project_files/HedgewarsMobile/Classes/AmmoMenuViewController.m
changeset 6624 e049b5bb0ad1
parent 6623 6bf169f1e97c
child 6625 2d8c5815292f
equal deleted inserted replaced
6623:6bf169f1e97c 6624:e049b5bb0ad1
     1 /*
       
     2  * Hedgewars-iOS, a Hedgewars port for iOS devices
       
     3  * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation; version 2 of the License
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
       
    17  *
       
    18  * File created on 03/10/2010.
       
    19  */
       
    20 
       
    21 
       
    22 #import "AmmoMenuViewController.h"
       
    23 #import <QuartzCore/QuartzCore.h>
       
    24 
       
    25 
       
    26 #define BTNS_PER_ROW         9
       
    27 #define DEFAULT_DESCRIPTION  IS_IPAD() ? \
       
    28                              NSLocalizedString(@"Hold your finger on a weapon to see what it does.\nYou can move this window anywhere on the screen.",@"") : \
       
    29                              NSLocalizedString(@"Hold your finger on a weapon to see what it does.\nTap anywhere to dismiss.",@"")
       
    30 
       
    31 @implementation AmmoMenuViewController
       
    32 @synthesize imagesArray, buttonsArray, nameLabel, extraLabel, captionLabel, isVisible;
       
    33 
       
    34 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
       
    35     return rotationManager(interfaceOrientation);
       
    36 }
       
    37 
       
    38 #pragma mark -
       
    39 #pragma mark view handling
       
    40 -(void) viewDidLoad {    
       
    41     self.view.frame = CGRectMake(0, 0, 480, 320);
       
    42     self.view.backgroundColor = [UIColor blackColor];
       
    43     self.view.layer.borderColor = [[UIColor whiteColor] CGColor];
       
    44     self.view.layer.borderWidth = 1.3f;
       
    45     [self.view.layer setCornerRadius:10];
       
    46     [self.view.layer setMasksToBounds:YES];
       
    47     self.view.autoresizingMask = UIViewAutoresizingNone;
       
    48     placingPoint = CGPointMake(-1, -1);
       
    49 
       
    50     self.isVisible = NO;
       
    51     delay = (uint8_t *)calloc(HW_getNumberOfWeapons(), sizeof(uint8_t));
       
    52     HW_getAmmoDelays(delay);
       
    53 
       
    54     shouldUpdateImage = (BOOL *)calloc(HW_getNumberOfWeapons(), sizeof(BOOL));
       
    55 
       
    56     [super viewDidLoad];
       
    57 }
       
    58 
       
    59 -(void) viewWillAppear:(BOOL)animated {
       
    60     [self updateAmmoVisuals];
       
    61     [super viewWillAppear:animated];
       
    62 }
       
    63 
       
    64 -(void) appearInView:(UIView *)container {
       
    65     [self viewWillAppear:YES];
       
    66     [container addSubview:self.view];
       
    67 
       
    68     if (placingPoint.x == -1 || placingPoint.y == -1)
       
    69         placingPoint = container.center;
       
    70     self.view.center = placingPoint;
       
    71 
       
    72     self.isVisible = YES;
       
    73     if (IS_IPAD() == NO)
       
    74         HW_pause();
       
    75 }
       
    76 
       
    77 -(void) disappear {
       
    78     if (self.isVisible)
       
    79         [self.view removeFromSuperview];
       
    80     self.isVisible = NO;
       
    81     placingPoint = self.view.center;
       
    82     if (IS_IPAD() == NO)
       
    83         HW_pauseToggle();
       
    84 }
       
    85 
       
    86 #pragma mark -
       
    87 #pragma mark drawing
       
    88 -(void) loadLabels {
       
    89     int x = 12;
       
    90     int y = (HW_getNumberOfWeapons()/BTNS_PER_ROW)*44 + 18;
       
