hedgewars/uRender.pas
changeset 5561 dfbe55237c64
parent 5559 a937d43a032f
child 5565 1a326ba319c9
equal deleted inserted replaced
5560:d1ebcf4df330 5561:dfbe55237c64
   378 end;
   378 end;
   379 
   379 
   380 procedure DrawCircle(X, Y, Radius, Width: LongInt); 
   380 procedure DrawCircle(X, Y, Radius, Width: LongInt); 
   381 var
   381 var
   382     i: LongInt;
   382     i: LongInt;
   383     CircleVertex: array [0..359] of TVertex2f;
   383     CircleVertex: array [0..59] of TVertex2f;
   384 begin
   384 begin
   385     for i := 0 to 359 do begin
   385     for i := 0 to 59 do begin
   386         CircleVertex[i].X := X + Radius*cos(i*pi/180);
   386         CircleVertex[i].X := X + Radius*cos(i*pi/30);
   387         CircleVertex[i].Y := Y + Radius*sin(i*pi/180);
   387         CircleVertex[i].Y := Y + Radius*sin(i*pi/30);
   388     end;
   388     end;
   389     glDisable(GL_TEXTURE_2D);
   389     glDisable(GL_TEXTURE_2D);
   390     glEnable(GL_LINE_SMOOTH);
   390     glEnable(GL_LINE_SMOOTH);
   391     glPushMatrix;
   391     glPushMatrix;
   392     glLineWidth(Width);
   392     glLineWidth(Width);
   393     glVertexPointer(2, GL_FLOAT, 0, @CircleVertex[0]);
   393     glVertexPointer(2, GL_FLOAT, 0, @CircleVertex[0]);
   394     glDrawArrays(GL_LINE_LOOP, 0, 360);
   394     glDrawArrays(GL_LINE_LOOP, 0, 60);
   395     glPopMatrix;
   395     glPopMatrix;
   396     glEnable(GL_TEXTURE_2D);
   396     glEnable(GL_TEXTURE_2D);
   397     glDisable(GL_LINE_SMOOTH);
   397     glDisable(GL_LINE_SMOOTH);
   398 end;
   398 end;
   399 
   399