sndBaseballBat) // TODO: Only play if something is hit? |
|
303 end; |
|
304 amParachute: begin |
|
305 newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0); |
|
306 PlaySound(sndParachute) |
|
307 end; |
|
308 // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear. |
|
309 amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0); |
|
310 amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0); |
|
311 amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer); |
|
312 amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0); |
|
313 amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0); |
|
314 amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0); |
|
315 amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0); |
|
316 amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0); |
|
317 amMortar: begin |
|
318 playSound(sndMortar); |
|
319 newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar, 0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0); |
|
320 end; |
|
321 amRCPlane: begin |
|
322 newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane, 0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0); |
|
323 newGear^.SoundChannel:= LoopSound(sndRCPlane) |
|
324 end; |
|
325 amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0); |
|
326 amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, SignAs(cLittle, xx), _0, 0); |
|
327 amSeduction: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSeduction, 0, _0, _0, 0); |
|
328 amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon, 0, newDx, newDy, CurWeapon^.Timer); |
|
329 amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb, 0, newDx, newDy, 0); |
|
330 amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0); |
|
331 amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun, 0, xx * _0_5, yy * _0_5, 0); |
|
332 amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0); |
|
333 amBirdy: begin |
|
334 PlaySound(sndWhistle); |
|
335 newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0); |
|
336 end; |
|
337 amLowGravity: begin |
|
338 PlaySound(sndLowGravity); |
|
339 cGravity:= cMaxWindSpeed; |
|
340 cGravityf:= 0.00025 |
|
341 end; |
|
342 amExtraDamage: begin |
|
343 PlaySound(sndHellishImpact4); |
|
344 cDamageModifier:= _1_5 |
|
345 end; |
|
346 amInvulnerable: Invulnerable:= true; |
|
347 amExtraTime: begin |
|
348 PlaySound(sndSwitchHog); |
|
349 TurnTimeLeft:= TurnTimeLeft + 30000 |
|
350 end; |
|
351 amLaserSight: cLaserSighting:= true; |
|
352 amVampiric: begin |
|
353 PlaySoundV(sndOw1, Team^.voicepack); |
|
354 cVampiric:= true; |
|
355 end; |
|
356 amPiano: begin |
|
357 // Tuck the hedgehog away until the piano attack is completed |
|
358 Unplaced:= true; |
|
359 X:= _0; |
|
360 Y:= _0; |
|
361 newGear:= AddGear(TargetPoint.X, 0, gtPiano, 0, _0, _0, 0); |
|
362 PauseMusic |
|
363 end; |
|
364 amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower, 0, xx * _0_5, yy * _0_5, 0); |
|
365 amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun, 0, xx * _0_5, yy * _0_5, 0); |
|
366 amResurrector: begin |
|
367 newGear:= AddGear(hwRound(lx), hwRound(ly), gtResurrector, 0, _0, _0, 0); |
|
368 newGear^.SoundChannel := LoopSound(sndResurrector); |
|
369 end; |
|
370 amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000); |
|
371 amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 5000); |
|
372 amIceGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtIceGun, 0, _0, _0, 0); |
|
373 end; |
|
374 if altUse and (newGear <> nil) then |
|
375 begin |
|
376 newGear^.dX:= newDx / newGear^.Density; |
|
377 newGear^.dY:= newDY / newGear^.Density |
|
378 end; |
|
379 |
|
380 case CurAmmoType of |
|
381 amGrenade, amMolotov, |
|
382 amClusterBomb, amGasBomb, |
|
383 amBazooka, amSnowball, |
|
384 amBee, amSMine, |
|
385 amMortar, amWatermelon, |
|
386 amHellishBomb, amDrill: FollowGear:= newGear; |
|
387 |
|
388 amShotgun, amPickHammer, |
|
389 amRope, amDEagle, |
|
390 amSineGun, amSniperRifle, |
|
391 amFirePunch, amWhip, |
|
392 amHammer, amBaseballBat, |
|
393 amParachute, amBlowTorch, |
|
394 amGirder, amTeleport, |
|
395 amSwitch, amRCPlane, |
|
396 amKamikaze, amCake, |