    91     UILabel *name = [[UILabel alloc] initWithFrame:CGRectMake(x, y, 200, 20)];
       
    92     name.backgroundColor = [UIColor clearColor];
       
    93     name.textColor = [UIColor darkYellowColor];
       
    94     name.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
       
    95     self.nameLabel = name;
       
    96     [self.view addSubview:self.nameLabel];
       
    97     [name release];
       
    98 
       
    99     UILabel *caption = [[UILabel alloc] initWithFrame:CGRectMake(x+200, y, 220, 20)];
       
   100     caption.backgroundColor = [UIColor clearColor];
       
   101     caption.textColor = [UIColor whiteColor];
       
   102     caption.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize]];
       
   103     caption.adjustsFontSizeToFitWidth = YES;
       
   104     caption.minimumFontSize = 8;
       
   105     self.captionLabel = caption;
       
   106     [self.view addSubview:self.captionLabel];
       
   107     [caption release];
       
   108 
       
   109     UILabel *description = [[UILabel alloc] initWithFrame:CGRectMake(x+2, self.view.frame.size.height-50, 415, 53)];
       
   110     description.backgroundColor = [UIColor clearColor];
       
   111     description.textColor = [UIColor whiteColor];
       
   112     description.text = DEFAULT_DESCRIPTION;
       
   113     description.font = [UIFont italicSystemFontOfSize:[UIFont systemFontSize]];
       
   114     description.adjustsFontSizeToFitWidth = YES;
       
   115     description.minimumFontSize = 8;
       
   116     description.numberOfLines = 0;
       
   117     self.extraLabel = description;
       
   118     [self.view addSubview:self.extraLabel];
       
   119     [description release];
       
   120 }
       
   121 
       
   122 -(void) loadAmmoStuff:(id) object {
       
   123     NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
       
   124     NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
       
   125     UIImage *ammoStoreImage = [[UIImage alloc] initWithContentsOfFile:str];
       
   126     CGFloat theScale = [[UIScreen mainScreen] safeScale];
       
   127 
       
   128     NSMutableArray *imgs = [[NSMutableArray alloc] initWithCapacity:HW_getNumberOfWeapons()];
       
   129     NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:HW_getNumberOfWeapons()];
       
   130     int i, j, e;
       
   131     for (i = 0, j = 0, e = 0; i < HW_getNumberOfWeapons(); i++) {
       
   132         int x, y;
       
   133         float w, radius;
       
   134         
       
   135         // move utilities aside and make 'em rounded
       
   136         if (HW_isWeaponAnEffect(i)) {
       
   137             x = 432;
       
   138             y = 20 + 48*e++;
       
   139             w = 1.5;
       
   140             radius = 22;
       
   141         } else {
       
   142             x = 10+(j%BTNS_PER_ROW)*44;
       
   143             y = 10+(j/BTNS_PER_ROW)*44;
       
   144             if (j / BTNS_PER_ROW % 2 != 0)
       
   145                 x += 20;
       
   146             w = 1;
       
   147             radius = 6;
       
   148             j++;
       
   149         }
       
   150 
       
   151         UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
       
   152         button.frame = CGRectMake(x, y, 40, 40);
       
   153         button.tag = i;
       
   154         button.layer.borderColor = [[UIColor lightYellowColor] CGColor];
       
   155         button.layer.borderWidth = w;
       
   156         [button.layer setCornerRadius:radius];
       
   157         [button.layer setMasksToBounds:YES];
       
   158         [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchDown];
       
   159         [button addTarget:self action:@selector(buttonReleased:) forControlEvents:UIControlEventTouchUpInside];
       
   160         [button addTarget:self action:@selector(buttonCancelled:) forControlEvents:UIControlEventTouchUpOutside|UIControlEventTouchCancel];
       
   161         [button setTitleColor:[UIColor lightYellowColor] forState:UIControlStateNormal];
       
   162         button.titleLabel.backgroundColor = [UIColor blackColor];
       
