hedgewars/uVariables.pas
changeset 13532 ee77086fc5fa
parent 13491 f725701ca529
child 13568 470982c05f7e
equal deleted inserted replaced
13519:1232ab8206d4 13532:ee77086fc5fa
   836                 NumPerTurn: 0;
   836                 NumPerTurn: 0;
   837                 Timer: 0;
   837                 Timer: 0;
   838                 Pos: 0;
   838                 Pos: 0;
   839                 AmmoType: amNothing;
   839                 AmmoType: amNothing;
   840                 AttackVoice: sndNone;
   840                 AttackVoice: sndNone;
   841                 Bounciness: 1000);
   841                 Bounciness: defaultBounciness);
   842             Slot: cHiddenSlotIndex;
   842             Slot: cHiddenSlotIndex;
   843             TimeAfterTurn: 0;
   843             TimeAfterTurn: 0;
   844             minAngle: 0;
   844             minAngle: 0;
   845             maxAngle: 0;
   845             maxAngle: 0;
   846             isDamaging: false;
   846             isDamaging: false;
   864                 NumPerTurn: 0;
   864                 NumPerTurn: 0;
   865                 Timer: 3000;
   865                 Timer: 3000;
   866                 Pos: 0;
   866                 Pos: 0;
   867                 AmmoType: amGrenade;
   867                 AmmoType: amGrenade;
   868                 AttackVoice: sndCover;
   868                 AttackVoice: sndCover;
   869                 Bounciness: 1000);
   869                 Bounciness: defaultBounciness);
   870             Slot: 1;
   870             Slot: 1;
   871             TimeAfterTurn: 3000;
   871             TimeAfterTurn: 3000;
   872             minAngle: 0;
   872             minAngle: 0;
   873             maxAngle: 0;
   873             maxAngle: 0;
   874             isDamaging: true;
   874             isDamaging: true;
   892                 NumPerTurn: 0;
   892                 NumPerTurn: 0;
   893                 Timer: 3000;
   893                 Timer: 3000;
   894                 Pos: 0;
   894                 Pos: 0;
   895                 AmmoType: amClusterBomb;
   895                 AmmoType: amClusterBomb;
   896                 AttackVoice: sndCover;
   896                 AttackVoice: sndCover;
   897                 Bounciness: 1000);
   897                 Bounciness: defaultBounciness);
   898             Slot: 1;
   898             Slot: 1;
   899             TimeAfterTurn: 3000;
   899             TimeAfterTurn: 3000;
   900             minAngle: 0;
   900             minAngle: 0;
   901             maxAngle: 0;
   901             maxAngle: 0;
   902             isDamaging: true;
   902             isDamaging: true;
   918                 NumPerTurn: 0;
   918                 NumPerTurn: 0;
   919                 Timer: 0;
   919                 Timer: 0;
   920                 Pos: 0;
   920                 Pos: 0;
   921                 AmmoType: amBazooka;
   921                 AmmoType: amBazooka;
   922                 AttackVoice: sndNone;
   922                 AttackVoice: sndNone;
   923                 Bounciness: 1000);
   923                 Bounciness: defaultBounciness);
   924             Slot: 0;
   924             Slot: 0;
   925             TimeAfterTurn: 3000;
   925             TimeAfterTurn: 3000;
   926             minAngle: 0;
   926             minAngle: 0;
   927             maxAngle: 0;
   927             maxAngle: 0;
   928             isDamaging: true;
   928             isDamaging: true;
   946                 NumPerTurn: 0;
   946                 NumPerTurn: 0;
   947                 Timer: 0;
   947                 Timer: 0;
   948                 Pos: 0;
   948                 Pos: 0;
   949                 AmmoType: amBee;
   949                 AmmoType: amBee;
   950                 AttackVoice: sndNone;
   950                 AttackVoice: sndNone;
   951                 Bounciness: 1000);
   951                 Bounciness: defaultBounciness);
   952             Slot: 0;
   952             Slot: 0;
   953             TimeAfterTurn: 3000;
