2297 1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine, 0, cBombsSpeed * |
2297 1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine, 0, cBombsSpeed * |
2298 Gear^.Tag, _0, 0); |
2298 Gear^.Tag, _0, 0); |
2299 2: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtNapalmBomb, 0, cBombsSpeed * |
2299 2: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtNapalmBomb, 0, cBombsSpeed * |
2300 Gear^.Tag, _0, 0); |
2300 Gear^.Tag, _0, 0); |
2301 3: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtDrill, gsttmpFlag, cBombsSpeed * |
2301 3: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtDrill, gsttmpFlag, cBombsSpeed * |
2302 Gear^.Tag, _0, 0); |
2302 Gear^.Tag, _0, Gear^.Timer + 1); |
2303 //4: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtWaterMelon, 0, cBombsSpeed * |
2303 //4: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtWaterMelon, 0, cBombsSpeed * |
2304 // Gear^.Tag, _0, 5000); |
2304 // Gear^.Tag, _0, 5000); |
2305 end; |
2305 end; |
2306 Gear^.dX := Gear^.dX + int2hwFloat(30 * Gear^.Tag) |
2306 Gear^.dX := Gear^.dX + int2hwFloat(30 * Gear^.Tag) |
2307 end; |
2307 end; |
3031 exit; |
3032 exit; |
3032 end; |
3033 end; |
3033 |
3034 |
3034 Gear^.SoundChannel := LoopSound(sndDrillRocket); |
3035 Gear^.SoundChannel := LoopSound(sndDrillRocket); |
3035 Gear^.doStep := @doStepDrillDrilling; |
3036 Gear^.doStep := @doStepDrillDrilling; |
|
3037 if (Gear^.State and gsttmpFlag) <> 0 then |
|
3038 gear^.RenderTimer:= true; |
3036 dec(Gear^.Timer) |
3039 dec(Gear^.Timer) |
3037 end |
3040 end |
|
3041 else if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Tag <> 0) then |
|
3042 begin |
|
3043 if Gear^.Timer = 0 then |
|
3044 begin |
|
3045 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound); |
|
3046 DeleteGear(Gear); |
|
3047 end |
|
3048 else |
|
3049 dec(Gear^.Timer); |
|
3050 end; |
3038 end; |
3051 end; |
3039 |
3052 |
3040 //////////////////////////////////////////////////////////////////////////////// |
3053 //////////////////////////////////////////////////////////////////////////////// |
3041 procedure doStepBallgunWork(Gear: PGear); |
3054 procedure doStepBallgunWork(Gear: PGear); |
3042 var |
3055 var |