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20 #ifndef _NEW_NETCLIENT_INCLUDED |
20 #ifndef _NEW_NETCLIENT_INCLUDED |
21 #define _NEW_NETCLIENT_INCLUDED |
21 #define _NEW_NETCLIENT_INCLUDED |
22 |
22 |
23 #include <QObject> |
23 #include <QObject> |
24 #include <QString> |
24 #include <QString> |
25 #include <QTcpSocket> |
25 #include <QSslSocket> |
26 #include <QMap> |
26 #include <QMap> |
27 |
27 |
28 #include "team.h" |
28 #include "team.h" |
29 #include "game.h" // for GameState |
29 #include "game.h" // for GameState |
30 |
30 |
67 private: |
67 private: |
68 bool isChief; |
68 bool isChief; |
69 QString mynick; |
69 QString mynick; |
70 QString myroom; |
70 QString myroom; |
71 QString myhost; |
71 QString myhost; |
72 QTcpSocket NetSocket; |
72 QSslSocket NetSocket; |
73 QString seed; |
73 QString seed; |
74 bool m_game_connected; |
74 bool m_game_connected; |
75 bool m_nick_registered; |
75 bool m_nick_registered; |
76 RoomsListModel * m_roomsListModel; |
76 RoomsListModel * m_roomsListModel; |
77 PlayersListModel * m_playersModel; |
77 PlayersListModel * m_playersModel; |