   163         button.titleLabel.font = [UIFont boldSystemFontOfSize:[UIFont smallSystemFontSize]];
       
   164         [button.titleLabel.layer setCornerRadius:3];
       
   165         [button.titleLabel.layer setMasksToBounds:YES];
       
   166         button.titleLabel.layer.borderColor = [[UIColor whiteColor] CGColor];
       
   167         button.titleLabel.layer.borderWidth = 1;
       
   168         [self.view addSubview:button];
       
   169         [array addObject:button];
       
   170 
       
   171         int size = 32 * theScale;
       
   172         int x_src = ((i*size)/(int)(ammoStoreImage.size.height * theScale))*size;
       
   173         int y_src = (i*size)%(int)(ammoStoreImage.size.height * theScale);
       
   174         UIImage *img = [ammoStoreImage cutAt:CGRectMake(x_src, y_src, size, size)];
       
   175         [imgs addObject:img];
       
   176     }
       
   177     [self performSelectorOnMainThread:@selector(setButtonsArray:) withObject:array waitUntilDone:NO];
       
   178     [array release];
       
   179 
       
   180     [self performSelectorOnMainThread:@selector(setImagesArray:) withObject:imgs waitUntilDone:NO];
       
   181     [imgs release];
       
   182     [ammoStoreImage release];
       
   183 
       
   184     [self performSelectorOnMainThread:@selector(loadLabels) withObject:nil waitUntilDone:NO];
       
   185     
       
   186     [self performSelectorOnMainThread:@selector(updateAmmoVisuals) withObject:nil waitUntilDone:YES];
       
   187     UIActivityIndicatorView *spinner = (UIActivityIndicatorView *)object;
       
   188     [spinner stopAnimating];
       
   189     [pool drain];
       
   190 }
       
   191 
       
   192 -(void) updateAmmoVisuals {
       
   193     if (self.buttonsArray == nil || self.imagesArray == nil) {
       
   194         UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
       
   195         spinner.hidesWhenStopped = YES;
       
   196         spinner.center = self.view.center;
       
   197         [spinner startAnimating];
       
   198         [self.view addSubview:spinner];
       
   199         [NSThread detachNewThreadSelector:@selector(loadAmmoStuff:) toTarget:self withObject:spinner];
       
   200         [spinner release];
       
   201         return;
       
   202     }
       
   203     
       
   204     int *loadout = (int *)calloc(HW_getNumberOfWeapons(), sizeof(int));
       
   205     int res = HW_getAmmoCounts(loadout);
       
   206     int turns = HW_getTurnsForCurrentTeam();
       
   207     
       
   208     if (res == 0) {
       
   209         self.view.userInteractionEnabled = YES;
       
   210         
       
   211         for (int i = 0; i < HW_getNumberOfWeapons(); i++) {
       
   212             UIButton *button = [self.buttonsArray objectAtIndex:i];
       
   213             if (loadout[i] > 0) {
       
   214                 if (delay[i]-turns >= 0) {
       
   215                     button.layer.borderColor = [[UIColor lightGrayColor] CGColor];
       
   216                     [button setTitle:[NSString stringWithFormat:@" %d ",delay[i]-turns+1] forState:UIControlStateNormal];
       
   217                     if (button.currentBackgroundImage == nil || shouldUpdateImage[i] == NO) {
       
   218                         UIImage *img = [self.imagesArray objectAtIndex:i];
       
   219                         [button setBackgroundImage:[img convertToGrayScale] forState:UIControlStateNormal];
       
   220                         shouldUpdateImage[i] = YES;
       
   221                     }
       
   222                 } else {
       
   223                     button.layer.borderColor = [[UIColor lightYellowColor] CGColor];
       
   224                     [button setTitle:nil forState:UIControlStateNormal];
       
   225                     if (button.currentBackgroundImage == nil || shouldUpdateImage[i] == YES) {
       