   953             TimeAfterTurn: 3000;
   954             minAngle: 0;
   954             minAngle: 0;
   955             maxAngle: 0;
   955             maxAngle: 0;
   956             isDamaging: true;
   956             isDamaging: true;
   972                 NumPerTurn: 1;
   972                 NumPerTurn: 1;
   973                 Timer: 0;
   973                 Timer: 0;
   974                 Pos: 0;
   974                 Pos: 0;
   975                 AmmoType: amShotgun;
   975                 AmmoType: amShotgun;
   976                 AttackVoice: sndNone;
   976                 AttackVoice: sndNone;
   977                 Bounciness: 1000);
   977                 Bounciness: defaultBounciness);
   978             Slot: 2;
   978             Slot: 2;
   979             TimeAfterTurn: 3000;
   979             TimeAfterTurn: 3000;
   980             minAngle: 0;
   980             minAngle: 0;
   981             maxAngle: 0;
   981             maxAngle: 0;
   982             isDamaging: true;
   982             isDamaging: true;
  1000                 NumPerTurn: 0;
  1000                 NumPerTurn: 0;
  1001                 Timer: 0;
  1001                 Timer: 0;
  1002                 Pos: 0;
  1002                 Pos: 0;
  1003                 AmmoType: amPickHammer;
  1003                 AmmoType: amPickHammer;
  1004                 AttackVoice: sndNone;
  1004                 AttackVoice: sndNone;
  1005                 Bounciness: 1000);
  1005                 Bounciness: defaultBounciness);
  1006             Slot: 6;
  1006             Slot: 6;
  1007             TimeAfterTurn: 0;
  1007             TimeAfterTurn: 0;
  1008             minAngle: 0;
  1008             minAngle: 0;
  1009             maxAngle: 0;
  1009             maxAngle: 0;
  1010             isDamaging: false;
  1010             isDamaging: false;
  1027                 NumPerTurn: 0;
  1027                 NumPerTurn: 0;
  1028                 Timer: 0;
  1028                 Timer: 0;
  1029                 Pos: 0;
  1029                 Pos: 0;
  1030                 AmmoType: amSkip;
  1030                 AmmoType: amSkip;
  1031                 AttackVoice: sndNone;
  1031                 AttackVoice: sndNone;
  1032                 Bounciness: 1000);
  1032                 Bounciness: defaultBounciness);
  1033             Slot: 9;
  1033             Slot: 9;
  1034             TimeAfterTurn: 0;
  1034             TimeAfterTurn: 0;
  1035             minAngle: 0;
  1035             minAngle: 0;
  1036             maxAngle: 0;
  1036             maxAngle: 0;
  1037             isDamaging: false;
  1037             isDamaging: false;
  1057                     NumPerTurn: 0;
  1057                     NumPerTurn: 0;
  1058                     Timer: 0;
  1058                     Timer: 0;
  1059                     Pos: 0;
  1059                     Pos: 0;
  1060                     AmmoType: amRope;
  1060                     AmmoType: amRope;
  1061                     AttackVoice: sndNone;
  1061                     AttackVoice: sndNone;
  1062                 Bounciness: 1000);
  1062                 Bounciness: defaultBounciness);
  1063             Slot: 7;
  1063             Slot: 7;
  1064             TimeAfterTurn: 0;
  1064             TimeAfterTurn: 0;
  1065             minAngle: 0;
  1065             minAngle: 0;
  1066             maxAngle: cMaxAngle div 2;
  1066             maxAngle: cMaxAngle div 2;
  1067             isDamaging: false;
  1067             isDamaging: false;
  1085                 NumPerTurn: 0;
  1085                 NumPerTurn: 0;
  1086                 Timer: 0;
  1086                 Timer: 0;
  1087                 Pos: 0;
  1087                 Pos: 0;
  1088                 AmmoType: amMine;
  1088                 AmmoType: amMine;
  1089                 AttackVoice: sndLaugh;
  1089                 AttackVoice: sndLaugh;
  1090                 Bounciness: 1000);
  1090                 Bounciness: defaultBounciness);
  1091             Slot: 4;
