36 #define HEDGEHOGS_PER_TEAM 8 |
36 #define HEDGEHOGS_PER_TEAM 8 |
37 #define DEFAULT_HEDGEHOG_COUNT 4 |
37 #define DEFAULT_HEDGEHOG_COUNT 4 |
38 #define DEFAULT_COLOR_INDEX 0 |
38 #define DEFAULT_COLOR_INDEX 0 |
39 |
39 |
40 #define NETGAME_DEFAULT_PORT 46631 |
40 #define NETGAME_DEFAULT_PORT 46631 |
41 #define PROTOCOL_VERSION 42 |
41 #define PROTOCOL_VERSION 59 |
42 #define MIN_SERVER_VERSION 1 |
42 #define MIN_SERVER_VERSION 1 |
43 |
43 |
44 //! Used for sending scripts to the engine |
44 //! Used for sending scripts to the engine |
45 #define MULTIPLAYER_SCRIPT_PATH "Scripts/Multiplayer/" |
45 #define MULTIPLAYER_SCRIPT_PATH "Scripts/Multiplayer/" |
46 |
46 |
47 #define WEAPONS_COUNT 56 |
47 #define WEAPONS_COUNT 59 |
48 |
48 |
49 // TODO allow frontend to override these? |
49 // TODO allow frontend to override these? |
50 /*! A merge of mikade/bugq colours w/ a bit of channel feedback */ |
50 /*! A merge of mikade/bugq colours w/ a bit of channel feedback */ |
51 #define HW_TEAMCOLOR_ARRAY { UINT32_C(0xffff0204), /*! red */ \ |
51 #define HW_TEAMCOLOR_ARRAY { UINT32_C(0xffff0204), /*! red */ \ |
52 UINT32_C(0xff4980c1), /*! blue */ \ |
52 UINT32_C(0xff4980c1), /*! blue */ \ |