   226                         UIImage *img = [self.imagesArray objectAtIndex:i];
       
   227                         [button setBackgroundImage:img forState:UIControlStateNormal];
       
   228                         shouldUpdateImage[i] = NO;
       
   229                     }
       
   230                 }
       
   231                 button.enabled = YES;
       
   232             } else {
       
   233                 if (button.enabled == YES)
       
   234                     [button setBackgroundImage:nil forState:UIControlStateNormal];
       
   235                 button.layer.borderColor = [[UIColor darkGrayColor] CGColor];
       
   236                 button.enabled = NO;
       
   237                 shouldUpdateImage[i] = NO;
       
   238             }
       
   239         }
       
   240     } else {
       
   241         self.view.userInteractionEnabled = NO;
       
   242     }
       
   243 
       
   244     free(loadout);
       
   245     loadout = NULL;
       
   246 }
       
   247 
       
   248 #pragma mark -
       
   249 #pragma mark user interaction
       
   250 -(void) buttonPressed:(id) sender {
       
   251     UIButton *theButton = (UIButton *)sender;
       
   252     if (self.nameLabel == nil || self.extraLabel == nil)
       
   253         [self loadLabels];
       
   254 
       
   255     self.nameLabel.text = [NSString stringWithUTF8String:HW_getWeaponNameByIndex(theButton.tag)];
       
   256     // description contains a lot of unnecessary stuff, we clean it by removing .|, !| and ?|
       
   257     NSString *description = [NSString stringWithUTF8String:HW_getWeaponDescriptionByIndex(theButton.tag)];
       
   258     NSArray *elements = [description componentsSeparatedByString:@".|"];
       
   259     NSArray *purgedElements = [[elements objectAtIndex:0] componentsSeparatedByString:@"!|"];
       
   260     NSArray *morePurgedElements = [[purgedElements objectAtIndex:0] componentsSeparatedByString:@"?|"];
       
   261     self.extraLabel.text = [[[morePurgedElements objectAtIndex:0] stringByReplacingOccurrencesOfString:@"|" withString:@" "] stringByAppendingString:@"."];
       
   262     if (theButton.currentTitle != nil)
       
   263         self.captionLabel.text = NSLocalizedString(@"This weapon is locked",@"");
       
   264     else
       
   265         self.captionLabel.text = [NSString stringWithUTF8String:HW_getWeaponCaptionByIndex(theButton.tag)];
       
   266     
       
   267     self.nameLabel.backgroundColor = [UIColor blackColor];
       
   268     self.captionLabel.backgroundColor = [UIColor blackColor];
       
   269     self.extraLabel.backgroundColor = [UIColor blackColor];
       
   270 
       
   271     int y, x = 8;
       
   272     // display labels on top for lower buttons
       
   273     if (theButton.tag > 41)
       
   274         y = 5;
       
   275     else
       
   276         y = (HW_getNumberOfWeapons()/BTNS_PER_ROW)*40;
       
   277 
       
   278     self.nameLabel.frame = CGRectMake(x, y, 200, 20);
       
   279     self.captionLabel.frame = CGRectMake(x+200, y, 220, 20);
       
   280     self.extraLabel.frame = CGRectMake(x+2, y+20, 415, 53);
       
   281 }
       
   282 
       
   283 -(void) buttonCancelled:(id) sender {
       
   284     self.nameLabel.text = nil;
       
   285     self.extraLabel.text = nil;
       
   286     self.captionLabel.text = nil;
       
   287     self.extraLabel.backgroundColor = [UIColor clearColor];
       
   288     self.captionLabel.backgroundColor = [UIColor clearColor];
       
   289     self.nameLabel.backgroundColor = [UIColor clearColor];
       
   290 }
       
   291 
       
   292 -(void) buttonReleased:(id) sender {
       
   293     UIButton *theButton = (UIButton *)sender;
       
   294     if (self.nameLabel == nil || self.extraLabel == nil)
       
   295         [self loadLabels];
       