|
397 amSeduction, amBallgun, |
|
398 amJetpack, amBirdy, |
|
399 amFlamethrower, amLandGun, |
|
400 amResurrector, amStructure, |
|
401 amTardis, amPiano, |
|
402 amIceGun: CurAmmoGear:= newGear; |
|
403 end; |
|
404 |
|
405 if ((CurAmmoType = amMine) or (CurAmmoType = amSMine)) and (GameFlags and gfInfAttack <> 0) then |
|
406 newGear^.FlightTime:= GameTicks + 1000 |
|
407 else if CurAmmoType = amDrill then |
|
408 newGear^.FlightTime:= GameTicks + 250; |
|
409 if Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then |
|
410 begin |
|
411 newGear^.Target.X:= TargetPoint.X; |
|
412 newGear^.Target.Y:= TargetPoint.Y |
|
413 end; |
|
414 if (newGear <> nil) and (newGear^.CollisionMask and $80 <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not $80); |
|
415 |
|
416 // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement |
|
417 if altUse then |
|
418 FollowGear:= nil; |
|
419 |
|
420 if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then |
|
421 begin |
|
422 elastic:= int2hwfloat(CurWeapon^.Bounciness) / _1000; |
|
423 |
|
424 if elastic < _1 then |
|
425 newGear^.Elasticity:= newGear^.Elasticity * elastic |
|
426 else if elastic > _1 then |
|
427 newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic); |
|
428 (* Experimented with friction modifier. Didn't seem helpful |
|
429 fric:= int2hwfloat(CurWeapon^.Bounciness) / _250; |
|
430 if fric < _1 then newGear^.Friction:= newGear^.Friction * fric |
|
431 else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*) |
|
432 end; |
|
433 |
|
434 |
|
435 uStats.AmmoUsed(CurAmmoType); |
|
436 |
|
437 if not (SpeechText = '') then |
|
438 begin |
|
439 speech:= AddVisualGear(0, 0, vgtSpeechBubble); |
|
440 if speech <> nil then |
|
441 begin |
|
442 speech^.Text:= SpeechText; |
|
443 speech^.Hedgehog:= Gear^.Hedgehog; |
|
444 speech^.FrameTicks:= SpeechType; |
|
445 end; |
|
446 SpeechText:= '' |
|
447 end; |
|
448 |
|
449 Power:= 0; |
|
450 if (CurAmmoGear <> nil) |
|
451 and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then |
|
452 begin |
|
453 Message:= Message or gmAttack; |
|
454 CurAmmoGear^.Message:= Message |
|
455 end |
|
456 else |
|
457 begin |
|
458 if not CurrentTeam^.ExtDriven |
|
459 and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0) then |
|
460 SendIPC(_S'a'); |
|
461 AfterAttack; |
|
462 end |
|
463 end |
|
464 else |
|
465 Message:= Message and (not gmAttack); |
|
466 end; |
|
467 TargetPoint.X := NoPointX; |
|
468 ScriptCall('onHogAttack'); |
|
469 end; |
|
470 |
|
471 procedure AfterAttack; |
|
472 var s: shortstring; |
|
473 a: TAmmoType; |
|
474 HHGear: PGear; |
|
475 begin |
|
476 with CurrentHedgehog^ do |
|
477 begin |
|
478 HHGear:= Gear; |
|
479 a:= CurAmmoType; |
|
480 if HHGear <> nil then HHGear^.State:= HHGear^.State and (not gstAttacking); |
|
481 if (Ammoz[a].Ammo.Propz and ammoprop_Effect) = 0 then |
|
482 begin |
|
483 Inc(MultiShootAttacks); |
|
484 |
|
485 if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks) then |
|
486 begin |
|
487 s:= inttostr(Ammoz[a].Ammo.NumPerTurn - MultiShootAttacks + 1); |
|
488 AddCaption(format(trmsg[sidRemaining], s), cWhiteColor, capgrpAmmostate); |
|
489 end; |
|
490 |
|
491 if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks) |
|
492 or ((GameFlags and gfMultiWeapon) <> 0) then |
|
493 begin |
|
494 isInMultiShoot:= true |
|
495 end |
|
496 else |
|
497 begin |
|
498 OnUsedAmmo(CurrentHedgehog^); |
|
499 if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (((GameFlags and gfInfAttack) = 0) or PlacingHogs) then |
|
500 begin |
|
501 if TagTurnTimeLeft = 0 then |
|
502 TagTurnTimeLeft:= TurnTimeLeft; |
|
503 TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100; |
|
504 end; |
|
505 if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (HHGear <> nil) then |
|
506 HHGear^.State:= HHGear^.State or gstAttacked; |
|
507 if (Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then |
|
508 ApplyAmmoChanges(CurrentHedgehog^) |
|
509 end; |
|
510 end |
|
511 else |
|
512 begin |
|
513 OnUsedAmmo(CurrentHedgehog^); |
|
514 ApplyAmmoChanges(CurrentHedgehog^); |
|
515 end; |
|
516 AttackBar:= 0 |
|
517 end |
|
518 end; |
|
519 |
