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1 --[[ |
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2 ######################################################################## |
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3 Name: Battalion |
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4 Made by: Anachron |
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5 ######################################################################## |
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6 ]]-- |
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7 |
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8 --[[ |
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9 |
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10 Readme: |
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11 https://github.com/Anachron/hw-battalion |
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12 |
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13 ######################################################################## |
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14 ]]-- |
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15 |
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16 --[[ |
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17 ######################################################################## |
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18 Todo/Idea-List |
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19 ######################################################################## |
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20 |
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21 - Make Hogs sorted by rareness for teams with less hogs (more fair) |
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22 - Keep first picked up unused crate utitlity until next round |
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23 - Ship default scheme but let user overwrite it |
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24 - Make SuddenDeathWaterRise dynamic |
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25 - Make SuddenDeathTurns dynamic |
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26 - Add Hog Variants like Crazy Scientist or Astronaut |
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27 |
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28 ######################################################################## |
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29 ]]-- |
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30 |
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31 --[[ |
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32 ############################################################################## |
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33 ### GENERAL SCRIPT LOADING AND VARIABLE INITIALISATION ### |
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34 ############################################################################## |
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35 ]]-- |
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36 |
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37 HedgewarsScriptLoad("/Scripts/Locale.lua") |
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38 HedgewarsScriptLoad("/Scripts/Tracker.lua") |
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39 HedgewarsScriptLoad("/Scripts/Params.lua") |
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40 |
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41 -- List of all hog variants with belonging weapons, |
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42 -- hitpoints, chances and more |
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43 local variants = {} |
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44 local varName = "" |
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45 local newLine = ""--string.char(0x0A) |
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46 local gmAny = 0xFFFFFFFF |
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47 local version = "0.33" |
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48 |
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49 --[[ |
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50 ############################################################################## |
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51 ### VARIANT SETUP ### |
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52 ############################################################################## |
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53 ]]-- |
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54 |
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55 varName = "Pyromancer" |
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56 variants[varName] = {} |
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57 variants[varName]["chance"] = 7 |
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58 variants[varName]["hat"] = "Gasmask" |
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59 variants[varName]["hp"] = 70 |
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60 variants[varName]["hogLimit"] = 2 |
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61 variants[varName]["weaponLimit"] = 1 |
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62 variants[varName]["weapons"] = {amFlamethrower, amMolotov, amWhip} |
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63 variants[varName]["helperLimit"] = 1 |
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64 variants[varName]["helpers"] = {amRope, amParachute} |
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65 variants[varName]["special"] = false |
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66 |
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67 varName = "Builder" |
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68 variants[varName] = {} |
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69 variants[varName]["chance"] = 10 |
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70 variants[varName]["hat"] = "constructor" |
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71 variants[varName]["hp"] = 100 |
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72 variants[varName]["hogLimit"] = 1 |
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73 variants[varName]["weaponLimit"] = 1 |
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74 variants[varName]["weapons"] = {amDynamite, amWhip, amHammer} |
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75 variants[varName]["helperLimit"] = 1 |
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76 variants[varName]["helpers"] = {amGirder, amBlowTorch} |
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77 variants[varName]["special"] = false |
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78 |
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79 varName = "Rifleman" |
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80 variants[varName] = {} |
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81 variants[varName]["chance"] = 7 |
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82 variants[varName]["hat"] = "Sniper" |
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83 variants[varName]["hp"] = 70 |
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84 variants[varName]["hogLimit"] = 2 |
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85 variants[varName]["weaponLimit"] = 1 |
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86 variants[varName]["weapons"] = {amRCPlane, amShotgun, amSniperRifle} |
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87 variants[varName]["helperLimit"] = 1 |
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88 variants[varName]["helpers"] = {amLowGravity, amParachute} |
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89 variants[varName]["special"] = false |
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90 |
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91 varName = "Warrior" |
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92 variants[varName] = {} |
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93 variants[varName]["chance"] = 12 |
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94 variants[varName]["hat"] = "spartan" |
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95 variants[varName]["hp"] = 120 |
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96 variants[varName]["hogLimit"] = 2 |
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97 variants[varName]["weaponLimit"] = 1 |
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98 variants[varName]["weapons"] = {amClusterBomb, amGrenade, amBazooka} |
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99 variants[varName]["helperLimit"] = 1 |
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100 variants[varName]["helpers"] = {amParachute, amRope} |
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101 variants[varName]["special"] = false |
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102 |
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103 varName = "Chef" |
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104 variants[varName] = {} |
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105 variants[varName]["chance"] = 7 |
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106 variants[varName]["hat"] = "chef" |
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107 variants[varName]["hp"] = 70 |
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108 variants[varName]["hogLimit"] = 1 |
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109 variants[varName]["weaponLimit"] = 1 |
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110 variants[varName]["weapons"] = {amCake, amKnife, amWhip} |
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111 variants[varName]["helperLimit"] = 1 |
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112 variants[varName]["helpers"] = {amRubber, amParachute} |
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113 variants[varName]["special"] = false |
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114 |
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115 varName = "Medic" |
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116 variants[varName] = {} |
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117 variants[varName]["chance"] = 12 |
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118 variants[varName]["hat"] = "war_desertmedic" |
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119 variants[varName]["hp"] = 120 |
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120 variants[varName]["hogLimit"] = 1 |
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121 variants[varName]["weaponLimit"] = 1 |