   296 
       
   297     if (theButton.currentTitle == nil) {
       
   298         HW_setWeapon(theButton.tag);
       
   299         [AudioManagerController playClickSound];
       
   300         if (IS_DUALHEAD() == NO)
       
   301             [self disappear];
       
   302     }
       
   303     [self buttonCancelled:sender];
       
   304 }
       
   305 
       
   306 -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
       
   307     NSSet *allTouches = [event allTouches];
       
   308 
       
   309     if (IS_IPAD() && [touches count] == 1) {
       
   310         self.view.layer.borderWidth = 3.5;
       
   311         currentPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
       
   312     }
       
   313 
       
   314     if (IS_IPAD() == NO)
       
   315         [self disappear];
       
   316 }
       
   317 
       
   318 -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
       
   319     self.view.layer.borderWidth = 1.3;
       
   320 }
       
   321 
       
   322 // better window dragging implementation by
       
   323 // http://iphonedevelopertips.com/graphics/drag-an-image-within-the-bounds-of-superview.html
       
   324 -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
       
   325     if (IS_IPAD() && [touches count] == 1) {
       
   326         // Get active location upon move
       
   327         CGPoint activePoint = [[touches anyObject] locationInView:self.view];
       
   328 
       
   329         // Determine new point based on where the touch is now located
       
   330         CGPoint newPoint = CGPointMake(self.view.center.x + (activePoint.x - currentPoint.x),
       
   331                                        self.view.center.y + (activePoint.y - currentPoint.y));
       
   332 
       
   333         // Make sure we stay within the bounds of the parent view
       
   334         float midPointX = CGRectGetMidX(self.view.bounds);
       
   335         if (newPoint.x > self.view.superview.bounds.size.width  - midPointX)
       
   336             newPoint.x = self.view.superview.bounds.size.width - midPointX;
       
   337         else if (newPoint.x < midPointX)
       
   338             newPoint.x = midPointX;
       
   339 
       
   340         float midPointY = CGRectGetMidY(self.view.bounds);
       
   341         if (newPoint.y > self.view.superview.bounds.size.height  - midPointY)
       
   342             newPoint.y = self.view.superview.bounds.size.height - midPointY;
       
   343         else if (newPoint.y < midPointY)
       
   344             newPoint.y = midPointY;
       
   345 
       
   346         self.view.center = newPoint;
       
   347     }
       
   348 }
       
   349 
       
   350 -(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
       
   351     [self touchesEnded:touches withEvent:event];
       
   352 }
       
   353 
       
   354 #pragma mark -
       
   355 #pragma mark memory
       
   356 -(void) didReceiveMemoryWarning {
       
   357     self.imagesArray = nil;
       
   358     if (self.isVisible == NO)
       
   359         self.buttonsArray = nil;
       
   360     self.nameLabel = nil;
       
   361     self.extraLabel = nil;
       
   362     self.captionLabel = nil;
       
   363     MSG_MEMCLEAN();
       
   364     [super didReceiveMemoryWarning];
       
   365 }
       
   366 
       
   367 -(void) viewDidUnload {
       
   368     self.imagesArray = nil;
       
   369     self.buttonsArray = nil;
       
   370     self.nameLabel = nil;
       
   371     self.extraLabel = nil;
       
   372     self.captionLabel = nil;
       
   373     free(delay);
       
   374     delay = NULL;
       
   375     free(shouldUpdateImage);
       
   376     shouldUpdateImage = NULL;
       
   377     MSG_DIDUNLOAD();
       
   378     [super viewDidUnload];
       
   379 }
       
   380 
       
   381 -(void) dealloc {
       
   382     releaseAndNil(nameLabel);
       
   383     releaseAndNil(extraLabel);
       
   384     releaseAndNil(captionLabel);
       
   385     releaseAndNil(imagesArray);
       
   386     releaseAndNil(buttonsArray);
       
   387     [super dealloc];
       
   388 }
       
   389 
       
   390 @end