equal
deleted
inserted
replaced
146 SetTurnTimeLeft(TurnTimeLeft + 5000) |
146 SetTurnTimeLeft(TurnTimeLeft + 5000) |
147 end |
147 end |
148 |
148 |
149 if (gear == enemy) and (GameOver == false) then |
149 if (gear == enemy) and (GameOver == false) then |
150 ShowMission(loc("Spooky Tree"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0); |
150 ShowMission(loc("Spooky Tree"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0); |
|
151 SaveMissionVar("Won", "true") |
151 elseif gear == player then |
152 elseif gear == player then |
152 ShowMission(loc("Spooky Tree"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) |
153 ShowMission(loc("Spooky Tree"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) |
153 GameOver = true |
154 GameOver = true |
154 end |
155 end |
155 |
156 |