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122 variants[varName]["weapons"] = {amResurrector, amMine, amGasBomb} |
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123 variants[varName]["helperLimit"] = 1 |
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124 variants[varName]["helpers"] = {amTeleport, amParachute} |
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125 variants[varName]["special"] = false |
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126 |
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127 varName = "Ninja" |
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128 variants[varName] = {} |
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129 variants[varName]["chance"] = 8 |
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130 variants[varName]["hat"] = "NinjaTriangle" |
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131 variants[varName]["hp"] = 80 |
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132 variants[varName]["hogLimit"] = 2 |
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133 variants[varName]["weaponLimit"] = 1 |
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134 variants[varName]["weapons"] = {amSMine, amMine, amFirePunch} |
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135 variants[varName]["helperLimit"] = 1 |
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136 variants[varName]["helpers"] = {amRope, amParachute} |
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137 variants[varName]["special"] = false |
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138 |
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139 varName = "Athlete" |
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140 variants[varName] = {} |
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141 variants[varName]["chance"] = 8 |
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142 variants[varName]["hat"] = "footballhelmet" |
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143 variants[varName]["hp"] = 80 |
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144 variants[varName]["hogLimit"] = 1 |
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145 variants[varName]["weaponLimit"] = 1 |
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146 variants[varName]["weapons"] = {amBaseballBat, amFirePunch, amSeduction} |
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147 variants[varName]["helperLimit"] = 1 |
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148 variants[varName]["helpers"] = {amRope, amPickHammer} |
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149 variants[varName]["special"] = false |
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150 |
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151 varName = "Scientist" |
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152 variants[varName] = {} |
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153 variants[varName]["chance"] = 7 |
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154 variants[varName]["hat"] = "doctor" |
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155 variants[varName]["hp"] = 80 |
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156 variants[varName]["hogLimit"] = 1 |
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157 variants[varName]["weaponLimit"] = 1 |
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158 variants[varName]["weapons"] = {amPortalGun, amSineGun, amIceGun} |
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159 variants[varName]["helperLimit"] = 1 |
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160 variants[varName]["helpers"] = {amTeleport, amJetpack} |
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161 variants[varName]["special"] = false |
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162 |
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163 varName = "Air-General" |
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164 variants[varName] = {} |
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165 variants[varName]["chance"] = 5 |
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166 variants[varName]["hat"] = "war_desertofficer" |
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167 variants[varName]["hp"] = 50 |
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168 variants[varName]["hogLimit"] = 1 |
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169 variants[varName]["weaponLimit"] = 1 |
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170 variants[varName]["weapons"] = {amMineStrike, amNapalm, amAirAttack} |
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171 variants[varName]["helperLimit"] = 1 |
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172 variants[varName]["helpers"] = {amRope, amParachute} |
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173 variants[varName]["special"] = true |
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174 |
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175 varName = "Hunter" |
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176 variants[varName] = {} |
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177 variants[varName]["chance"] = 10 |
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178 variants[varName]["hat"] = "Skull" |
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179 variants[varName]["hp"] = 100 |
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180 variants[varName]["hogLimit"] = 1 |
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181 variants[varName]["weaponLimit"] = 1 |
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182 variants[varName]["weapons"] = {amBee, amMortar, amDrill} |
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183 variants[varName]["helperLimit"] = 1 |
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184 variants[varName]["helpers"] = {amRope, amParachute} |
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185 variants[varName]["special"] = false |
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186 |
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187 varName = "King" |
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188 variants[varName] = {} |
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189 variants[varName]["chance"] = 3 |
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190 variants[varName]["hat"] = "crown" |
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191 variants[varName]["hp"] = 60 |
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192 variants[varName]["hogLimit"] = 1 |
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193 variants[varName]["weaponLimit"] = 1 |
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194 variants[varName]["weapons"] = {amWatermelon, amHellishBomb, amBallgun} |
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195 variants[varName]["helperLimit"] = 1 |
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196 variants[varName]["helpers"] = {amRope, amParachute} |
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197 variants[varName]["special"] = true |
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198 |
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199 varName = "Knight" |
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200 variants[varName] = {} |
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201 variants[varName]["chance"] = 0 |
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202 variants[varName]["hat"] = "knight" |
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203 variants[varName]["hp"] = 80 |
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204 variants[varName]["hogLimit"] = 1 |
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205 variants[varName]["weaponLimit"] = 1 |
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206 variants[varName]["weapons"] = {amShotgun, amBazooka, amMine} |
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207 variants[varName]["helperLimit"] = 1 |
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208 variants[varName]["helpers"] = {amParachute, amRope} |
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209 variants[varName]["special"] = true |
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210 |
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211 --[[ |
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212 ############################################################################## |
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213 ### GENERAL VARIABLES USED FOR GAMEPLAY ### |
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214 ############################################################################## |
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215 ]]-- |
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216 |
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217 local unused = {amSnowball, amDrillStrike, amTardis} |
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218 local lowWeaps = {amKamikaze} |
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219 local lowTresh = 25 |
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220 |
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221 local counter = {} -- Saves how many hogs of a variant a team has |
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222 local group = {} -- Saves randomized variants for all teams |
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223 local teamIndex = {} -- Temporary counter for amount of mutated hogs in team |
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224 local teamHogs = {} -- Saves a list of all hogs belonging to a team |
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225 local hogCount = {} -- Saves how many hogs a team has |
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226 local teamNames = {} -- Saves all teams and names |
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227 local hogInfo = {} -- Saves all hogs with their original values |
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228 |
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229 local LastHog = nil -- Last Hedgehog |
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230 local CurHog = nil -- Current Hedgehog |
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231 local LastTeam = nil -- Last Team |
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232 local CurTeam = nil -- Current Team |
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233 local TurnEnded = true -- Boolean whether current turn ended or not |
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234 |
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235 local mode = 'default' -- Which game type to play |
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236 local luck = 100 -- Multiplier for bonuses like crates |
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237 local strength = 1 -- Multiplier for more weapons |
