176 AddAmmo(hero.gear, amBazooka, 3) |
176 AddAmmo(hero.gear, amBazooka, 3) |
177 AddAmmo(hero.gear, amParachute, 1) |
177 AddAmmo(hero.gear, amParachute, 1) |
178 AddAmmo(hero.gear, amGrenade, 6) |
178 AddAmmo(hero.gear, amGrenade, 6) |
179 AddAmmo(hero.gear, amDEagle, 4) |
179 AddAmmo(hero.gear, amDEagle, 4) |
180 AddAmmo(hero.gear, amSkip, 100) |
180 AddAmmo(hero.gear, amSkip, 100) |
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181 local bonus = tonumber(getBonus(3)) |
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182 if bonus > 0 then |
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183 SetHealth(hero.gear, 120) |
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184 AddAmmo(hero.gear, amLaserSight, 1) |
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185 saveBonus(3, bonus-1) |
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186 end |
181 -- evil ammo |
187 -- evil ammo |
182 AddAmmo(professor.gear, amRope, 4) |
188 AddAmmo(professor.gear, amRope, 4) |
183 AddAmmo(professor.gear, amBazooka, 8) |
189 AddAmmo(professor.gear, amBazooka, 8) |
184 AddAmmo(professor.gear, amSwitch, 100) |
190 AddAmmo(professor.gear, amSwitch, 100) |
185 AddAmmo(professor.gear, amGrenade, 8) |
191 AddAmmo(professor.gear, amGrenade, 8) |