ChangeLog.txt
branchwebgl
changeset 9127 e350500c4edb
parent 9108 83cc372c05d9
child 9147 0ab57cdf9346
equal deleted inserted replaced
8860:bde641cf53c8 9127:e350500c4edb
     1 + features
     1 + features
     2 * bugfixes
     2 * bugfixes
     3 
     3 
       
     4 0.9.18 -> 0.9.19:
       
     5  + New Freezer weapon - freezes terrain, water, hedgehogs, mines, cases, explosives
       
     6  + Saucer can aim weapons and fire underwater
       
     7  + Main graphical user interface overhaul
       
     8  + Splashscreen on Windows *_*
       
     9  + Up and down keys navigate in chat history
       
    10  + Several commands from chat available
       
    11  + Support hwplay:// scheme syntax
       
    12  + Supply full revision and hash information in version tag
       
    13  + Better set of options for driving engine
       
    14  + Downloadable content can now be stored in packages for easy uninstall
       
    15  + Lua scripts can load a sidecar overlay package of game resources
       
    16  + Math improvements for better performance/reliability
       
    17  + Smarter AI - now uses drill rocket accurately and is aware of barrels and dud mines.  More aggressive in infinite attack, lua can tell to target specific hogs, such as in Mutant
       
    18  + New fort, Steel Tower
       
    19  + New theme, Fruit
       
    20  + New hats - some national ones, Portal, harlequin, more animals...
       
    21  + New maps based on StarBound. SB_Bones, SB_Crystal, SB_Grassy, SB_Grove, SB_Haunty, SB_Oaks, SB_Shrooms, SB_Tentacles
       
    22  + Translation updates - Turkish, French, German, Japanese, Portuguese, Italian, Russian - Campaign french should work correctly now
       
    23  + Theme object masks
       
    24  + Easier weapon selection in shoppa. F1 will select from F5 if there are no weps in F1-F4
       
    25  + Cleaver radius shrunk to improve usability on horizontal throws
       
    26  + Map hog limit is now just a suggestion, not enforced
       
    27  + Static map theme is now just the default, can be changed
       
    28  + Themeable static maps (provide a mask.png without a map.png)
       
    29  + Split seed with '|' to keep the land shape but change the hog placement
       
    30  * You can now move out of the way when throwing a sticky mine or cleaver straight up
       
    31  * Rope sliding should behave more like pre-0.9.18 again
       
    32  * Forbid kicking on 1v1 matches
       
    33  * Desync fixes
       
    34  * Fixed fort mode
       
    35  * Making very large maps now works properly with targeted weapons
       
    36  * ParseCommand should be safe to use in Lua now, at any time
       
    37  * Fixes to many weapons. Mudball, blowtorch, explosives, cluster bomb spread, portal.
       
    38 
     4 0.9.17 -> 0.9.18:
    39 0.9.17 -> 0.9.18:
     5 
    40 
     6  + 'A Classic Fairytale' Campaign
    41  + 'A Classic Fairytale' Campaign
     7  + Video recorder (requires ffmpeg)
    42  + Video recorder (requires ffmpeg/libav)
     8  + Cleaver weapon
    43  + Cleaver weapon
     9  + AI is now aware of drowning and fall damage
    44  + AI is now aware of drowning and fall damage
    10  + AI learned how to use Sniper Rifle and Cake
    45  + AI learned how to use Sniper Rifle and Cake
    11  + Variable pen width and eraser for drawn maps
    46  + Variable pen width and eraser for drawn maps
    12  + Several trainings and missions
    47  + Several trainings and missions