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238 local mutate = false -- Whether or not to mutate the hogs |
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239 |
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240 local highHasBonusWeps = false -- whether or not a hog got bonus weapons on current turn |
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241 local highHasBonusHelp = false -- whether or not a hog got bonus helpers on current turn |
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242 local highPickupCount = 1 |
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243 local highPickupSDCount = 2 |
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244 local highHelperCount = 1 |
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245 local highHelperSDCount = 1 |
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246 local highEnemyKillHPBonus = 10 |
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247 local highFriendlyKillHPBonus = 15 |
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248 local highWeapons = {} -- Saves the weapons from kills |
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249 local highHelpers = {} -- Saves the helpers from kills |
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250 local highSpecialBonus = {amTeleport, amJetpack} |
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251 local highSpecialPool = {amExtraDamage, amVampiric} |
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252 |
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253 local kingLinkPerc = 50 -- Percentage of life to share from the team |
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254 |
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255 local pointsWepBase = 5 -- Game start points weapons |
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256 local pointsHlpBase = 2 -- Game start points helpers |
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257 local pointsKeepPerc = 80 -- Percentage of points to take to next round |
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258 local pointsWepTurn = 5 -- Round bonus points weapons |
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259 local pointsHlpTurn = 2 -- Round bonus points helpers |
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260 local pointsWepMax = 25 -- Maximum points for weapons |
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261 local pointsHlpMax = 10 -- Maximum points for helpers |
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262 local pointsKeepSDPerc = 60 -- Percentage of points to take to next round on SD |
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263 local pointsWepSDTurn = 7 -- Round bonus points weapons on SD |
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264 local pointsHlpSDTurn = 3 -- Round bonus points helpers on SD |
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265 local pointsWepSDMax = 35 -- Maximum points for weapons on SD |
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266 local pointsHlpSDMax = 15 -- Maximum points for helpers on SD |
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267 |
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268 local pointsWeaponVal = {} |
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269 pointsWeaponVal[amBazooka] = 5 |
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270 pointsWeaponVal[amShotgun] = 4 |
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271 pointsWeaponVal[amFirePunch] = 3 |
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272 pointsWeaponVal[amMine] = 5 |
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273 --pointsWeaponVal[amAirAttack] = 10 |
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274 pointsWeaponVal[amBee] = 6 |
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275 pointsWeaponVal[amClusterBomb] = 7 |
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276 pointsWeaponVal[amGrenade] = 5 |
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277 pointsWeaponVal[amDEagle] = 3 |
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278 pointsWeaponVal[amWhip] = 3 |
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279 pointsWeaponVal[amDynamite] = 7 |
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280 --pointsWeaponVal[amMineStrike] = 14 |
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281 pointsWeaponVal[amMortar] = 4 |
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282 pointsWeaponVal[amWatermelon] = 30 |
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283 pointsWeaponVal[amSniperRifle] = 3 |
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284 pointsWeaponVal[amBaseballBat] = 3 |
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285 pointsWeaponVal[amCake] = 7 |
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286 --pointsWeaponVal[amNapalm] = 11 |
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287 pointsWeaponVal[amDrill] = 6 |
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288 pointsWeaponVal[amHellishBomb] = 20 |
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289 pointsWeaponVal[amSineGun] = 4 |
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290 --pointsWeaponVal[amKamikaze] = 3 |
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291 --pointsWeaponVal[amBallgun] = 12 |
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292 --pointsWeaponVal[amPianoStrike] = 15 |
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293 pointsWeaponVal[amSnowball] = 2 |
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294 pointsWeaponVal[amMolotov] = 3 |
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295 pointsWeaponVal[amFlamethrower] = 4 |
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296 pointsWeaponVal[amRCPlane] = 7 |
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297 --pointsWeaponVal[amDrillStrike] = 12 |
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298 pointsWeaponVal[amGasBomb] = 2 |
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299 pointsWeaponVal[amHammer] = 3 |
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300 pointsWeaponVal[amSMine] = 4 |
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301 pointsWeaponVal[amAirMine] = 3 |
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302 pointsWeaponVal[amKnife] = 3 |
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303 pointsWeaponVal[amPortalGun] = 5 |
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304 --pointsWeaponVal[amIceGun] = 6 |
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305 pointsWeaponVal[amSeduction] = 2 |
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306 |
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307 local pointsHelperVal = {} |
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308 pointsHelperVal[amRope] = 5 |
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309 pointsHelperVal[amParachute] = 2 |
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310 --pointsHelperVal[amGirder] = 3 |
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311 pointsHelperVal[amBlowTorch] = 2 |
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312 pointsHelperVal[amLowGravity] = 3 |
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313 --pointsHelperVal[amRubber] = 4 |
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314 pointsHelperVal[amPickHammer] = 2 |
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315 pointsHelperVal[amTeleport] = 10 |
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316 pointsHelperVal[amJetpack] = 8 |
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317 |
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318 local pointsPerTeam = {} |
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319 local pointsToWep = {} -- List of [points] = {ammo1, ammo2} |
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320 local pointsToHlp = {} -- List of [points] = {ammo1, ammo2} |
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321 local wepPoints = {} |
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322 local hlpPoints = {} |
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323 |
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324 local suddenDeath = false |
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325 |
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326 local healthCrateChance = 7 |
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327 local utilCrateChance = 9 |
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328 local weaponCrateChance = 12 |
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329 |
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330 local healthCrateChanceSD = 12 |
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331 local utilCrateChanceSD = 16 |
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332 local weaponCrateChanceSD = 21 |
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333 |
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334 local emptyCrateChance = 7 |
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335 local bonusCrateChance = 5 |
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336 local cratePickupGap = 35 |
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337 |
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338 local utilities = {amInvulnerable, amVampiric, amExtraTime, amExtraDamage, amRope, amLandGun} |
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339 local autoSelectHelpers = {amRope, amParachute} |
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340 |
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341 local LastWaterLine = 0 -- Saves WaterLine to make sure a water rise wont trigger highland kill |
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342 |
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343 local helpers = {} |
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344 helpers[amSkip] = true |
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345 helpers[amRope] = true |
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346 helpers[amParachute] = true |
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347 helpers[amBlowTorch] = true |
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348 helpers[amGirder] = true |
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349 helpers[amTeleport] = true |
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350 helpers[amSwitch] = true |
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351 helpers[amJetpack] = true |
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352 helpers[amBirdy] = true |
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353 helpers[amPortalGun] = true |
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354 helpers[amResurrector] = true |
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355 helpers[amTardis] = true |