|
520 //////////////////////////////////////////////////////////////////////////////// |
|
521 procedure doStepHedgehogDead(Gear: PGear); |
|
522 const frametime = 200; |
|
523 timertime = frametime * 6; |
|
524 begin |
|
525 if Gear^.Hedgehog^.Unplaced then |
|
526 exit; |
|
527 if Gear^.Timer > 1 then |
|
528 begin |
|
529 AllInactive:= false; |
|
530 dec(Gear^.Timer); |
|
531 if (Gear^.Timer mod frametime) = 0 then |
|
532 inc(Gear^.Pos) |
|
533 end |
|
534 else if Gear^.Timer = 1 then |
|
535 begin |
|
536 Gear^.State:= Gear^.State or gstNoDamage; |
|
537 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, CurrentHedgehog, EXPLAutoSound); |
|
538 AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog; |
|
539 DeleteGear(Gear); |
|
540 SetAllToActive |
|
541 end |
|
542 else // Gear^.Timer = 0 |
|
543 begin |
|
544 AllInactive:= false; |
|
545 Gear^.Z:= cCurrHHZ; |
|
546 RemoveGearFromList(Gear); |
|
547 InsertGearToList(Gear); |
|
548 PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack); |
|
549 Gear^.Pos:= 0; |
|
550 Gear^.Timer:= timertime |
|
551 end |
|
552 end; |
|
553 |
|
554 //////////////////////////////////////////////////////////////////////////////// |
|
555 procedure doStepHedgehogGone(Gear: PGear); |
|
556 const frametime = 65; |
|
557 timertime = frametime * 11; |
|
558 begin |
|
559 if Gear^.Hedgehog^.Unplaced then |
|
560 exit; |
|
561 if Gear^.Timer > 1 then |
|
562 begin |
|
563 AllInactive:= false; |
|
564 dec(Gear^.Timer); |
|
565 if (Gear^.Timer mod frametime) = 0 then |
|
566 inc(Gear^.Pos) |
|
567 end |
|
568 else |
|
569 if Gear^.Timer = 1 then |
|
570 begin |
|
571 DeleteGear(Gear); |
|
572 SetAllToActive |
|
573 end |
|
574 else // Gear^.Timer = 0 |
|
575 begin |
|
576 AllInactive:= false; |
|
577 Gear^.Z:= cCurrHHZ; |
|
578 RemoveGearFromList(Gear); |
|
579 InsertGearToList(Gear); |
|
580 PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack); |
|
581 PlaySound(sndWarp); |
|
582 Gear^.Pos:= 0; |
|
583 Gear^.Timer:= timertime |
|
584 end |
|
585 end; |
|
586 |
|
587 procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord); |
|
588 var s: shortstring; |
|
589 vga: PVisualGear; |
|
590 begin |
|
591 if cnt <> 0 then AddAmmo(HH, ammo, cnt) |
|
592 else AddAmmo(HH, ammo); |
|
593 |
|
594 if (not (HH.Team^.ExtDriven |
|
595 or (HH.BotLevel > 0))) |
|
596 or (HH.Team^.Clan^.ClanIndex = LocalClan) |
|
597 or (GameType = gmtDemo) then |
|
598 begin |
|
599 if cnt <> 0 then |
|
600 s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(cnt) + ')' |
|
601 else |
|
602 s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(Ammoz[ammo].NumberInCase) + ')'; |
|
603 AddCaption(s, HH.Team^.Clan^.Color, capgrpAmmoinfo); |
|
604 |
|
605 // show ammo icon |
|
606 vga:= AddVisualGear(X, Y, vgtAmmo); |
|
607 if vga <> nil then |
|
608 vga^.Frame:= Longword(ammo); |
|
609 end; |
|
610 end; |
|
611 |
|
612 //////////////////////////////////////////////////////////////////////////////// |
|
613 procedure PickUp(HH, Gear: PGear); |
|
614 var s: shortstring; |
|
615 i: LongInt; |
|
616 vga: PVisualGear; |
|
617 ag, gi: PGear; |
|
618 begin |
|
619 Gear^.Message:= gmDestroy; |
|
620 if (Gear^.Pos and posCaseExplode) <> 0 then |
|
621 if (Gear^.Pos and posCasePoison) <> 0 then |
|
622 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned) |
|
623 else |
|
624 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound) |
|
625 else if (Gear^.Pos and posCasePoison) <> 0 then |
|
626 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned + EXPLNoDamage) |
|
627 else |
|
628 case Gear^.Pos of |
|
629 posCaseUtility, |
|
630 posCaseAmmo: begin |
|
631 PlaySound(sndShotgunReload); |
|
632 if Gear^.AmmoType <> amNothing then |
|
633 begin |
|
634 AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y)); |
|
635 end |
|
636 else |
|
637 begin |
|
638 // Add spawning here... |
|
639 AddRandomness(GameTicks); |
|
640 |
|
641 gi := GearsList; |
|
642 while gi <> nil do |
|
643 begin |
|
644 if gi^.Kind = gtGenericFaller then |
|
645 begin |
|
646 gi^.Active:= true; |
|
647 gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX); |
|
648 gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY); |
