equal
deleted
inserted
replaced
504 FreeTexture(SpritesData[ii].Texture); |
504 FreeTexture(SpritesData[ii].Texture); |
505 if SpritesData[ii].Surface <> nil then SDL_FreeSurface(SpritesData[ii].Surface) |
505 if SpritesData[ii].Surface <> nil then SDL_FreeSurface(SpritesData[ii].Surface) |
506 end; |
506 end; |
507 |
507 |
508 FreeTexture(HHTexture); |
508 FreeTexture(HHTexture); |
509 FreeTexture(LandTexture); |
509 FreeTexture(LandTexture) |
510 |
|
511 SDL_FreeSurface(LandSurface) |
|
512 end; |
510 end; |
513 |
511 |
514 function RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture; |
512 function RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture; |
515 var w, h: LongInt; |
513 var w, h: LongInt; |
516 Result: PSDL_Surface; |
514 Result: PSDL_Surface; |