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356 helpers[amLandGun] = true |
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357 helpers[amRubber] = true |
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358 --helpers[amKamikaze] = true |
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359 |
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360 local posCaseAmmo = 1 |
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361 local posCaseHealth = 2 |
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362 local posCaseUtility = 4 |
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363 local posCaseDummy = 8 |
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364 |
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365 --[[ |
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366 ############################################################################## |
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367 ### GENERAL BONUS LUA FUNCTIONS ### |
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368 ############################################################################## |
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369 ]]-- |
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370 |
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371 function swap(array, index1, index2) |
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372 array[index1], array[index2] = array[index2], array[index1] |
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373 end |
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374 |
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375 function shuffle(array) |
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376 local cnt = #array |
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377 while cnt > 1 do |
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378 local index = GetRandom(cnt) +1 |
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379 swap(array, index, cnt) |
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380 cnt = cnt - 1 |
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381 end |
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382 end |
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383 |
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384 function table.clone(org) |
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385 local copy = {} |
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386 for orig_key, orig_value in pairs(org) do |
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387 copy[orig_key] = orig_value |
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388 end |
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389 return copy |
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390 end |
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391 |
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392 --[[ |
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393 ############################################################################## |
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394 ### WEAPON, UTILITY AND AMMO FUNCTIONS ### |
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395 ############################################################################## |
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396 ]]-- |
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397 |
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398 function clearHogAmmo(hog) |
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399 local lastNum = amRubber |
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400 |
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401 if amAirMine ~= nil then |
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402 lastNum = amAirMine |
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403 end |
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404 |
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405 for val=0,lastNum do |
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406 AddAmmo(hog, val, 0) |
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407 end |
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408 end |
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409 |
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410 function autoSelectAmmo(hog, var) |
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411 -- Check if hog has any "useful" helper, select helper, if yes |
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412 for key, val in pairs(autoSelectHelpers) do |
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413 if GetAmmoCount(hog, val) > 0 then |
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414 SetWeapon(val) |
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415 return |
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416 end |
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417 end |
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418 end |
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419 |
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420 function AddHogAmmo(hog, ammo) |
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421 -- Add weapons of variant |
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422 --for key, val in pairs(variants[var]["weapons"]) do |
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423 for key, val in pairs(ammo) do |
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424 --AddAmmo(hog, val, 1) |
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425 AddAmmo(hog, val, GetAmmoCount(hog, val) +1) |
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426 end |
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427 end |
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428 |
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429 function GetRandomAmmo(hog, sourceType) |
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430 local var = getHogInfo(hog, 'variant') |
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431 ammo = {} |
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432 local source = '' |
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433 |
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434 if variants[var] == nil then |
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435 return ammo |
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436 end |
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437 |
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438 if sourceType == "weapons" then |
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439 source = variants[var][sourceType] |
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440 sourceLimit = variants[var]["weaponLimit"] |
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441 elseif sourceType == "helpers" then |
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442 source = variants[var][sourceType] |
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443 sourceLimit = variants[var]["helperLimit"] |
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444 elseif sourceType == 'poolWeapons' then |
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445 if highWeapons[hog] == nil then |
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446 highWeapons[hog] = {} |
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447 end |
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448 source = highWeapons[hog] |
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449 if suddenDeath == false then |
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450 sourceLimit = highPickupCount |
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451 else |
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452 sourceLimit = highPickupSDCount |
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453 end |
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454 elseif sourceType == 'poolHelpers' then |
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455 if highHelpers[hog] == nil then |
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456 highHelpers[hog] = {} |
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457 end |
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458 source = highHelpers[hog] |
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459 if suddenDeath == false then |
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460 sourceLimit = highHelperCount |
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461 else |
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462 sourceLimit = highHelperSDCount |
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463 end |
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464 else |
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465 return ammo |
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466 end |
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467 |
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468 local varAmmo = {} |
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469 for key, val in pairs(source) do |
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470 varAmmo[key] = val |
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471 end |
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472 |
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473 -- If the amount of random weapons is equally to the amount of weapons possible |
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474 -- We don't need to randomize |
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475 if sourceLimit >= table.getn(source) then |
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476 return varAmmo |
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477 end |
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478 |
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479 local randIndex = 0 |
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480 local i = 0 |
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481 while i < sourceLimit and #varAmmo > 0 do |
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482 randIndex = GetRandom(#varAmmo) +1 |
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483 ammo[i] = varAmmo[randIndex] |
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484 |
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485 -- Shift last value to the current index |
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486 varAmmo[randIndex] = varAmmo[#varAmmo] |
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487 -- And remove the last index from the array |
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488 varAmmo[#varAmmo] = nil |
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489 i = i +1 |
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490 end |
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491 |