|
649 gi^.dX:= _90-(GetRandomf*_360); |
|
650 gi^.dY:= _90-(GetRandomf*_360) |
|
651 end; |
|
652 gi := gi^.NextGear |
|
653 end; |
|
654 ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(125)+25); |
|
655 ag^.Pos:= Gear^.Pos; |
|
656 ag^.Power:= Gear^.Power |
|
657 end; |
|
658 end; |
|
659 posCaseHealth: begin |
|
660 PlaySound(sndShotgunReload); |
|
661 inc(HH^.Health, Gear^.Health); |
|
662 HH^.Hedgehog^.Effects[hePoisoned] := 0; |
|
663 str(Gear^.Health, s); |
|
664 s:= '+' + s; |
|
665 AddCaption(s, HH^.Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo); |
|
666 RenderHealth(HH^.Hedgehog^); |
|
667 RecountTeamHealth(HH^.Hedgehog^.Team); |
|
668 |
|
669 i:= 0; |
|
670 while i < Gear^.Health do |
|
671 begin |
|
672 vga:= AddVisualGear(hwRound(HH^.X), hwRound(HH^.Y), vgtStraightShot); |
|
673 if vga <> nil then |
|
674 with vga^ do |
|
675 begin |
|
676 Tint:= $00FF00FF; |
|
677 State:= ord(sprHealth) |
|
678 end; |
|
679 inc(i, 5); |
|
680 end; |
|
681 end; |
|
682 end |
|
683 end; |
|
684 |
|
685 procedure HedgehogStep(Gear: PGear); |
|
686 var PrevdX: LongInt; |
|
687 CurWeapon: PAmmo; |
|
688 begin |
|
689 CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^); |
|
690 if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then |
|
691 begin |
|
692 if isCursorVisible then |
|
693 with Gear^.Hedgehog^ do |
|
694 with CurWeapon^ do |
|
695 begin |
|
696 if (Gear^.Message and gmLeft ) <> 0 then |
|
697 Pos:= (Pos - 1 + Ammoz[AmmoType].PosCount) mod Ammoz[AmmoType].PosCount |
|
698 else |
|
699 if (Gear^.Message and gmRight ) <> 0 then |
|
700 Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount |
|
701 else |
|
702 exit; |
|
703 GHStepTicks:= 200; |
|
704 exit |
|
705 end; |
|
706 |
|
707 if ((Gear^.Message and gmAnimate) <> 0) then |
|
708 begin |
|
709 Gear^.Message:= 0; |
|
710 Gear^.State:= Gear^.State or gstAnimation; |
|
711 Gear^.Tag:= Gear^.MsgParam; |
|
712 Gear^.Timer:= 0; |
|
713 Gear^.Pos:= 0 |
|
714 end; |
|
715 |
|
716 if ((Gear^.Message and gmLJump ) <> 0) then |
|
717 begin |
|
718 Gear^.Message:= Gear^.Message and (not gmLJump); |
|
719 DeleteCI(Gear); |
|
720 if TestCollisionYwithGear(Gear, -1) = 0 then |
|
721 if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then |
|
722 Gear^.Y:= Gear^.Y - _2 |
|
723 else |
|
724 if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then |
|
725 Gear^.Y:= Gear^.Y - _1; |
|
726 if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) |
|
727 or (TestCollisionYwithGear(Gear, -1) <> 0)) then |
|
728 begin |
|
729 Gear^.dY:= -_0_15; |
|
730 if not cArtillery then |
|
731 Gear^.dX:= SignAs(_0_15, Gear^.dX); |
|
732 Gear^.State:= Gear^.State or gstMoving or gstHHJumping; |
|
733 PlaySoundV(sndJump1, Gear^.Hedgehog^.Team^.voicepack); |
|
734 exit |
|
735 end; |
|
736 end; |
|
737 |
|
738 if ((Gear^.Message and gmHJump ) <> 0) then |
|
739 begin |
|
740 DeleteCI(Gear); |
|
741 Gear^.Message:= Gear^.Message and (not gmHJump); |
|
742 |
|
743 Gear^.dY:= -_0_2; |
|
744 SetLittle(Gear^.dX); |
|
745 Gear^.State:= Gear^.State or gstMoving or gstHHJumping; |
|
746 PlaySoundV(sndJump3, Gear^.Hedgehog^.Team^.voicepack); |
|
747 exit |
|
748 end; |
|
749 |
|
750 PrevdX:= hwSign(Gear^.dX); |
|
751 if (Gear^.Message and gmLeft )<>0 then |
|
752 Gear^.dX:= -cLittle else |
|
753 if (Gear^.Message and gmRight )<>0 then |
|
754 Gear^.dX:= cLittle |
|
755 else exit; |
|
756 |
|
757 StepSoundTimer:= cHHStepTicks; |
|
758 |
|
759 GHStepTicks:= cHHStepTicks; |
|
760 if PrevdX <> hwSign(Gear^.dX) then |
|
761 begin |
|
762 FollowGear:= Gear; |
|
763 exit |
|
764 end; |
|
765 DeleteCI(Gear); // must be after exit!! (see previous line) |
|
766 |
|
767 Gear^.Hedgehog^.visStepPos:= (Gear^.Hedgehog^.visStepPos + 1) and 7; |
|
768 |
|
769 if (not cArtillery) and ((Gear^.Message and gmPrecise) = 0) then |
|
770 MakeHedgehogsStep(Gear); |
|
771 |
|
772 SetAllHHToActive; |
|
773 AddGearCI(Gear) |
|
774 end |
|
775 end; |
|
776 |
|
777 procedure HedgehogChAngle(HHGear: PGear); |
|
778 var da: LongWord; |
|
779 begin |
|
780 with HHGear^.Hedgehog^ do |
|
781 if ((CurAmmoType = amRope) and ((HHGear^.State and (gstMoving or gstHHJumping)) = gstMoving)) |
