hedgewars/GSHandlers.inc
changeset 4246 e5cb885492df
parent 4233 b4ad20bfe310
child 4254 47515c926984
equal deleted inserted replaced
4244:bf46b4bdf27d 4246:e5cb885492df
  2057             1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine,    0, cBombsSpeed *
  2057             1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine,    0, cBombsSpeed *
  2058                              Gear^.Tag, _0, 0);
  2058                              Gear^.Tag, _0, 0);
  2059             2: for i:= -19 to 19 do
  2059             2: for i:= -19 to 19 do
  2060                    FollowGear := AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0,
  2060                    FollowGear := AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0,
  2061                                  _0_001 * i, _0, 0);
  2061                                  _0_001 * i, _0, 0);
       
  2062             3: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtDrill, 0, cBombsSpeed *
       
  2063                              Gear^.Tag, _0, 0);
       
  2064             //4: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtWaterMelon, 0, cBombsSpeed *
       
  2065             //                 Gear^.Tag, _0, 5000);
  2062         end;
  2066         end;
  2063         Gear^.dX := Gear^.dX + int2hwFloat(30 * Gear^.Tag)
  2067         Gear^.dX := Gear^.dX + int2hwFloat(30 * Gear^.Tag)
  2064     end;
  2068     end;
  2065 
  2069 
  2066     if (GameTicks and $3F) = 0 then
  2070     if (GameTicks and $3F) = 0 then