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492 return ammo |
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493 end |
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494 |
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495 function addTurnAmmo(hog) |
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496 -- Check if hog is valid |
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497 if hog == nil then |
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498 return |
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499 end |
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500 |
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501 -- Check if hog is alive |
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502 local hp = GetHealth(hog) |
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503 if hp == nil or hp <= 0 then |
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504 return |
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505 end |
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506 |
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507 -- Unless its points mode, get weapons normally by variant |
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508 if mode ~= "points" then |
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509 local maxHp = getHogInfo(hog, 'maxHp') |
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510 local hpPer = div(hp * 100, maxHp) |
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511 |
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512 local wep = getHogInfo(hog, 'weapons') |
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513 local hlp = getHogInfo(hog, 'helpers') |
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514 |
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515 if wep == nil or table.getn(wep) == 0 then |
|
516 hogInfo[hog]['weapons'] = GetRandomAmmo(hog, "weapons") |
|
517 wep = getHogInfo(hog, 'weapons') |
|
518 end |
|
519 |
|
520 if hlp == nil or table.getn(hlp) == 0 then |
|
521 hogInfo[hog]['helpers'] = GetRandomAmmo(hog, "helpers") |
|
522 hlp = getHogInfo(hog, 'helpers') |
|
523 end |
|
524 |
|
525 AddHogAmmo(hog, wep) |
|
526 AddHogAmmo(hog, hlp) |
|
527 |
|
528 if mode == 'highland' then |
|
529 local poolWeapons = GetRandomAmmo(hog, 'poolWeapons') |
|
530 local poolHelpers = GetRandomAmmo(hog, 'poolHelpers') |
|
531 |
|
532 AddHogAmmo(hog, poolWeapons) |
|
533 AddHogAmmo(hog, poolHelpers) |
|
534 end |
|
535 |
|
536 if hpPer < lowTresh or suddenDeath == true then |
|
537 AddHogAmmo(hog, lowWeaps) |
|
538 end |
|
539 -- We are on points mode, so we need to generate weapons based on points |
|
540 else |
|
541 setupPointsAmmo(hog) |
|
542 end |
|
543 |
|
544 AddAmmo(hog, amSkip, -1) |
|
545 end |
|
546 |
|
547 function setupPointsAmmo(hog) |
|
548 local teamName = getHogInfo(hog, 'team') |
|
549 local turnWepPoints = pointsPerTeam[teamName]['weapons'] |
|
550 local turnHlpPoints = pointsPerTeam[teamName]['helpers'] |
|
551 local weps = {} |
|
552 local help = {} |
|
553 |
|
554 local wepPointsTmp = table.clone(wepPoints) |
|
555 local wepMinPnt = wepPointsTmp[1] |
|
556 local wepMaxPnt = wepPointsTmp[#wepPointsTmp] |
|
557 |
|
558 --AddCaption("Hog: " .. hog .. " Wep: " .. turnWepPoints .. " - Hlp: " .. turnHlpPoints, GetClanColor(GetHogClan(CurHog)), capgrpGameState) |
|
559 --WriteLnToConsole("BEFORE ## Team: " .. teamName .. " Wep: " .. pointsPerTeam[teamName]['weapons'] .. " - Hlp: " .. pointsPerTeam[teamName]['helpers']) |
|
560 |
|
561 while true do |
|
562 if turnWepPoints < wepMinPnt then |
|
563 break |
|
564 end |
|
565 |
|
566 if wepPointsTmp[#wepPointsTmp] > turnWepPoints then |
|
567 while wepPointsTmp[#wepPointsTmp] > turnWepPoints do |
|
568 table.remove(wepPointsTmp) |
|
569 end |
|
570 wepMaxPnt = turnWepPoints |
|
571 end |
|
572 |
|
573 local randPoint = wepPointsTmp[GetRandom(#wepPointsTmp) +1] |
|
574 local randWepList = pointsToWep[randPoint] |
|
575 local randWep = randWepList[GetRandom(#randWepList) +1] |
|
576 |
|
577 table.insert(weps, randWep) |
|
578 turnWepPoints = turnWepPoints -randPoint |
|
579 end |
|
580 |
|
581 local hlpPointsTmp = table.clone(hlpPoints) |
|
582 local hlpMinPnt = hlpPointsTmp[1] |
|
583 local hlpMaxPnt = hlpPointsTmp[#hlpPointsTmp] |
|
584 |
|
585 while true do |
|
586 if turnHlpPoints < hlpMinPnt then |
|
587 break |
|
588 end |
|
589 |
|
590 if hlpPointsTmp[#hlpPointsTmp] > turnHlpPoints then |
|
591 while hlpPointsTmp[#hlpPointsTmp] > turnHlpPoints do |
|
592 table.remove(hlpPointsTmp) |
|
593 end |
|
594 hlpMaxPnt = turnHlpPoints |
|
595 end |
|
596 |
|
597 local randPoint = hlpPointsTmp[GetRandom(#hlpPointsTmp) +1] |
|
598 local randHlpList = pointsToHlp[randPoint] |
|
599 local randHlp = randHlpList[GetRandom(#randHlpList) +1] |
|
600 |
|
601 table.insert(help, randHlp) |
|
602 turnHlpPoints = turnHlpPoints -randPoint |
|
603 end |
|
604 |
|
605 AddHogAmmo(hog, weps) |
|
606 AddHogAmmo(hog, help) |
|
607 |
|
608 -- Save remaining points |
|
609 pointsPerTeam[teamName]['weaponsRem'] = turnWepPoints |
|
610 pointsPerTeam[teamName]['helpersRem'] = turnHlpPoints |
|
611 |
|
612 -- Save already collected points so that they wont be "taxed" |
|
613 pointsPerTeam[teamName]['weaponsFix'] = pointsPerTeam[teamName]['weapons'] |
|
614 pointsPerTeam[teamName]['helpersFix'] = pointsPerTeam[teamName]['helpers'] |
|
615 |
|
616 --WriteLnToConsole("AFTER ## Team: " .. teamName .. " Wep: " .. pointsPerTeam[teamName]['weapons'] .. " - Hlp: " .. pointsPerTeam[teamName]['helpers']) |
|
617 end |
|
618 |
|
619 --[[ |
|
620 ############################################################################## |
|
621 ### HOG SETUP FUNCTIONS ### |
|
622 ############################################################################## |
|
623 ]]-- |
|
624 |
|
625 function MutateHog(hog) |
|
626 local var = getHogInfo(hog, 'variant') |
|
627 |
|
628 SetHogName(hog, var) |
|
629 SetHogHat(hog, variants[var]["hat"]) |
|
630 end |
|
631 |
|
632 function GetRandomVariant() |
|
633 local maxNum = 0 |
|
634 |
|
635 for key, val in pairs(variants) do |
|
636 maxNum = maxNum + variants[key]["chance"] |
|
637 end |
|
638 |
|
639 local rand = GetRandom(maxNum) |
|
640 local lowBound = 0 |
|
641 local highBound = 0 |
|
642 local var = nil |
|
643 |
|
644 for key, val in pairs(variants) do |
|
645 highBound = lowBound + variants[key]["chance"] |
|
646 if rand <= highBound then |
|
647 var = key |
|
648 break |
|
649 end |
|
650 lowBound = highBound |
|
651 end |
|
652 |
|
653 return var |
|
654 end |
|
655 |
|
656 function addRandomVariantToTeam(team) |
|
657 if counter[team] == nil then |
|
658 counter[team] = {} |
|
659 end |
|
660 |
|
661 while true do |
|
662 local var = GetRandomVariant() |
|
663 if counter[team][var] == nil and variants[var]["hogLimit"] > 0 then |
|
664 counter[team][var] = 1 |
|
665 break |
|
666 elseif counter[team][var] ~= nil and counter[team][var] < variants[var]["hogLimit"] then |
|
667 counter[team][var] = counter[team][var] +1 |
|
668 break |
|
669 end |
|
670 end |
|
671 |
|
672 return var |
|
673 end |
|
674 |
|
675 function setTeamHogs(team) |
|
676 local maxHog = hogCount[team] |
|
677 |
|
678 group[team] = {} |
|
679 counter[team] = {} |
|
680 |
|
681 if mode == 'king' then |
|
682 maxHog = maxHog -1 |
|
683 end |
|
684 |
|
685 for i=1,maxHog do |
|
686 table.insert(group[team], group['all'][i]) |
|
687 end |
|
688 |
|
689 if mode == 'king' then |
|
690 counter[team]['King'] = 1 |
|
691 table.insert(group[team], 'King') |
|
692 end |
|
693 end |
|
694 |
|
695 function countTeamHogs(hog) |
|
696 local team = GetHogTeamName(hog) |
|
697 |
|
698 if hogCount[team] == nil then |
|
699 hogCount[team] = 1 |
|
700 teamHogs[team] = {} |
|
701 else |
|
702 hogCount[team] = hogCount[team] +1 |
|
703 end |
|
704 |
|
705 teamHogs[team][hogCount[team]] = hog |
|
706 |
|
707 teamNames[team] = 1 |
|
708 end |
|
709 |
|
710 function setHogVariant(hog) |
|
711 local team = getHogInfo(hog, 'team') |
|
712 |
|
713 if teamIndex[team] == nil then |
|
714 teamIndex[team] = 1 |
|
715 else |
|
716 teamIndex[team] = teamIndex[team] +1 |
|
717 end |
|
718 |
|
719 local hogNum = teamIndex[team] |
|
720 local hogVar = group[team][hogNum] |
|
721 |
|
722 hogInfo[hog]['variant'] = hogVar |
|
723 SetHealth(hog, variants[hogVar]["hp"]) |
|
724 end |
|
725 |
|
726 function getHogInfo(hog, info) |
|
727 if hog == nil then |
|
728 AddCaption(loc("ERROR [getHogInfo]: Hog") .. hog .. " is nil!", 0xFFFFFFFF, capgrpMessage) |
|
729 WriteLnToConsole(loc("ERROR [getHogInfo]: Hog") .. hog .. " is nil!") |
|
730 return |
|
731 end |
|
732 |
|
733 if hogInfo[hog] == nil then |
|
734 return nil |
|
735 end |
|
736 |
|
737 return hogInfo[hog][info] |
|
738 end |
|
739 |
|
740 function setHogInfo(hog) |
|
741 if hog == nil then |
|
742 AddCaption(loc("ERROR [setHogInfo]: Hog") .. hog .. " is nil!", 0xFFFFFFFF, capgrpMessage) |
|
743 WriteLnToConsole(loc("ERROR [setHogInfo]: Hog") .. hog .. " is nil!") |
|
744 return |
|
745 end |
|
746 |
|
747 hogInfo[hog] = {} |
|
748 hogInfo[hog]['maxHp'] = GetHealth(hog) |
|
749 hogInfo[hog]['name'] = GetHogName(hog) |
|
750 hogInfo[hog]['hat'] = GetHogHat(hog) |
|
751 hogInfo[hog]['team'] = GetHogTeamName(hog) |
|
752 hogInfo[hog]['clan'] = GetHogClan(hog) |
|
753 hogInfo[hog]['clanColor'] = GetClanColor(hogInfo[hog]['clan']) |
|
754 end |
|
755 |
|
756 --[[ |
|
757 ############################################################################## |
|
758 ### CRATE SPAWN AND PICKUP FUNCTIONS ### |
|
759 ############################################################################## |
|
760 ]]-- |
|
761 |
|
762 --[[ |
|
763 : Heals either 10 (95% chance) or 15 (5% chance) hitpoints |
|
764 : Plus 10% of the hogs base hitpoints. |
|
765 : |
|
766 : Has a 7% chance to be empty. |
|
767 ]]-- |
|
768 function onHealthCratePickup() |
|
769 local factor = 2 |
|
770 local msgColor = getHogInfo(CurHog, 'clanColor') |
|
771 local healHp = 0 |
|
772 PlaySound(sndShotgunReload) |
|
773 |
|
774 if GetRandom(100) < emptyCrateChance then |
|
775 AddCaption(loc("empty crate"), msgColor, capgrpMessage) |
|
776 return |
|
777 elseif GetRandom(100) < bonusCrateChance then |
|
778 factor = 3 |
|
779 end |
|
780 |
|
781 local var = getHogInfo(CurHog, 'variant') |
|
782 local hogHealth = GetHealth(CurHog) |
|
783 healHp = 5 * factor |
|
784 |
|
785 -- Add extra 10% of hogs base hp to heal |
|
786 healHp = healHp + div(getHogInfo(CurHog, 'maxHp'), 10) |
|
787 |
|
788 AddCaption(loc("+ ") .. healHp .. loc(" hp"), msgColor, capgrpMessage) |
|
789 |
|
790 SetEffect(CurHog, hePoisoned, 0) |
|
791 SetHealth(CurHog, hogHealth + healHp) |
|
792 local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtHealthTag, healHp, false) |
|
793 -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint) |
|
794 SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, msgColor) |