|
782 or ((CurAmmoType = amPortalGun) and ((HHGear^.State and gstMoving) <> 0)) then |
|
783 da:= 2 |
|
784 else da:= 1; |
|
785 |
|
786 if (((HHGear^.Message and gmPrecise) = 0) or ((GameTicks mod 5) = 1)) then |
|
787 if ((HHGear^.Message and gmUp) <> 0) and (HHGear^.Angle >= CurMinAngle + da) then |
|
788 dec(HHGear^.Angle, da) |
|
789 else |
|
790 if ((HHGear^.Message and gmDown) <> 0) and (HHGear^.Angle + da <= CurMaxAngle) then |
|
791 inc(HHGear^.Angle, da) |
|
792 end; |
|
793 |
|
794 |
|
795 //////////////////////////////////////////////////////////////////////////////// |
|
796 procedure doStepHedgehogMoving(Gear: PGear); |
|
797 var isFalling, isUnderwater: boolean; |
|
798 land: Word; |
|
799 begin |
|
800 land:= 0; |
|
801 isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius; |
|
802 if Gear^.dX.QWordValue > 8160437862 then |
|
803 Gear^.dX.QWordValue:= 8160437862; |
|
804 if Gear^.dY.QWordValue > 8160437862 then |
|
805 Gear^.dY.QWordValue:= 8160437862; |
|
806 |
|
807 if Gear^.Hedgehog^.Unplaced then |
|
808 begin |
|
809 Gear^.dY:= _0; |
|
810 Gear^.dX:= _0; |
|
811 Gear^.State:= Gear^.State and (not gstMoving); |
|
812 exit |
|
813 end; |
|
814 isFalling:= (Gear^.dY.isNegative) or (not TestCollisionYKick(Gear, 1)); |
|
815 if isFalling then |
|
816 begin |
|
817 if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then |
|
818 Gear^.dY:= _0; |
|
819 Gear^.State:= Gear^.State or gstMoving; |
|
820 if (CurrentHedgehog^.Gear = Gear) |
|
821 and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then |
|
822 begin |
|
823 // TODO: why so aggressive at setting FollowGear when falling? |
|
824 FollowGear:= Gear; |
|
825 end; |
|
826 if isUnderwater then |
|
827 Gear^.dY:= Gear^.dY + cGravity / _2 |
|
828 else |
|
829 begin |
|
830 Gear^.dY:= Gear^.dY + cGravity; |
|
831 // this set of circumstances could be less complex if jumping was more clearly identified |
|
832 if ((GameFlags and gfMoreWind) <> 0) and (((Gear^.Damage <> 0) |
|
833 or ((CurAmmoGear <> nil) and ((CurAmmoGear^.AmmoType = amJetpack) or (CurAmmoGear^.AmmoType = amBirdy))) |
|
834 or ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue))) then |
|
835 Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density |
|
836 end |
|
837 end |
|
838 else |
|
839 begin |
|
840 land:= TestCollisionYwithGear(Gear, 1); |
|
841 if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0) |
|
842 and ((Gear^.State and gstHHJumping) <> 0) then |
|
843 SetLittle(Gear^.dX); |
|
844 |
|
845 if not Gear^.dY.isNegative then |
|
846 begin |
|
847 CheckHHDamage(Gear); |
|
848 |
|
849 if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) |
|
850 and (Gear^.dX.QWordValue < _0_02.QWordValue) then |
|
851 Gear^.dX.isNegative:= not Gear^.dX.isNegative; // landing after high jump |
|
852 Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump)); |
|
853 Gear^.dY:= _0; |
|
854 end |
|
855 else |
|
856 Gear^.dY:= Gear^.dY + cGravity; |
|
857 |
|
858 if ((Gear^.State and gstMoving) <> 0) then |
|
859 begin |
|
860 if land and lfIce <> 0 then |
|
861 begin |
|
862 Gear^.dX:= Gear^.dX * (_1 - (_1 - Gear^.Friction) / _2) |
|
863 end |
|
864 else |
|
865 Gear^.dX:= Gear^.dX * Gear^.Friction; |
|
866 end |
|
867 end; |
|
868 |
|
869 if (Gear^.State <> 0) then |
|
870 DeleteCI(Gear); |
|
871 |
|
872 if isUnderwater then |
|
873 begin |
|
874 Gear^.dY:= Gear^.dY * _0_999; |
|
875 Gear^.dX:= Gear^.dX * _0_999; |
|
876 end; |
|
877 |
|
878 if (Gear^.State and gstMoving) <> 0 then |
|
879 if TestCollisionXKick(Gear, hwSign(Gear^.dX)) then |
|
880 if not isFalling then |
|
881 if hwAbs(Gear^.dX) > _0_01 then |
|
882 if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) then |
|
883 begin |
|
884 Gear^.X:= Gear^.X + Gear^.dX; |
|
885 Gear^.dX:= Gear^.dX * _0_96; |
|
886 Gear^.Y:= Gear^.Y - _1 |
|
887 end |
|
888 else |
|
889 if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) then |
|
890 begin |
|
891 Gear^.X:= Gear^.X + Gear^.dX; |
|
892 Gear^.dX:= Gear^.dX * _0_93; |
|
893 Gear^.Y:= Gear^.Y - _2 |
|
894 end |
|
895 else |
|
896 if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) then |
|
897 begin |
|
