2040 ScriptSetInteger('SuddenDeathTurns', cSuddenDTurns); |
2040 ScriptSetInteger('SuddenDeathTurns', cSuddenDTurns); |
2041 ScriptSetInteger('WaterRise', cWaterRise); |
2041 ScriptSetInteger('WaterRise', cWaterRise); |
2042 ScriptSetInteger('HealthDecrease', cHealthDecrease); |
2042 ScriptSetInteger('HealthDecrease', cHealthDecrease); |
2043 ScriptSetInteger('GetAwayTime', cGetAwayTime); |
2043 ScriptSetInteger('GetAwayTime', cGetAwayTime); |
2044 ScriptSetString('Map', cMapName); |
2044 ScriptSetString('Map', cMapName); |
2045 |
|
2046 ScriptSetString('Theme', ''); |
2045 ScriptSetString('Theme', ''); |
2047 ScriptSetString('Goals', ''); |
2046 ScriptSetString('Goals', ''); |
|
2047 ScriptSetString('ScriptParam', cScriptParam); |
2048 |
2048 |
2049 ScriptCall('onGameInit'); |
2049 ScriptCall('onGameInit'); |
2050 |
2050 |
2051 // pop game variables |
2051 // pop game variables |
2052 ParseCommand('seed ' + ScriptGetString('Seed'), true, true); |
2052 ParseCommand('seed ' + ScriptGetString('Seed'), true, true); |
2441 ScriptSetInteger('gmWeapon', gmWeapon); |
2441 ScriptSetInteger('gmWeapon', gmWeapon); |
2442 ScriptSetInteger('gmTimer', gmTimer); |
2442 ScriptSetInteger('gmTimer', gmTimer); |
2443 ScriptSetInteger('gmAnimate', gmAnimate); |
2443 ScriptSetInteger('gmAnimate', gmAnimate); |
2444 ScriptSetInteger('gmPrecise', gmPrecise); |
2444 ScriptSetInteger('gmPrecise', gmPrecise); |
2445 ScriptSetInteger('gmAllStoppable', gmAllStoppable); |
2445 ScriptSetInteger('gmAllStoppable', gmAllStoppable); |
2446 |
|
2447 |
2446 |
2448 // speech bubbles |
2447 // speech bubbles |
2449 ScriptSetInteger('SAY_SAY', 1); |
2448 ScriptSetInteger('SAY_SAY', 1); |
2450 ScriptSetInteger('SAY_THINK', 2); |
2449 ScriptSetInteger('SAY_THINK', 2); |
2451 ScriptSetInteger('SAY_SHOUT', 3); |
2450 ScriptSetInteger('SAY_SHOUT', 3); |