276 |
276 |
277 function onAmmoStoreInit() |
277 function onAmmoStoreInit() |
278 SetAmmo(amDEagle, 0, 0, 0, 6) |
278 SetAmmo(amDEagle, 0, 0, 0, 6) |
279 SetAmmo(amGirder, 0, 0, 0, 2) |
279 SetAmmo(amGirder, 0, 0, 0, 2) |
280 SetAmmo(amRope, 0, 0, 0, 1) |
280 SetAmmo(amRope, 0, 0, 0, 1) |
281 SetAmmo(amWatermelon, 0, 0, 0, 1) |
281 if tonumber(getBonus(2)) == 1 then |
282 SetAmmo(amSniperRifle, 0, 0, 0, 1) |
282 SetAmmo(amWatermelon, 0, 0, 0, 2) |
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283 SetAmmo(amSniperRifle, 0, 0, 0, 2) |
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284 else |
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285 SetAmmo(amWatermelon, 0, 0, 0, 1) |
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286 SetAmmo(amSniperRifle, 0, 0, 0, 1) |
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287 end |
283 end |
288 end |
284 |
289 |
285 function onPrecise() |
290 function onPrecise() |
286 if GameTime > 3000 then |
291 if GameTime > 3000 then |
287 SetAnimSkip(true) |
292 SetAnimSkip(true) |