898 Gear^.X:= Gear^.X + Gear^.dX; |
|
899 Gear^.dX:= Gear^.dX * _0_9 ; |
|
900 Gear^.Y:= Gear^.Y - _3 |
|
901 end |
|
902 else |
|
903 if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) then |
|
904 begin |
|
905 Gear^.X:= Gear^.X + Gear^.dX; |
|
906 Gear^.dX:= Gear^.dX * _0_87; |
|
907 Gear^.Y:= Gear^.Y - _4 |
|
908 end |
|
909 else |
|
910 if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) then |
|
911 begin |
|
912 Gear^.X:= Gear^.X + Gear^.dX; |
|
913 Gear^.dX:= Gear^.dX * _0_84; |
|
914 Gear^.Y:= Gear^.Y - _5 |
|
915 end |
|
916 else |
|
917 if hwAbs(Gear^.dX) > _0_02 then |
|
918 Gear^.dX:= -Gear^.Elasticity * Gear^.dX |
|
919 else |
|
920 begin |
|
921 Gear^.State:= Gear^.State and (not gstMoving); |
|
922 while TestCollisionYWithGear(Gear,1) = 0 do |
|
923 Gear^.Y:= Gear^.Y+_1; |
|
924 SetLittle(Gear^.dX) |
|
925 end |
|
926 else |
|
927 begin |
|
928 Gear^.State:= Gear^.State and (not gstMoving); |
|
929 while TestCollisionYWithGear(Gear,1) = 0 do |
|
930 Gear^.Y:= Gear^.Y+_1; |
|
931 SetLittle(Gear^.dX) |
|
932 end |
|
933 else if (hwAbs(Gear^.dX) > cLittle) |
|
934 and ((Gear^.State and gstHHJumping) = 0) then |
|
935 Gear^.dX:= -Gear^.Elasticity * Gear^.dX |
|
936 else |
|
937 SetLittle(Gear^.dX); |
|
938 |
|
939 if (not isFalling) |
|
940 and (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then |
|
941 begin |
|
942 Gear^.State:= Gear^.State and (not gstWinner); |
|
943 Gear^.State:= Gear^.State and (not gstMoving); |
|
944 while (TestCollisionYWithGear(Gear,1) = 0) and (not CheckGearDrowning(Gear)) do |
|
945 Gear^.Y:= Gear^.Y+_1; |
|
946 SetLittle(Gear^.dX); |
|
947 Gear^.dY:= _0 |
|
948 end |
|
949 else |
|
950 Gear^.State:= Gear^.State or gstMoving; |
|
951 |
|
952 if (Gear^.State and gstMoving) <> 0 then |
|
953 begin |
|
954 Gear^.State:= Gear^.State and (not gstAnimation); |
|
955 // ARTILLERY but not being moved by explosions |
|
956 Gear^.X:= Gear^.X + Gear^.dX; |
|
957 Gear^.Y:= Gear^.Y + Gear^.dY; |
|
958 if (not Gear^.dY.isNegative) and (not TestCollisionYKick(Gear, 1)) |
|
959 and TestCollisionYwithXYShift(Gear, 0, 1, 1) then |
|
960 begin |
|
961 CheckHHDamage(Gear); |
|
962 Gear^.dY:= _0; |
|
963 Gear^.Y:= Gear^.Y + _1 |
|
964 end; |
|
965 CheckGearDrowning(Gear); |
|
966 // hide target cursor if current hog is drowning |
|
967 if (Gear^.State and gstDrowning) <> 0 then |
|
968 if (CurrentHedgehog^.Gear = Gear) then |
|
969 isCursorVisible:= false |
|
970 end; |
|
971 if (not isZero(Gear^.dY)) and (Gear^.FlightTime > 0) and ((GameFlags and gfLowGravity) = 0) then |
|
972 begin |
|
973 inc(Gear^.FlightTime); |
|
974 if (Gear^.FlightTime > 1500) and ((hwRound(Gear^.X) < leftX-250) or (hwRound(Gear^.X) > rightX+250)) then |
|
975 begin |
|
976 Gear^.FlightTime:= 0; |
|
977 AddCaption(GetEventString(eidHomerun), cWhiteColor, capgrpMessage); |
|
978 PlaySound(sndHomerun) |
|
979 end; |
|
980 end |
|
981 else |
|
982 begin |
|
983 uStats.hedgehogFlight(Gear, Gear^.FlightTime); |
|
984 Gear^.FlightTime:= 0; |
|
985 end; |
|
986 |
|
987 end; |
|
988 |
|
989 procedure doStepHedgehogDriven(HHGear: PGear); |
|
990 var t: PGear; |
|
991 wasJumping: boolean; |
|
992 Hedgehog: PHedgehog; |
|
993 begin |
|
994 Hedgehog:= HHGear^.Hedgehog; |
|
995 if isInMultiShoot then |
|
996 HHGear^.Message:= 0; |
|
997 |
|
998 if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Utility) <> 0) and isInMultiShoot then |
|
999 AllInactive:= true |
|
1000 else if not isInMultiShoot then |
|
1001 AllInactive:= false; |
|
1002 |
|
1003 if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) then |
|
1004 begin |
|
1005 if TagTurnTimeLeft = 0 then |
|
1006 TagTurnTimeLeft:= TurnTimeLeft; |
|
1007 TurnTimeLeft:= 0; |
|
1008 isCursorVisible:= false; |
|
1009 HHGear^.State:= HHGear^.State and (not (gstHHDriven or gstAnimation or gstAttacking)); |
|
1010 AttackBar:= 0; |
|
1011 if HHGear^.Damage > 0 then |
|
1012 HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump)); |
|
1013 exit |
|
1014 end; |
|
1015 |
|
1016 if (HHGear^.State and gstAnimation) <> 0 then |
|
1017 begin |
|
1018 HHGear^.Message:= 0; |
|
1019 if (HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].VoiceDelay) and (HHGear^.Timer = 0) then |
