share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua
branchspacecampaign
changeset 9635 ea454f8a1593
parent 9619 f5fdb7770880
child 9636 e1921235fc78
equal deleted inserted replaced
9634:8032df67a249 9635:ea454f8a1593
    85 	TurnTime = 40000
    85 	TurnTime = 40000
    86 	CaseFreq = 0
    86 	CaseFreq = 0
    87 	MinesNum = 0
    87 	MinesNum = 0
    88 	Explosives = 0
    88 	Explosives = 0
    89 	Delay = 5
    89 	Delay = 5
    90 	Map = "cosmos_map" -- custom map included in file
    90 	-- completed main missions
       
    91 	status = getCompletedStatus()
       
    92 	if status.death01 then
       
    93 		Map = "cosmos2_map"
       
    94 	else
       
    95 		Map = "cosmos_map" -- custom map included in file
       
    96 	end
    91 	Theme = "Nature"
    97 	Theme = "Nature"
    92 	-- I had originally hero in PAoTH team and changed it, may reconsider though
    98 	-- I had originally hero in PAoTH team and changed it, may reconsider though
    93 	-- PAoTH
    99 	-- PAoTH
    94 	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")	
   100 	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")	
    95 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
   101 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
   104 	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
   110 	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
   105 	guard1.gear = AddHog(guard1.name, 1, 100, "policecap")
   111 	guard1.gear = AddHog(guard1.name, 1, 100, "policecap")
   106 	AnimSetGearPosition(guard1.gear, guard1.x, guard1.y)
   112 	AnimSetGearPosition(guard1.gear, guard1.x, guard1.y)
   107 	guard2.gear = AddHog(guard2.name, 1, 100, "policecap")
   113 	guard2.gear = AddHog(guard2.name, 1, 100, "policecap")
   108 	AnimSetGearPosition(guard2.gear, guard2.x, guard2.y)
   114 	AnimSetGearPosition(guard2.gear, guard2.x, guard2.y)
   109 	-- completed main missions
       
   110 	status = getCompletedStatus()
       
   111 	-- get the check point
   115 	-- get the check point
   112 	if tonumber(GetCampaignVar("CosmosCheckPoint")) then
   116 	if tonumber(GetCampaignVar("CosmosCheckPoint")) then
   113 		checkPointReached = tonumber(GetCampaignVar("CosmosCheckPoint"))
   117 		checkPointReached = tonumber(GetCampaignVar("CosmosCheckPoint"))
   114 	end
   118 	end
   115 	-- do checkpoint stuff needed before game starts
   119 	-- do checkpoint stuff needed before game starts