1 + features |
1 + features |
2 * bugfixes |
2 * bugfixes |
3 |
3 |
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4 0.9.18 -> 0.9.19: |
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5 + New Freezer weapon - freezes terrain, water, hedgehogs, mines, cases, explosives |
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6 + Saucer can aim weapons and fire underwater |
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7 + Main graphical user interface overhaul |
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8 + Splashscreen on Windows *_* |
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9 + Up and down keys navigate in chat history |
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10 + Several commands from chat available |
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11 + Support hwplay:// scheme syntax |
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12 + Supply full revision and hash information in version tag |
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13 + Better set of options for driving engine |
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14 + Downloadable content can now be stored in packages for easy uninstall |
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15 + Lua scripts can load a sidecar overlay package of game resources |
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16 + Math improvements for better performance/reliability |
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17 + Smarter AI - now uses drill rocket accurately and is aware of barrels and dud mines. More aggressive in infinite attack, lua can tell to target specific hogs, such as in Mutant |
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18 + New fort, Steel Tower |
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19 + New theme, Fruit |
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20 + New hats - some national ones, Portal, harlequin, more animals... |
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21 + New maps based on StarBound. SB_Bones, SB_Crystal, SB_Grassy, SB_Grove, SB_Haunty, SB_Oaks, SB_Shrooms, SB_Tentacles |
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22 + Translation updates - Turkish, French, German, Japanese, Portuguese, Italian, Russian - Campaign french should work correctly now |
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23 + Theme object masks |
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24 + Easier weapon selection in shoppa. F1 will select from F5 if there are no weps in F1-F4 |
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25 + Cleaver radius shrunk to improve usability on horizontal throws |
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26 + Map hog limit is now just a suggestion, not enforced |
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27 + Static map theme is now just the default, can be changed |
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28 + Themeable static maps (provide a mask.png without a map.png) |
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29 + Split seed with '|' to keep the land shape but change the hog placement |
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30 * You can now move out of the way when throwing a sticky mine or cleaver straight up |
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31 * Rope sliding should behave more like pre-0.9.18 again |
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32 * Forbid kicking on 1v1 matches |
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33 * Desync fixes |
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34 * Fixed fort mode |
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35 * Making very large maps now works properly with targeted weapons |
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36 * ParseCommand should be safe to use in Lua now, at any time |
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37 * Fixes to many weapons. Mudball, blowtorch, explosives, cluster bomb spread, portal. |
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38 |
4 0.9.17 -> 0.9.18: |
39 0.9.17 -> 0.9.18: |
5 |
40 |
6 + 'A Classic Fairytale' Campaign |
41 + 'A Classic Fairytale' Campaign |
7 + Video recorder (requires ffmpeg) |
42 + Video recorder (requires ffmpeg/libav) |
8 + Cleaver weapon |
43 + Cleaver weapon |
9 + AI is now aware of drowning and fall damage |
44 + AI is now aware of drowning and fall damage |
10 + AI learned how to use Sniper Rifle and Cake |
45 + AI learned how to use Sniper Rifle and Cake |
11 + Variable pen width and eraser for drawn maps |
46 + Variable pen width and eraser for drawn maps |
12 + Several trainings and missions |
47 + Several trainings and missions |