hedgewars/uGears.pas
changeset 14410 e72ffa27492d
parent 14408 d1c1f899df20
child 14472 8d5034f7cc19
equal deleted inserted replaced
14409:85008b73e118 14410:e72ffa27492d
   540 
   540 
   541 if TurnTimeLeft > 0 then
   541 if TurnTimeLeft > 0 then
   542     if IsClockRunning() then
   542     if IsClockRunning() then
   543         //(CurrentHedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle])
   543         //(CurrentHedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle])
   544         begin
   544         begin
   545         if (cHedgehogTurnTime >= 10000)
   545         if (cHedgehogTurnTime > TurnTimeLeft)
   546         and (CurrentHedgehog^.Gear <> nil)
   546         and (CurrentHedgehog^.Gear <> nil)
   547         and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0)
   547         and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0)
   548         and (not isGetAwayTime) and (ReadyTimeLeft = 0) then
   548         and (not isGetAwayTime) and (ReadyTimeLeft = 0) then
   549             if TurnTimeLeft = 5000 then
   549             if (TurnTimeLeft = 5000) and (cHedgehogTurnTime >= 10000) then
   550                 PlaySoundV(sndHurry, CurrentTeam^.voicepack)
   550                 PlaySoundV(sndHurry, CurrentTeam^.voicepack)
   551             else if TurnTimeLeft = 4000 then
   551             else if TurnTimeLeft = 4000 then
   552                 PlaySound(sndCountdown4)
   552                 PlaySound(sndCountdown4)
   553             else if TurnTimeLeft = 3000 then
   553             else if TurnTimeLeft = 3000 then
   554                 PlaySound(sndCountdown3)
   554                 PlaySound(sndCountdown3)