|
795 end |
|
796 |
|
797 --[[ |
|
798 : Adds either 1 (95% chance) or 2 (5% chance) random weapon(s) based on the hog variant. |
|
799 : |
|
800 : Has a 7% chance to be empty. |
|
801 ]]-- |
|
802 function onWeaponCratePickup() |
|
803 local factor = 1 * strength |
|
804 local msgColor = GetClanColor(GetHogClan(CurHog)) |
|
805 PlaySound(sndShotgunReload) |
|
806 |
|
807 if GetRandom(100) < emptyCrateChance then |
|
808 AddCaption(loc("empty crate"), msgColor, capgrpMessage) |
|
809 return |
|
810 elseif GetRandom(100) < bonusCrateChance then |
|
811 factor = 2 * strength |
|
812 end |
|
813 |
|
814 local randIndex |
|
815 local randAmmo |
|
816 |
|
817 if mode ~= 'points' then |
|
818 local var = getHogInfo(CurHog, 'variant') |
|
819 randIndex = GetRandom(table.getn(variants[var]["weapons"])) +1 |
|
820 randAmmo = variants[var]["weapons"][randIndex] |
|
821 else |
|
822 local possibleWeapons = {} |
|
823 |
|
824 for key, val in pairs(pointsWeaponVal) do |
|
825 if val > 2 and val < 8 then |
|
826 table.insert(possibleWeapons, key) |
|
827 end |
|
828 end |
|
829 |
|
830 randIndex = GetRandom(table.getn(possibleWeapons)) +1 |
|
831 randAmmo = possibleWeapons[randIndex] |
|
832 end |
|
833 |
|
834 AddCaption(loc("+ ") .. factor .. loc(" ammo"), msgColor, capgrpMessage) |
|
835 |
|
836 AddAmmo(CurHog, randAmmo, GetAmmoCount(CurHog, randAmmo) +factor) |
|
837 local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtAmmo, 0, true) |
|
838 -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint) |
|
839 SetVisualGearValues(effect, nil, nil, nil, nil, nil, randAmmo, nil, nil, nil, msgColor) |
|
840 end |
|
841 --[[ |
|
842 : Adds either 1 (95% chance) or 2 (5% chance) random helper(s) based on the hog variant. |
|
843 : |
|
844 : Has a 7% chance to be empty. |
|
845 ]]-- |
|
846 function onUtilityCratePickup() |
|
847 local factor = 1 * strength |
|
848 local msgColor = GetClanColor(GetHogClan(CurHog)) |
|
849 PlaySound(sndShotgunReload) |
|
850 |
|
851 if GetRandom(100) < emptyCrateChance then |
|
852 AddCaption(loc("empty crate"), msgColor, capgrpMessage) |
|
853 return |
|
854 elseif GetRandom(100) < bonusCrateChance then |
|
855 factor = 2 * strength |
|
856 end |
|
857 |
|
858 local randIndex |
|
859 local randUtility |
|
860 |
|
861 if mode ~= 'points' then |
|
862 randIndex = GetRandom(table.getn(utilities)) +1 |
|
863 randUtility = utilities[randIndex] |
|
864 else |
|
865 local possibleHelpers = {} |
|
866 |
|
867 for key, val in pairs(pointsHelperVal) do |
|
868 table.insert(possibleHelpers, key) |
|
869 end |
|
870 |
|
871 randIndex = GetRandom(table.getn(possibleHelpers)) +1 |
|
872 randUtility = possibleHelpers[randIndex] |
|
873 end |
|
874 |
|
875 AddCaption(loc("+ ") .. factor .. loc(" ammo"), msgColor, capgrpMessage) |
|
876 |
|
877 AddAmmo(CurHog, randUtility, GetAmmoCount(CurHog, randUtility) +factor) |
|
878 local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) +cratePickupGap, vgtAmmo, 0, true) |
|
879 -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint) |
|
880 SetVisualGearValues(effect, nil, nil, nil, nil, nil, randUtility, nil, nil, nil, msgColor) |
|
881 end |
|
882 |
|
883 function onPickupCrate(crate) |
|
884 local pos = GetGearPos(crate) |
|
885 |
|
886 -- Check if the crate is fake |
|
887 if pos % posCaseDummy >= 1 then |
|
888 if pos % posCaseDummy == posCaseAmmo then |
|
889 onWeaponCratePickup() |
|
890 elseif pos % posCaseDummy == posCaseHealth then |
|
891 onHealthCratePickup() |
|
892 elseif pos % posCaseDummy == posCaseUtility then |
|
893 onUtilityCratePickup() |
|
894 end |
|
895 end |
|
896 end |
|
897 |
|
898 function RandomTurnEvents() |
|
899 if GetRandom(100) < weaponCrateChance then |
|
900 SpawnFakeAmmoCrate(0, 0, false, false) |
|
901 return 5000 |
|
902 elseif GetRandom(100) < utilCrateChance then |
|
903 SpawnFakeUtilityCrate(0, 0, false, false) |
|
904 return 5000 |
|
905 elseif GetRandom(100) < healthCrateChance then |
|
906 SpawnFakeHealthCrate(0, 0, false, false) |
|
907 return 5000 |
|
908 end |
|
909 return 0 |
|
910 end |
|
911 |
|
912 --[[ |
|
913 ############################################################################## |
|
914 ### SUDDEN DEATH FUNCTIONS ### |
|
915 ############################################################################## |
|
916 ]]-- |
|
917 |
|
918 function onSuddenDeathDamage(hog) |
|
919 local hp = GetHealth(hog) |
|
920 local maxHp = getHogInfo(hog, 'maxHp') |
|
921 local newHp = 0 |
|
922 local hpDec = 0 |
|
923 local hpPer = div(hp * 100, maxHp) |
|
924 |
|
925 if hp > 1 then |
|
926 local msgColor = GetClanColor(GetHogClan(hog)) |
|
927 if hpPer <= 25 then |
|
928 newHp = hp -2 |
|
929 elseif hpPer <= 50 then |
|
930 newHp = hp -3 |
|
931 elseif hpPer <= 75 then |
|
932 newHp = hp -4 |
|
933 elseif hpPer <= 100 then |
|
934 newHp = hp -5 |
|
935 elseif hpPer <= 125 then |
|
936 newHp = hp -6 |
|
937 elseif hpPer <= 150 then |
|
938 newHp = hp -7 |
|
939 else |
|
940 newHp = div(hp * 93, 100) |
|
941 end |
|
942 |
|
943 if newHp <= 0 then |
|
944 newHp = 1 |
|
945 end |
|
946 |
|
947 hpDec = hp - newHp |
|
948 |
|
949 SetHealth(hog, newHp) |
|
950 local effect = AddVisualGear(GetX(hog), GetY(hog) +cratePickupGap, vgtHealthTag, hpDec, false) |
|
951 SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, msgColor) |
|
952 end |
|
953 end |
|
954 |
|
955 function onSuddenDeathTurn() |
|
956 runOnGears(onSuddenDeathDamage) |
|
957 end |
|
958 |
|
959 function onSuddenDeath() |
|
960 suddenDeath = true |
|
961 |
|
962 healthCrateChance = healthCrateChanceSD |
|
963 utilCrateChance = utilCrateChanceSD |
|
964 weaponCrateChance = weaponCrateChanceSD |
|
965 |
|
966 if mode == 'highland' then |
|
967 highEnemyKillHPBonus = highEnemyKillHPBonus +5 |
|
968 highFriendlyKillHPBonus = highFriendlyKillHPBonus +10 |
|
969 end |
|
970 |
|
971 if mode ~= 'points' then |
|
972 for key, val in pairs(variants) do |
|
973 if not variants[key]["special"] then |
|
974 variants[key]["weaponLimit"] = variants[key]["weaponLimit"] +1 |
|
975 end |
|
976 end |
|
977 end |
|
978 |
|
979 if mode ~= 'points' then |
|
980 for hog, val in pairs(hogInfo) do |
|
981 hogInfo[hog]['weapons'] = {} |
|
982 hogInfo[hog]['helpers'] = {} |
|
983 end |
|
984 |
|
985 runOnGears(setupHogTurn) |
|
986 end |
|
987 end |
|
988 |
|
989 --[[ |
|
990 ############################################################################## |
|
991 ### GEAR TRACKING FUNCTIONS ### |
|
992 ############################################################################## |
|
993 ]]-- |
|
994 |
|
995 function onGearAdd(gear) |
|
996 local gearType = GetGearType(gear) |
|
997 |
|
998 if gearType == gtHedgehog then |
|
999 trackGear(gear) |
|
1000 elseif gearType == gtRCPlane then |
|
1001 -- Limit bombs to 1 until 0.9.23 is released |
|
1002 SetHealth(gear, 1) |
|
1003 elseif gearType == gtAirBomb then |
|
1004 -- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom |
|
1005 SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 15) |
|
1006 elseif gearType == gtCake then |
|
1007 -- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom |
|
1008 SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 50) |
|
1009 elseif gearType == gtDEagleShot then |
|
1010 -- gearUid, Angle, Power, WDTimer, Radius, Density, Karma, DirAngle, AdvBounce, ImpactSound, ImpactSounds, Tint, Damage, Boom |
|
1011 SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 12) |
|
1012 end |
|
1013 end |
|
1014 |
|
1015 function onHighlandKill(gear) |
|
1016 local deathVar = getHogInfo(gear, 'variant') |
|
1017 local killVar = getHogInfo(CurHog, 'variant') |
|
1018 local bonAmmo = {} |
|
1019 local deathMaxHP = getHogInfo(gear, 'maxHp') |
|
1020 local curHP = GetHealth(CurHog) |
|
1021 local newHP = 0 |
|
1022 local hpDiff = 0 |
|
1023 local addAmmo = false |
|
1024 |
|
1025 -- Killer hog is dead! Don't do anything |
|
1026 if curHP == nil or curHP <= 0 then |
|
1027 return |
|
1028 end |
|
1029 |
|
1030 -- Killer and victim is equal! Don't do anything |
|
1031 if CurHog == gear then |
|
1032 return |
|
1033 end |
|
1034 |
|
1035 -- Hog drowned because of water, not enemy |
|
1036 if LastWaterLine ~= WaterLine then |
|
1037 return |
|
1038 end |
|
1039 |
|
1040 -- Enemy kill! Add weapons to pool and to hog |
|
1041 if getHogInfo(gear, 'clan') ~= getHogInfo(CurHog, 'clan') then |
|
1042 |
|
1043 -- Initialize weapons if required |
|
1044 if highWeapons[CurHog] == nil then |
|
1045 highWeapons[CurHog] = {} |
|
1046 end |
|
1047 |
|
1048 if highHelpers[CurHog] == nil then |
|
1049 highHelpers[CurHog] = {} |
|
1050 end |
|
1051 |
|
1052 -- If not a special hog, use the victims weapons |
|
1053 if variants[deathVar]['special'] == false then |
|
1054 bonAmmo = variants[deathVar]['weapons'] |
|
1055 |
|
1056 if suddenDeath == true then |
|
1057 ammoCount = highPickupSDCount |
|
1058 else |
|
1059 ammoCount = highPickupCount |
|
1060 end |
|
1061 |
|
1062 -- Check if hog already got bonus weapons |
|
1063 if table.getn(highWeapons[CurHog]) == 0 and highHasBonusWeps == false then |
|
1064 highHasBonusWeps = true |
|
1065 addAmmo = true |
|
1066 end |
|
1067 |
|
1068 -- Pass turn bonus weapons to hog pool |
|
1069 for key, val in pairs(bonAmmo) do |
|
1070 local idx = table.getn(highWeapons[CurHog]) +1 |
|
1071 highWeapons[CurHog][idx] = val |
|
1072 end |
|
1073 -- It's a special hog, use special pool |
|
1074 else |
|
1075 bonAmmo = highSpecialBonus |
|
1076 |
|
1077 ammoCount = 1 |
|
1078 |
|
1079 -- Check if hog already got bonus helpers |
|
1080 if table.getn(highWeapons[CurHog]) == 0 and highHasBonusHelp == false then |
|
1081 highHasBonusHelp = true |
|
1082 addAmmo = true |
|
1083 end |
|
1084 |
|
1085 -- Pass turn bonus weapons to hog pool |
|
1086 for key, val in pairs(highSpecialPool) do |
|
1087 local idx = table.getn(highHelpers[CurHog]) +1 |
|
1088 highHelpers[CurHog][idx] = val |
|
1089 end |
|
1090 end |
|
1091 |
|
1092 if addAmmo then |
|
1093 local i = 1 |
|
1094 while i <= ammoCount and #bonAmmo > 0 do |
|
1095 local randAmmo = GetRandom(#bonAmmo) +1 |
|
1096 local randAmmoType = bonAmmo[randAmmo] |
|
1097 |
|
1098 -- Remove the randomized weapon so it cannot be picked up twice |
|
1099 table.remove(bonAmmo, randAmmo) |
|
1100 |
|
1101 AddAmmo(CurHog, randAmmoType, GetAmmoCount(CurHog, randAmmoType) +1) |
|
1102 |
|
1103 local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) + (cratePickupGap * i), vgtAmmo, 0, true) |
|
1104 -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint) |
|
1105 SetVisualGearValues(effect, nil, nil, nil, nil, nil, randAmmoType, nil, nil, nil, nil) |
|
1106 |
|
1107 i = i +1 |
|
1108 end |
|
1109 end |
|
1110 |
|
1111 hpDiff = div(deathMaxHP * highEnemyKillHPBonus, 100) |
|
1112 newHP = curHP + hpDiff |
|
1113 SetHealth(CurHog, newHP) |
|
1114 |
|
1115 local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) - cratePickupGap, vgtHealthTag, hpDiff, false) |
|