|
1020 PlaySoundV(Wavez[TWave(HHGear^.Tag)].Voice, Hedgehog^.Team^.voicepack); |
|
1021 inc(HHGear^.Timer); |
|
1022 if HHGear^.Timer = Wavez[TWave(HHGear^.Tag)].Interval then |
|
1023 begin |
|
1024 HHGear^.Timer:= 0; |
|
1025 inc(HHGear^.Pos); |
|
1026 if HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].FramesCount then |
|
1027 HHGear^.State:= HHGear^.State and (not gstAnimation) |
|
1028 end; |
|
1029 exit |
|
1030 end; |
|
1031 |
|
1032 if ((HHGear^.State and gstMoving) <> 0) |
|
1033 or (GHStepTicks = cHHStepTicks) |
|
1034 or (CurAmmoGear <> nil) then // we are moving |
|
1035 begin |
|
1036 with Hedgehog^ do |
|
1037 if (CurAmmoGear = nil) |
|
1038 and (HHGear^.dY > _0_39) |
|
1039 and (CurAmmoType = amParachute) then |
|
1040 HHGear^.Message:= HHGear^.Message or gmAttack; |
|
1041 // check for case with ammo |
|
1042 t:= CheckGearNear(HHGear, gtCase, 36, 36); |
|
1043 if t <> nil then |
|
1044 PickUp(HHGear, t) |
|
1045 end; |
|
1046 |
|
1047 if (CurAmmoGear = nil) then |
|
1048 if (((HHGear^.Message and gmAttack) <> 0) |
|
1049 or ((HHGear^.State and gstAttacking) <> 0)) then |
|
1050 Attack(HHGear) // should be before others to avoid desync with '/put' msg and changing weapon msgs |
|
1051 else |
|
1052 else |
|
1053 with Hedgehog^ do |
|
1054 if ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) |
|
1055 and ((HHGear^.Message and gmLJump) <> 0) |
|
1056 and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then |
|
1057 begin |
|
1058 Attack(HHGear); |
|
1059 HHGear^.Message:= HHGear^.Message and (not gmLJump) |
|
1060 end; |
|
1061 |
|
1062 if (CurAmmoGear = nil) |
|
1063 or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) |
|
1064 or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0) then |
|
1065 begin |
|
1066 if ((HHGear^.Message and gmSlot) <> 0) then |
|
1067 if ChangeAmmo(HHGear) then ApplyAmmoChanges(Hedgehog^); |
|
1068 |
|
1069 if ((HHGear^.Message and gmWeapon) <> 0) then |
|
1070 HHSetWeapon(HHGear); |
|
1071 |
|
1072 if ((HHGear^.Message and gmTimer) <> 0) then |
|
1073 HHSetTimer(HHGear); |
|
1074 end; |
|
1075 |
|
1076 if CurAmmoGear <> nil then |
|
1077 begin |
|
1078 CurAmmoGear^.Message:= HHGear^.Message; |
|
1079 exit |
|
1080 end; |
|
1081 |
|
1082 if not isInMultiShoot then |
|
1083 HedgehogChAngle(HHGear); |
|
1084 |
|
1085 if (HHGear^.State and gstMoving) <> 0 then |
|
1086 begin |
|
1087 wasJumping:= ((HHGear^.State and gstHHJumping) <> 0); |
|
1088 |
|
1089 if ((HHGear^.Message and gmHJump) <> 0) and wasJumping and ((HHGear^.State and gstHHHJump) = 0) then |
|
1090 if (not (hwAbs(HHGear^.dX) > cLittle)) and (HHGear^.dY < -_0_02) then |
|
1091 begin |
|
1092 HHGear^.State:= HHGear^.State or gstHHHJump; |
|
1093 HHGear^.dY:= -_0_25; |
|
1094 if not cArtillery then |
|
1095 HHGear^.dX:= -SignAs(_0_02, HHGear^.dX); |
|
1096 PlaySoundV(sndJump2, Hedgehog^.Team^.voicepack) |
|
1097 end; |
|
1098 |
|
1099 HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump)); |
|
1100 |
|
1101 if (not cArtillery) and wasJumping and TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then |
|
1102 SetLittle(HHGear^.dX); |
|
1103 |
|
1104 if Hedgehog^.Gear <> nil then |
|
1105 doStepHedgehogMoving(HHGear); |
|
1106 |
|
1107 if ((HHGear^.State and (gstMoving or gstDrowning)) = 0) then |
|
1108 begin |
|
1109 AddGearCI(HHGear); |
|
1110 if wasJumping then |
|
1111 GHStepTicks:= 410 |
|
1112 else |
|
1113 GHStepTicks:= 95 |
|
1114 end; |
|
1115 exit |
|
1116 end; |
|
1117 |
|
1118 if not isInMultiShoot and (Hedgehog^.Gear <> nil) then |
|
1119 begin |
|
1120 if GHStepTicks > 0 then |
|
1121 dec(GHStepTicks); |
|
1122 if (GHStepTicks = 0) then |
|
1123 HedgehogStep(HHGear) |
|
1124 end |
|
1125 end; |
|
1126 |
|
1127 //////////////////////////////////////////////////////////////////////////////// |
|
1128 procedure doStepHedgehogFree(Gear: PGear); |
|
1129 var prevState: Longword; |
|
1130 begin |
|
1131 prevState:= Gear^.State; |
|
1132 |
|
1133 doStepHedgehogMoving(Gear); |
|
1134 |
|
1135 if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then |
|
1136 begin |
|
1137 if Gear^.Damage > 0 then |
|
