150 connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
150 connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
151 |
151 |
152 |
152 |
153 AmmoSchemeModel * ammoSchemeModel = new AmmoSchemeModel(this); |
153 AmmoSchemeModel * ammoSchemeModel = new AmmoSchemeModel(this); |
154 ui.pageScheme->setModel(ammoSchemeModel); |
154 ui.pageScheme->setModel(ammoSchemeModel); |
155 ui.pageMultiplayer->gameCFG->tv->setModel(ammoSchemeModel); |
155 ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel); |
156 |
156 |
157 PagesStack.push(ID_PAGE_MAIN); |
157 PagesStack.push(ID_PAGE_MAIN); |
158 GoBack(); |
158 GoBack(); |
159 } |
159 } |
160 |
160 |
578 connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
578 connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
579 ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
579 ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
580 connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
580 connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
581 ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
581 ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
582 |
582 |
583 //connect(ui.pageNetGame->pGameCFG->pMapContainer, SIGNAL(newTemplateFilter(int)), hwnet, SLOT(onTemplateFilterChanged(int))); |
|
584 |
|
585 //connect(hwnet, SIGNAL(templateFilterChanged(int)), ui.pageNetGame->pGameCFG->pMapContainer, SLOT(setTemplateFilter(int))); |
|
586 |
|
587 // config stuff |
583 // config stuff |
588 connect(hwnet, SIGNAL(paramChanged(const QString &, const QStringList &)), ui.pageNetGame->pGameCFG, SLOT(setParam(const QString &, const QStringList &))); |
584 connect(hwnet, SIGNAL(paramChanged(const QString &, const QStringList &)), ui.pageNetGame->pGameCFG, SLOT(setParam(const QString &, const QStringList &))); |
589 connect(ui.pageNetGame->pGameCFG, SIGNAL(paramChanged(const QString &, const QStringList &)), hwnet, SLOT(onParamChanged(const QString &, const QStringList &))); |
585 connect(ui.pageNetGame->pGameCFG, SIGNAL(paramChanged(const QString &, const QStringList &)), hwnet, SLOT(onParamChanged(const QString &, const QStringList &))); |
590 connect(hwnet, SIGNAL(configAsked()), ui.pageNetGame->pGameCFG, SLOT(fullNetConfig())); |
586 connect(hwnet, SIGNAL(configAsked()), ui.pageNetGame->pGameCFG, SLOT(fullNetConfig())); |
591 |
587 |