1116 -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint) |
|
1117 SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(CurHog))) |
|
1118 -- Friendly fire! Remove all weapons and helpers from pool |
|
1119 else |
|
1120 highWeapons[CurHog] = {} |
|
1121 highHelpers[CurHog] = {} |
|
1122 |
|
1123 hpDiff = div(deathMaxHP * highFriendlyKillHPBonus, 100) |
|
1124 newHP = curHP - hpDiff |
|
1125 if newHP > 0 then |
|
1126 SetHealth(CurHog, newHP) |
|
1127 else |
|
1128 SetHealth(CurHog, 0) |
|
1129 end |
|
1130 |
|
1131 local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) - cratePickupGap, vgtHealthTag, hpDiff, false) |
|
1132 -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint) |
|
1133 SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(CurHog))) |
|
1134 end |
|
1135 end |
|
1136 |
|
1137 function onKingDeath(KingHog) |
|
1138 local team = getHogInfo(KingHog, 'team') |
|
1139 local msgColor = getHogInfo(KingHog, 'clanColor') |
|
1140 |
|
1141 AddCaption(team .. loc("s king died"), msgColor, capgrpGameState) |
|
1142 PlaySound(sndByeBye) |
|
1143 DismissTeam(team) |
|
1144 |
|
1145 -- for hog, val in pairs(hogInfo) do |
|
1146 -- if getHogInfo(hog, 'team') == team then |
|
1147 -- hp = GetHealth(hog) |
|
1148 -- if hp ~= nil and hp > 0 then |
|
1149 -- SetState(KingHog, gstHHDeath) |
|
1150 -- SetHealth(hog, 0) |
|
1151 -- SetGearValues(hog, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0) |
|
1152 -- end |
|
1153 -- end |
|
1154 -- end |
|
1155 end |
|
1156 |
|
1157 function onPointsKill(gear) |
|
1158 local deathVar = getHogInfo(gear, 'variant') |
|
1159 local killVar = getHogInfo(CurHog, 'variant') |
|
1160 local deathClan = getHogInfo(gear, 'clan') |
|
1161 local killClan = getHogInfo(CurHog, 'clan') |
|
1162 local team = getHogInfo(CurHog, 'team') |
|
1163 |
|
1164 local curHP = GetHealth(CurHog) |
|
1165 |
|
1166 -- Killer hog is dead! Don't do anything |
|
1167 if curHP == nil or curHP <= 0 then |
|
1168 return |
|
1169 end |
|
1170 |
|
1171 -- Hog drowned because of water, not enemy |
|
1172 if LastWaterLine ~= WaterLine then |
|
1173 return |
|
1174 end |
|
1175 |
|
1176 -- Same clan, friendly kill, skip |
|
1177 if killClan == deathClan then |
|
1178 return |
|
1179 end |
|
1180 |
|
1181 pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weapons'] + 2 |
|
1182 pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpers'] + 1 |
|
1183 |
|
1184 local effect = AddVisualGear(GetX(CurHog) - (cratePickupGap / 2), GetY(CurHog), vgtHealthTag, 2, false) |
|
1185 -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint) |
|
1186 SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF) |
|
1187 |
|
1188 local effect = AddVisualGear(GetX(CurHog) + (cratePickupGap / 2), GetY(CurHog), vgtHealthTag, 1, false) |
|
1189 -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint) |
|
1190 SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x444444FF) |
|
1191 end |
|
1192 |
|
1193 function onGearDelete(gear) |
|
1194 trackDeletion(gear) |
|
1195 |
|
1196 if GetGearType(gear) == gtCase and band(GetGearMessage(gear), gmDestroy) ~= 0 then |
|
1197 onPickupCrate(gear) |
|
1198 end |
|
1199 |
|
1200 if GetGearType(gear) == gtHedgehog then |
|
1201 if mode ~= 'points' then |
|
1202 hogInfo[gear]['weapons'] = {} |
|
1203 hogInfo[gear]['helpers'] = {} |
|
1204 end |
|
1205 |
|
1206 -- If dying gear is a hog and mode is highland, check for kills |
|
1207 if mode == 'highland' then |
|
1208 onHighlandKill(gear) |
|
1209 -- If current hog is dying and we are on points mode, we need to save the unused weapons/helpers |
|
1210 elseif mode == 'points' and CurHog == gear then |
|
1211 savePoints(gear) |
|
1212 elseif mode == 'points' and CurHog ~= gear then |
|
1213 onPointsKill(gear) |
|
1214 end |
|
1215 |
|
1216 if mode == 'king' and getHogInfo(gear, 'variant') == 'King' then |
|
1217 onKingDeath(gear) |
|
1218 end |
|
1219 end |
|
1220 end |
|
1221 |
|
1222 --[[ |
|
1223 ############################################################################## |
|
1224 ### TURN BASED FUNCTIONS ### |
|
1225 ############################################################################## |
|
1226 ]]-- |
|
1227 |
|
1228 function calcKingHP() |
|
1229 local teamKings = {} |
|
1230 local teamHealth = {} |
|
1231 |
|
1232 for hog, val in pairs(hogInfo) do |
|
1233 local hp = GetHealth(hog) |
|
1234 |
|
1235 if hp ~= nil and hp > 0 then |
|
1236 local team = getHogInfo(hog, 'team') |
|
1237 |
|
1238 if teamHealth[team] == nil then |
|
1239 teamHealth[team] = 0 |
|
1240 end |
|
1241 |
|
1242 if getHogInfo(hog, 'variant') == 'King' then |
|
1243 teamKings[team] = hog |
|
1244 else |
|
1245 teamHealth[team] = teamHealth[team] + hp |
|
1246 end |
|
1247 end |
|
1248 end |
|
1249 |
|
1250 for team, hog in pairs(teamKings) do |
|
1251 local hp = GetHealth(hog) |
|
1252 local newHP = div(teamHealth[team] * kingLinkPerc, 100) |
|
1253 local diff = newHP - hp |
|
1254 |
|
1255 -- Set hitpoints to 1 if no other hog is alive or only has 1 hitpoint |
|
1256 if newHP <= 0 then |
|
1257 newHP = 1 |
|
1258 diff = 0 |
|
1259 end |
|
1260 |
|
1261 if diff < 0 then |
|
1262 diff = -diff |
|
1263 end |
|
1264 |
|
1265 if hp ~= newHP then |
|
1266 SetHealth(hog, newHP) |
|
1267 local effect = AddVisualGear(GetX(hog), GetY(hog) - cratePickupGap, vgtHealthTag, diff, false) |
|
1268 -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint) |
|
1269 SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(hog))) |
|
1270 end |
|
1271 end |
|
1272 end |
|
1273 |
|
1274 function setupHogTurn(hog) |
|
1275 clearHogAmmo(hog) |
|
1276 addTurnAmmo(hog) |
|
1277 end |
|
1278 |
|
1279 function onTurnEnd() |
|
1280 local anyHog = nil |
|
1281 for team, val in pairs(teamNames) do |
|
1282 -- Count amount of alive hogs in team |
|
1283 local c = 0 |
|
1284 for idx, hog in pairs(teamHogs[team]) do |
|
1285 if GetHealth(hog) ~= nil then |
|
1286 anyHog = hog |
|
1287 c = c + 1 |
|
1288 end |
|
1289 end |
|
1290 |
|
1291 -- Only one hog left, unfreeze the hog |
|
1292 if c == 1 then |
|
1293 if GetHealth(anyHog) ~= nil then |
|
1294 SetEffect(anyHog, heFrozen, 0) |
|
1295 end |
|
1296 end |
|
1297 end |
|
1298 |
|
1299 -- When we are on points mode count remaining weapon/helper points |
|
1300 if mode == 'points' and GetHealth(CurHog) ~= nil then |
|
1301 savePoints(CurHog) |
|
1302 end |
|
1303 |
|
1304 -- Run random turn events |
|
1305 RandomTurnEvents() |
|
1306 end |
|
1307 |
|
1308 function savePoints(hog) |
|
1309 local team = getHogInfo(hog, 'team') |
|
1310 local hogWepPoints = 0 |
|
1311 local hogHlpPoints = 0 |
|
1312 |
|
1313 for ammoType=0,amAirMine do |
|
1314 local ammoCount = GetAmmoCount(hog, ammoType) |
|
1315 |
|
1316 if pointsWeaponVal[ammoType] ~= nil then |
|
1317 hogWepPoints = hogWepPoints + (pointsWeaponVal[ammoType] * ammoCount) |
|
1318 elseif pointsHelperVal[ammoType] ~= nil then |
|
1319 hogHlpPoints = hogHlpPoints + (pointsHelperVal[ammoType] * ammoCount) |
|
1320 end |
|
1321 end |
|
1322 |
|
1323 local wepWoTax = pointsPerTeam[team]['weaponsFix'] |
|
1324 local hlpWoTax = pointsPerTeam[team]['helpersFix'] |
|
1325 local wepToTax = 0 |
|
1326 local hlpToTax = 0 |
|
1327 |
|
1328 if hogWepPoints <= wepWoTax then |
|
1329 wepWoTax = hogWepPoints |
|
1330 else |
|
1331 wepToTax = hogWepPoints - wepWoTax |
|
1332 end |
|
1333 |
|
1334 if hogHlpPoints <= hlpWoTax then |
|
1335 hlpWoTax = hogHlpPoints |
|
1336 else |
|
1337 hlpToTax = hogHlpPoints - hlpWoTax |
|
1338 end |
|
1339 |
|
1340 if suddenDeath == false then |
|
1341 pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weaponsRem'] + wepWoTax + div(wepToTax * pointsKeepPerc, 100) |
|
1342 pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpersRem'] + hlpWoTax + div(hlpToTax * pointsKeepPerc, 100) |
|
1343 else |
|
1344 pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weaponsRem'] + wepWoTax + div(wepToTax * pointsKeepSDPerc, 100) |
|
1345 pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpersRem'] + hlpWoTax + div(hlpToTax * pointsKeepSDPerc, 100) |
|
1346 end |
|
1347 |
|
1348 local effect = AddVisualGear(GetX(hog) - (cratePickupGap / 2), GetY(hog), vgtHealthTag, pointsPerTeam[team]['weapons'], false) |
|
1349 -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint) |
|
1350 SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF) |
|
1351 |
|
1352 local effect = AddVisualGear(GetX(hog) + (cratePickupGap / 2), GetY(hog), vgtHealthTag, pointsPerTeam[team]['helpers'], false) |
|
1353 -- (vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint) |
|
1354 SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x444444FF) |
|
1355 end |
|
1356 |
|
1357 function onPointsTurn() |
|
1358 local hogWepPoints = 0 |
|
1359 local hogHlpPoints = 0 |
|
1360 |
|
1361 if suddenDeath == false then |
|
1362 pointsPerTeam[LastTeam]['weapons'] = pointsPerTeam[LastTeam]['weapons'] + pointsWepTurn |
|
1363 pointsPerTeam[LastTeam]['helpers'] = pointsPerTeam[LastTeam]['helpers'] + pointsHlpTurn |
|
1364 |
|
1365 if pointsPerTeam[LastTeam]['weapons'] > pointsWepMax then |
|
1366 pointsPerTeam[LastTeam]['weapons'] = pointsWepMax |
|
1367 end |
|
1368 |
|
1369 if pointsPerTeam[LastTeam]['helpers'] > pointsHlpMax then |
|
1370 pointsPerTeam[LastTeam]['helpers'] = pointsHlpMax |
|
1371 end |
|
1372 else |
|
1373 pointsPerTeam[LastTeam]['weapons'] = pointsPerTeam[LastTeam]['weapons'] + pointsWepSDTurn |
|
1374 pointsPerTeam[LastTeam]['helpers'] = pointsPerTeam[LastTeam]['helpers'] + pointsHlpSDTurn |
|
1375 |
|
1376 if pointsPerTeam[LastTeam]['weapons'] > pointsWepSDMax then |
|
1377 pointsPerTeam[LastTeam]['weapons'] = pointsWepSDMax |
|
1378 end |
|
1379 |
|
1380 if pointsPerTeam[LastTeam]['helpers'] > pointsHlpSDMax then |
|
1381 pointsPerTeam[LastTeam]['helpers'] = pointsHlpSDMax |
|
1382 end |
|
1383 end |
|
1384 |
|
1385 -- Take the first alive hog from LastTeam and setup new weapons and helpers |
|
1386 -- Since the weapons and helpers are shared the whole team, this is sufficent |
|
1387 for idx, teamHog in pairs(teamHogs[LastTeam]) do |
|
1388 if GetHealth(teamHog) ~= nil then |
|
1389 clearHogAmmo(teamHog) |
|
1390 addTurnAmmo(teamHog) |
|
1391 break |
|
1392 end |
|
1393 end |
|
1394 end |
|
1395 |
|
1396 function onNewTurn() |
|
1397 LastHog = CurHog |
|
1398 LastTeam = CurTeam |
|
1399 CurHog = CurrentHedgehog |
|
1400 CurTeam = getHogInfo(CurHog, 'team') |
|
1401 TurnEnded = false |
|
1402 |
|
1403 if suddenDeath == true then |
|
1404 onSuddenDeathTurn() |
|
1405 else |
|
1406 AddCaption(loc("Round #") .. (TotalRounds +1).. loc(" (SD on #") .. (SuddenDeathTurns +2) .. ")", getHogInfo(CurHog, 'clanColor'), capgrpGameState) |
|
1407 end |
|
1408 |
|
1409 -- Generate new weapons for last hog if it's still alive |
|
1410 if LastHog ~= nil and LastHog ~= CurHog then |
|
1411 if mode == 'points' then |
|
1412 onPointsTurn() |
|
1413 else |
|
1414 hogInfo[LastHog]['weapons'] = {} |
|
1415 hogInfo[LastHog]['helpers'] = {} |
|
