hedgewars/uGearsHandlersMess.pas
changeset 10411 ee4e6d392b31
parent 10379 caa5b40e405b
child 10490 b30b8d39d662
equal deleted inserted replaced
10409:0972bf43e8fc 10411:ee4e6d392b31
  5567                         begin
  5567                         begin
  5568                         Timer := iceCollideWithGround;
  5568                         Timer := iceCollideWithGround;
  5569                         Power := GameTicks;
  5569                         Power := GameTicks;
  5570                         end
  5570                         end
  5571                     end
  5571                     end
  5572                 else if (target.y >= cWaterLine) then
  5572                 else if (Target.Y >= cWaterLine) or 
       
  5573                         ((Target.X and LAND_WIDTH_MASK = 0) and 
       
  5574                          (Target.Y+iceHeight+4 >= cWaterLine) and 
       
  5575                          (Land[Target.Y, Target.X] = lfIce)) then
  5573                     begin
  5576                     begin
  5574                     if Timer = iceWaitCollision then
  5577                     if Timer = iceWaitCollision then
  5575                         begin
  5578                         begin
  5576                         Timer := iceCollideWithWater;
  5579                         Timer := iceCollideWithWater;
  5577                         Power := GameTicks;
  5580                         Power := GameTicks;
  5644                     // FillRoundInLandWithIce(Target.X, Target.Y, iceRadius);
  5647                     // FillRoundInLandWithIce(Target.X, Target.Y, iceRadius);
  5645                     SetAllHHToActive;
  5648                     SetAllHHToActive;
  5646                     Timer := iceWaitCollision;
  5649                     Timer := iceWaitCollision;
  5647                     end;
  5650                     end;
  5648 
  5651 
  5649                 if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime) then
  5652                 if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime div 2) then
  5650                     begin
  5653                     begin
  5651                     PlaySound(sndHogFreeze);
  5654                     PlaySound(sndHogFreeze);
  5652                     DrawIceBreak(Target.X, cWaterLine - iceHeight, iceRadius, iceHeight);
  5655                     DrawIceBreak(Target.X, cWaterLine - iceHeight, iceRadius, iceHeight);
  5653                     SetAllHHToActive;
  5656                     SetAllHHToActive;
  5654                     Timer := iceWaitCollision;
  5657                     Timer := iceWaitCollision;