hedgewars/uConsts.pas
changeset 1784 dfe9bafb4590
parent 1766 43e9ddf88fb1
child 1792 c30c6944bd49
equal deleted inserted replaced
1783:169ebeefd7ab 1784:dfe9bafb4590
   155 
   155 
   156 	cTransparentColor: Longword = $000000;
   156 	cTransparentColor: Longword = $000000;
   157 
   157 
   158 	cMaxTeams        = 6;
   158 	cMaxTeams        = 6;
   159 	cMaxHHIndex      = 7;
   159 	cMaxHHIndex      = 7;
   160 	cMaxHHs          = 30;
   160 	cMaxHHs          = 48;
   161 	cMaxSpawnPoints  = 1024;
   161 	cMaxSpawnPoints  = 1024;
   162 
   162 
   163 	cMaxEdgePoints = 16384;
   163 	cMaxEdgePoints = 16384;
   164 
   164 
   165 	cHHRadius = 9;
   165 	cHHRadius = 9;
   179 	cMaxCaptions = 4;
   179 	cMaxCaptions = 4;
   180 
   180 
   181 	gfForts       = $00000001;
   181 	gfForts       = $00000001;
   182 	gfMultiWeapon = $00000002;
   182 	gfMultiWeapon = $00000002;
   183 	gfSolidLand   = $00000004;
   183 	gfSolidLand   = $00000004;
       
   184 	gfBorder      = $00000008;
   184 	gfDivideTeams = $00000010;
   185 	gfDivideTeams = $00000010;
   185 	gfOneClanMode = $10000000;
   186 	gfOneClanMode = $10000000;
   186 
   187 
   187 	gstDrowning       = $00000001;
   188 	gstDrowning       = $00000001;
   188 	gstHHDriven       = $00000002;
   189 	gstHHDriven       = $00000002;
   229 	ammoprop_NoCrosshair  = $00000040;
   230 	ammoprop_NoCrosshair  = $00000040;
   230 	ammoprop_AttackingPut = $00000080;
   231 	ammoprop_AttackingPut = $00000080;
   231 	ammoprop_DontHold     = $00000100;
   232 	ammoprop_DontHold     = $00000100;
   232 	ammoprop_AltAttack    = $00000200;
   233 	ammoprop_AltAttack    = $00000200;
   233 	ammoprop_AltUse       = $00000400;
   234 	ammoprop_AltUse       = $00000400;
       
   235 	ammoprop_NotBorder    = $00000800;
   234 
   236 
   235 	AMMO_INFINITE = 9;
   237 	AMMO_INFINITE = 9;
   236 
   238 
   237 	EXPLAllDamageInRadius = $00000001;
   239 	EXPLAllDamageInRadius = $00000001;
   238 	EXPLAutoSound         = $00000002;
   240 	EXPLAutoSound         = $00000002;
   850 			Probability: 100;
   852 			Probability: 100;
   851 			NumberInCase: 1;
   853 			NumberInCase: 1;
   852 			Ammo: (Propz: ammoprop_NoCrosshair or
   854 			Ammo: (Propz: ammoprop_NoCrosshair or
   853 							ammoprop_NeedTarget or
   855 							ammoprop_NeedTarget or
   854 							ammoprop_AttackingPut or
   856 							ammoprop_AttackingPut or
   855 							ammoprop_DontHold;
   857 							ammoprop_DontHold or
       
   858 							ammoprop_NotBorder;
   856 					Count: 1;
   859 					Count: 1;
   857 					NumPerTurn: 0;
   860 					NumPerTurn: 0;
   858 					Timer: 0;
   861 					Timer: 0;
   859 					Pos: 0;
   862 					Pos: 0;
   860 					AmmoType: amAirAttack);
   863 					AmmoType: amAirAttack);
   871 			Probability: 200;
   874 			Probability: 200;
   872 			NumberInCase: 1;
   875 			NumberInCase: 1;
   873 			Ammo: (Propz: ammoprop_NoCrosshair or
   876 			Ammo: (Propz: ammoprop_NoCrosshair or
   874 							ammoprop_NeedTarget or
   877 							ammoprop_NeedTarget or
   875 							ammoprop_AttackingPut or
   878 							ammoprop_AttackingPut or
   876 							ammoprop_DontHold;
   879 							ammoprop_DontHold or
       
   880 							ammoprop_NotBorder;
   877 					Count: 1;
   881 					Count: 1;
   878 					NumPerTurn: 0;
   882 					NumPerTurn: 0;
   879 					Timer: 0;
   883 					Timer: 0;
   880 					Pos: 0;
   884 					Pos: 0;
   881 					AmmoType: amMineStrike);
   885 					AmmoType: amMineStrike);
  1087 			Probability: 100;
  1091 			Probability: 100;
  1088 			NumberInCase: 1;
  1092 			NumberInCase: 1;
  1089 			Ammo: (Propz: ammoprop_NoCrosshair or
  1093 			Ammo: (Propz: ammoprop_NoCrosshair or
  1090 							ammoprop_NeedTarget or
  1094 							ammoprop_NeedTarget or
  1091 							ammoprop_AttackingPut or
  1095 							ammoprop_AttackingPut or
  1092 							ammoprop_DontHold;
  1096 							ammoprop_DontHold or
       
  1097 							ammoprop_NotBorder;
  1093 					Count: 1;
  1098 					Count: 1;
  1094 					NumPerTurn: 0;
  1099 					NumPerTurn: 0;
  1095 					Timer: 0;
  1100 					Timer: 0;
  1096 					Pos: 0;
  1101 					Pos: 0;
  1097 					AmmoType: amNapalm);
  1102 					AmmoType: amNapalm);