1416 setupHogTurn(LastHog) |
|
1417 end |
|
1418 end |
|
1419 |
|
1420 -- Recalculate the kings hp if required |
|
1421 if mode == 'king' then |
|
1422 calcKingHP() |
|
1423 end |
|
1424 |
|
1425 if mode == 'highland' then |
|
1426 highHasBonusWeps = false |
|
1427 highHasBonusHelp = false |
|
1428 end |
|
1429 |
|
1430 -- Set LastWaterLine to the current water line |
|
1431 LastWaterLine = WaterLine |
|
1432 end |
|
1433 |
|
1434 function onGameTick20() |
|
1435 if TurnEnded == false and TurnTimeLeft <= 0 then |
|
1436 TurnEnded = true |
|
1437 onTurnEnd() |
|
1438 end |
|
1439 end |
|
1440 |
|
1441 --[[ |
|
1442 ############################################################################## |
|
1443 ### GAME START FUNCTIONS ### |
|
1444 ############################################################################## |
|
1445 ]]-- |
|
1446 |
|
1447 function onAmmoStoreInit() |
|
1448 local lastNum = amAirMine |
|
1449 |
|
1450 for val=0,lastNum do |
|
1451 SetAmmo(val, 0, 0, 0, 0) |
|
1452 end |
|
1453 end |
|
1454 |
|
1455 function onParameters() |
|
1456 parseParams() |
|
1457 |
|
1458 if params['mode'] ~= nil then |
|
1459 mode = params['mode'] |
|
1460 end |
|
1461 |
|
1462 if params['mutate'] ~= nil then |
|
1463 mutate = params['mutate'] |
|
1464 end |
|
1465 |
|
1466 if params['strength'] ~= nil and tonumber(params['strength']) > 0 then |
|
1467 strength = tonumber(params['strength']) |
|
1468 -- Highland |
|
1469 if mode == 'highland' then |
|
1470 highPickupCount = highPickupCount * strength |
|
1471 highPickupSDCount = highPickupSDCount * strength |
|
1472 highHelperCount = highHelperCount * strength |
|
1473 highHelperSDCount = highHelperSDCount * strength |
|
1474 -- Points |
|
1475 elseif mode == 'points' then |
|
1476 pointsWepBase = pointsWepBase * strength |
|
1477 pointsHlpBase = pointsHlpBase * strength |
|
1478 pointsWepTurn = pointsWepTurn * strength |
|
1479 pointsHlpTurn = pointsHlpTurn * strength |
|
1480 pointsWepMax = pointsWepMax * strength |
|
1481 pointsHlpMax = pointsHlpMax * strength |
|
1482 pointsWepSDTurn = pointsWepSDTurn * strength |
|
1483 pointsHlpSDTurn = pointsHlpSDTurn * strength |
|
1484 pointsWepSDMax = pointsWepSDMax * strength |
|
1485 pointsHlpSDMax = pointsHlpSDMax * strength |
|
1486 -- Either king or normal mode, change variants |
|
1487 else |
|
1488 for name, data in pairs(variants) do |
|
1489 variants[name]["weaponLimit"] = variants[name]["weaponLimit"] * strength |
|
1490 variants[name]["helperLimit"] = variants[name]["helperLimit"] * strength |
|
1491 end |
|
1492 end |
|
1493 end |
|
1494 |
|
1495 if params['luck'] ~= nil and tonumber(params['luck']) > 0 then |
|
1496 luck = tonumber(params['luck']) |
|
1497 |
|
1498 healthCrateChance = div(healthCrateChance * luck, 100) |
|
1499 utilCrateChance = div(utilCrateChance * luck, 100) |
|
1500 weaponCrateChance = div(weaponCrateChance * luck, 100) |
|
1501 |
|
1502 healthCrateChanceSD = div(healthCrateChanceSD * luck, 100) |
|
1503 utilCrateChanceSD = div(utilCrateChanceSD * luck, 100) |
|
1504 weaponCrateChanceSD = div(weaponCrateChanceSD * luck, 100) |
|
1505 |
|
1506 emptyCrateChance = div(emptyCrateChance * 100, luck) |
|
1507 bonusCrateChance = div(bonusCrateChance * luck, 100) |
|
1508 end |
|
1509 end |
|
1510 |
|
1511 function onGameStart() |
|
1512 -- If we are not on points mode, we start randomizing everything |
|
1513 if mode ~= 'points' then |
|
1514 if GetGameFlag(gfBorder) or MapHasBorder() then |
|
1515 variants["Air-General"] = nil |
|
1516 variants['Athlete'] = nil |
|
1517 end |
|
1518 |
|
1519 if mode == 'king' then |
|
1520 variants['King']['chance'] = 0 |
|
1521 end |
|
1522 |
|
1523 for i=1,8 do |
|
1524 addRandomVariantToTeam("all") |
|
1525 end |
|
1526 |
|
1527 -- Translate randomized team to a flat group |
|
1528 group['all'] = {} |
|
1529 for key, val in pairs(counter["all"]) do |
|
1530 for i=1, counter["all"][key] do |
|
1531 table.insert(group['all'], key) |
|
1532 end |
|
1533 end |
|
1534 |
|
1535 -- Shuffle group for more randomness |
|
1536 shuffle(group['all']) |
|
1537 -- We are in points mode, setup other weapons |
|
1538 elseif mode == 'points' then |
|
1539 --variants['King']['chance'] = 0 |
|
1540 --if variants['Air-General'] ~= nil then |
|
1541 -- variants['Air-General']['chance'] = 0 |
|
1542 --end |
|
1543 |
|
1544 -- Translate [ammo] -> points to [points] -> {ammo1, ammo2} |
|
1545 for ammoType, ammoPoints in pairs(pointsWeaponVal) do |
|
1546 if pointsToWep[ammoPoints] == nil then |
|
1547 pointsToWep[ammoPoints] = {} |
|
1548 end |
|
1549 |
|
1550 table.insert(pointsToWep[ammoPoints], ammoType) |
|
1551 end |
|
1552 |
|
1553 for ammoType, ammoPoints in pairs(pointsHelperVal) do |
|
1554 if pointsToHlp[ammoPoints] == nil then |
|
1555 pointsToHlp[ammoPoints] = {} |
|
1556 end |
|
1557 |
|
1558 table.insert(pointsToHlp[ammoPoints], ammoType) |
|
1559 end |
|
1560 |
|
1561 for points, ammoList in pairs(pointsToWep) do |
|
1562 table.insert(wepPoints, points) |
|
1563 end |
|
1564 |
|
1565 for points, ammoList in pairs(pointsToHlp) do |
|
1566 table.insert(hlpPoints, points) |
|
1567 end |
|
1568 |
|
1569 table.sort(wepPoints) |
|
1570 table.sort(hlpPoints) |
|
1571 |
|
1572 -- All done, sort the table |
|
1573 --table.sort(pointsToWep) |
|
1574 --table.sort(pointsToHlp) |
|
1575 end |
|
1576 |
|
1577 -- Initial Hog Setup |
|
1578 runOnGears(countTeamHogs) |
|
1579 |
|
1580 for key, val in pairs(teamNames) do |
|
1581 if mode == 'points' then |
|
1582 pointsPerTeam[key] = {} |
|
1583 pointsPerTeam[key]['weapons'] = pointsWepBase |
|
1584 pointsPerTeam[key]['helpers'] = pointsHlpBase |
|
1585 else |
|
1586 setTeamHogs(key) |
|
1587 end |
|
1588 end |
|
1589 |
|
1590 runOnGears(setHogInfo) |
|
1591 |
|
1592 if mode ~= 'points' then |
|
1593 runOnGears(setHogVariant) |
|
1594 runOnGears(setupHogTurn) |
|
1595 if mutate ~= false and mutate ~= 'false' then |
|
1596 runOnGears(MutateHog) |
|
1597 end |
|
1598 end |
|
1599 |
|
1600 if mode == 'points' then |
|
1601 for key, val in pairs(teamNames) do |
|
1602 clearHogAmmo(teamHogs[key][1]) |
|
1603 addTurnAmmo(teamHogs[key][1]) |
|
1604 end |
|
1605 end |
|
1606 |
|
1607 if mode == 'king' then |
|
1608 calcKingHP() |
|
1609 end |
|
1610 |
|
1611 local txt = '' |
|
1612 local icon = 0 |
|
1613 |
|
1614 if mode ~= 'points' then |
|
1615 txt = txt .. loc("Variants: Hogs will be randomized from 12 different variants|") |
|
1616 txt = txt .. loc("Weapon: Hogs will get 1 out of 3 weapons randomly each turn|") |
|
1617 txt = txt .. loc("Helper: Hogs will get 1 out of 2 helpers randomly each turn|") |
|
1618 txt = txt .. loc("Crates: Crates spawn randomly with chance of being empty|") |
|
1619 txt = txt .. loc("Hogs: Less than 25% base hp gives +Kamikaze|") |
|
1620 txt = txt .. loc("Flags: Unlimited Ammo, Per Hog Ammo|") |
|
1621 else |
|
1622 txt = txt .. loc("Crates: Crates spawn randomly with chance of being empty|") |
|
1623 txt = txt .. loc("Flags: Unlimited Ammo, Shared Team Ammo|") |
|
1624 end |
|
1625 |
|
1626 if luck ~= 100 then |
|
1627 txt = txt .. loc("Luck: ") .. luck .. loc("% (modifier for crates)|") |
|
1628 end |
|
1629 |
|
1630 if strength > 1 then |
|
1631 txt = txt .. loc("Strength: ") .. strength .. loc(" (multiplier for ammo)|") |
|
1632 end |
|
1633 |
|
1634 if mode == 'highland' then |
|
1635 txt = txt .. loc(" |") |
|
1636 txt = txt .. loc("--- Highland --- |") |
|
1637 txt = txt .. loc("Enemy kills: Collect victims weapons and + ") .. highEnemyKillHPBonus .. loc(" % of its base health|") |
|
1638 txt = txt .. loc("Friendly kills: Clears killers pool and - ") .. highFriendlyKillHPBonus .. loc(" % of its base health|") |
|
1639 txt = txt .. loc("Turns: Hogs get ") .. highPickupCount .. loc(" random weapon(s) from their pool|") |
|
1640 txt = txt .. loc("Hint: Kills wont transfer a hogs pool to the killers pool|") |
|
1641 txt = txt .. loc("Specials: Kings and Air-General drop helpers, not weapons|") |
|
1642 icon = 1 -- Target |
|
1643 elseif mode == 'king' then |
|
1644 txt = txt .. loc(" |") |
|
1645 txt = txt .. loc("--- King --- |") |
|
1646 txt = txt .. loc("Variants: The last hog of each team will be a king|") |
|
1647 txt = txt .. loc("Turns: Kings health are set to ") .. kingLinkPerc .. loc("% of the team health|") |
|
1648 icon = 0 -- Golen Crown |
|
1649 elseif mode == 'points' then |
|
1650 txt = txt .. loc(" |") |
|
1651 txt = txt .. loc("--- Points --- |") |
|
1652 txt = txt .. loc("Variants: Disables King and Air-General|") |
|
1653 txt = txt .. loc("Weapons: Every team starts with ") .. pointsWepBase .. loc(" weapon points|") |
|
1654 txt = txt .. loc("Helpers: Every team starts with ") .. pointsHlpBase .. loc(" helper points|") |
|
1655 txt = txt .. loc("Turns: Refills ") .. pointsWepTurn .. loc(" weapon and ") .. pointsHlpTurn .. loc(" helper points|") |
|
1656 txt = txt .. loc(" and randomizes weapons and helpers based on team points|") |
|
1657 icon = 4 -- Golden Star |
|
1658 else |
|
1659 icon = -amGrenade -- Grenade |
|
1660 end |
|
1661 |
|
1662 --txt = txt .. "Switch: Max. 3 times a game per team, cooldown of 5 turns|" |
|
1663 txt = txt .. loc(" |") |
|
1664 txt = txt .. loc("--- Sudden Death --- |") |
|
1665 txt = txt .. loc("Weapons: +Kamikaze, +1 for nearly every hog variant|") |
|
1666 txt = txt .. loc("Crates: Crates spawn more frequently with higher chance of bonus|") |
|
1667 txt = txt .. loc("Water: Rises by 37 per Round|") |
|
1668 txt = txt .. loc("Hogs: Loose up to 7% base hp per turn|") |
|
1669 |
|
1670 if mode == 'default' then |
|
1671 txt = txt .. loc(' |') |
|
1672 txt = txt .. loc('--- Hint ---|') |
|
1673 txt = txt .. loc('Modes: Activate highland, king or points mode by putting mode=<name>|') |
|
1674 txt = txt .. loc(' into the script params|') |
|
1675 end |
|
1676 |
|
1677 if mode == 'highland' then |
|
1678 txt = txt .. loc("Highland: Hogs get ") .. highPickupSDCount .. loc(" random weapons from their pool|") |
|
1679 end |
|
1680 |
|
1681 ShowMission(loc("Battalion v") .. version, loc("Less tools, more fun.") .. " (by Anachron)", txt, icon, 1000) |
|
1682 |
|
1683 -- Tell the user about the amount of rounds until sudden death |
|
1684 AddCaption(loc("SuddenDeathTurns set to ") .. (SuddenDeathTurns +2), 0x808080, capgrpGameState) |
|
1685 end |
|
1686 |
|
1687 function onGameInit() |
|
1688 --[[ CONFIGURATEABLE FOR PLAYERS ]]-- |
|
1689 --[[ ONCE IT HAS BEEN ADDED TO HW ]]-- |
|
1690 |
|
1691 --[[ REQUIRED CONFIGURATIONS ]]-- |
|
1692 |
|
1693 WaterRise = 37 -- Water rises by 37 |
|
1694 HealthDecrease = 0 -- No health decrease by game, script with 7% |
|
1695 CaseFreq = 0 -- don't spawn crates |
|
1696 |
|
1697 -- Removed gfResetWeps to see weapons next turn |
|
1698 EnableGameFlags(gfInfAttack) |
|
1699 DisableGameFlags(gfResetWeps) |
|
1700 |
|
1701 if mode ~= 'points' then |
|
1702 EnableGameFlags(gfPerHogAmmo) |
|
1703 else |
|
1704 DisableGameFlags(gfPerHogAmmo) |
|
1705 end |
|
1706 end |