1138 CalcRotationDirAngle(Gear); |
|
1139 AllInactive:= false; |
|
1140 exit |
|
1141 end; |
|
1142 |
|
1143 if (Gear^.Health = 0) then |
|
1144 begin |
|
1145 if PrvInactive or ((GameFlags and gfInfAttack) <> 0) then |
|
1146 begin |
|
1147 Gear^.Timer:= 0; |
|
1148 FollowGear:= Gear; |
|
1149 PrvInactive:= false; |
|
1150 AllInactive:= false; |
|
1151 |
|
1152 if (Gear^.State and gstHHGone) = 0 then |
|
1153 begin |
|
1154 Gear^.Hedgehog^.Effects[hePoisoned] := 0; |
|
1155 if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then |
|
1156 begin |
|
1157 ResurrectHedgehog(Gear); |
|
1158 end |
|
1159 else |
|
1160 begin |
|
1161 Gear^.State:= (Gear^.State or gstHHDeath) and (not gstAnimation); |
|
1162 Gear^.doStep:= @doStepHedgehogDead; |
|
1163 // Death message |
|
1164 AddCaption(Format(GetEventString(eidDied), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage); |
|
1165 end; |
|
1166 end |
|
1167 else |
|
1168 begin |
|
1169 Gear^.State:= Gear^.State and (not gstAnimation); |
|
1170 Gear^.doStep:= @doStepHedgehogGone; |
|
1171 |
|
1172 // Gone message |
|
1173 AddCaption(Format(GetEventString(eidGone), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage); |
|
1174 end |
|
1175 end; |
|
1176 exit |
|
1177 end; |
|
1178 |
|
1179 if ((Gear^.State and gstWait) = 0) and |
|
1180 (prevState <> Gear^.State) then |
|
1181 begin |
|
1182 Gear^.State:= Gear^.State or gstWait; |
|
1183 Gear^.Timer:= 150 |
|
1184 end |
|
1185 else |
|
1186 begin |
|
1187 if Gear^.Timer = 0 then |
|
1188 begin |
|
1189 Gear^.State:= Gear^.State and (not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable or gstHHChooseTarget)); |
|
1190 Gear^.Active:= false; |
|
1191 AddGearCI(Gear); |
|
1192 exit |
|
1193 end |
|
1194 else dec(Gear^.Timer) |
|
1195 end; |
|
1196 |
|
1197 AllInactive:= false |
|
1198 end; |
|
1199 |
|
1200 //////////////////////////////////////////////////////////////////////////////// |
|
1201 procedure doStepHedgehog(Gear: PGear); |
|
1202 (* |
|
1203 var x,y,tx,ty: LongInt; |
|
1204 tdX, tdY, slope: hwFloat; |
|
1205 land: Word; *) |
|
1206 var slope: hwFloat; |
|
1207 begin |
|
1208 CheckSum:= CheckSum xor Gear^.Hedgehog^.BotLevel; |
|
1209 if (Gear^.Message and gmDestroy) <> 0 then |
|
1210 begin |
|
1211 DeleteGear(Gear); |
|
1212 exit |
|
1213 end; |
|
1214 |
|
1215 if (Gear^.State and gstHHDriven) = 0 then |
|
1216 doStepHedgehogFree(Gear) |
|
1217 else |
|
1218 begin |
|
1219 with Gear^.Hedgehog^ do |
|
1220 if Team^.hasGone then |
|
1221 TeamGoneEffect(Team^) |
|
1222 else |
|
1223 doStepHedgehogDriven(Gear) |
|
1224 end; |
|
1225 if (Gear^.Message and (gmAllStoppable or gmLJump or gmHJump) = 0) |
|
1226 and (Gear^.State and (gstHHJumping or gstHHHJump or gstAttacking) = 0) |
|
1227 and (not Gear^.dY.isNegative) and (GameTicks mod (100*LongWOrd(hwRound(cMaxWindSpeed*2/cGravity))) = 0) |
|
1228 and (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then |
|
1229 begin |
|
1230 slope:= CalcSlopeBelowGear(Gear); |
|
1231 Gear^.dX:=Gear^.dX+slope*_0_07; |
|
1232 if slope.QWordValue <> 0 then |
|
1233 Gear^.State:= Gear^.State or gstMoving; |
|
1234 (* |
|
1235 x:= hwRound(Gear^.X); |
|
1236 y:= hwRound(Gear^.Y); |
|
1237 AddVisualGear(x, y, vgtSmokeTrace); |
|
1238 AddVisualGear(x - hwRound(_5*slope), y + hwRound(_5*slope), vgtSmokeTrace); |
|
1239 AddVisualGear(x + hwRound(_5*slope), y - hwRound(_5*slope), vgtSmokeTrace); |
|
1240 AddVisualGear(x - hwRound(_20 * slope), y + hwRound(_20 * slope), vgtSmokeTrace); |
|
1241 AddVisualGear(x + hwRound(_20 * slope), y - hwRound(_20 * slope), vgtSmokeTrace); |
|
1242 AddVisualGear(x - hwRound(_30 * slope), y + hwRound(_30 * slope), vgtSmokeTrace); |
|
1243 AddVisualGear(x + hwRound(_30 * slope), y - hwRound(_30 * slope), vgtSmokeTrace); |
|
1244 AddVisualGear(x - hwRound(_40 * slope), y + hwRound(_40 * slope), vgtSmokeTrace); |
|
1245 AddVisualGear(x + hwRound(_40 * slope), y - hwRound(_40 * slope), vgtSmokeTrace); |
|
1246 AddVisualGear(x - hwRound(_50 * slope), y + hwRound(_50 * slope), vgtSmokeTrace); |
|
1247 AddVisualGear(x + hwRound(_50 * slope), y - hwRound(_50 * slope), vgtSmokeTrace); *) |
|
1248 end |
|
1249 end; |
|
1250 |
|
1251 end. |