  1091             Slot: 4;
  1092             TimeAfterTurn: 5000;
  1092             TimeAfterTurn: 5000;
  1093             minAngle: 0;
  1093             minAngle: 0;
  1094             maxAngle: 0;
  1094             maxAngle: 0;
  1095             isDamaging: true;
  1095             isDamaging: true;
  1109                 NumPerTurn: 3;
  1109                 NumPerTurn: 3;
  1110                 Timer: 0;
  1110                 Timer: 0;
  1111                 Pos: 0;
  1111                 Pos: 0;
  1112                 AmmoType: amDEagle;
  1112                 AmmoType: amDEagle;
  1113                 AttackVoice: sndNone;
  1113                 AttackVoice: sndNone;
  1114                 Bounciness: 1000);
  1114                 Bounciness: defaultBounciness);
  1115             Slot: 2;
  1115             Slot: 2;
  1116             TimeAfterTurn: 3000;
  1116             TimeAfterTurn: 3000;
  1117             minAngle: 0;
  1117             minAngle: 0;
  1118             maxAngle: 0;
  1118             maxAngle: 0;
  1119             isDamaging: true;
  1119             isDamaging: true;
  1136                 NumPerTurn: 0;
  1136                 NumPerTurn: 0;
  1137                 Timer: 0;
  1137                 Timer: 0;
  1138                 Pos: 0;
  1138                 Pos: 0;
  1139                 AmmoType: amDynamite;
  1139                 AmmoType: amDynamite;
  1140                 AttackVoice: sndLaugh;
  1140                 AttackVoice: sndLaugh;
  1141                 Bounciness: 1000);
  1141                 Bounciness: defaultBounciness);
  1142             Slot: 4;
  1142             Slot: 4;
  1143             TimeAfterTurn: 5000;
  1143             TimeAfterTurn: 5000;
  1144             minAngle: 0;
  1144             minAngle: 0;
  1145             maxAngle: 0;
  1145             maxAngle: 0;
  1146             isDamaging: true;
  1146             isDamaging: true;
  1162                 NumPerTurn: 0;
  1162                 NumPerTurn: 0;
  1163                 Timer: 0;
  1163                 Timer: 0;
  1164                 Pos: 0;
  1164                 Pos: 0;
  1165                 AmmoType: amFirePunch;
  1165                 AmmoType: amFirePunch;
  1166                 AttackVoice: sndNone;
  1166                 AttackVoice: sndNone;
  1167                 Bounciness: 1000);
  1167                 Bounciness: defaultBounciness);
  1168             Slot: 3;
  1168             Slot: 3;
  1169             TimeAfterTurn: 3000;
  1169             TimeAfterTurn: 3000;
  1170             minAngle: 0;
  1170             minAngle: 0;
  1171             maxAngle: 0;
  1171             maxAngle: 0;
  1172             isDamaging: true;
  1172             isDamaging: true;
  1186                 NumPerTurn: 0;
  1186                 NumPerTurn: 0;
  1187                 Timer: 0;
  1187                 Timer: 0;
  1188                 Pos: 0;
  1188                 Pos: 0;
  1189                 AmmoType: amWhip;
  1189                 AmmoType: amWhip;
  1190                 AttackVoice: sndNone;
  1190                 AttackVoice: sndNone;
  1191                 Bounciness: 1000);
  1191                 Bounciness: defaultBounciness);
  1192             Slot: 3;
  1192             Slot: 3;
  1193             TimeAfterTurn: 3000;
  1193             TimeAfterTurn: 3000;
  1194             minAngle: 0;
  1194             minAngle: 0;
  1195             maxAngle: 0;
  1195             maxAngle: 0;
  1196             isDamaging: true;
  1196             isDamaging: true;
  1211                 NumPerTurn: 0;
  1211                 NumPerTurn: 0;
  1212                 Timer: 0;
  1212                 Timer: 0;
  1213                 Pos: 0;
  1213                 Pos: 0;
  1214                 AmmoType: amBaseballBat;
  1214                 AmmoType: amBaseballBat;
  1215                 AttackVoice: sndNone;
  1215                 AttackVoice: sndNone;
  1216                 Bounciness: 1000);
  1216                 Bounciness: defaultBounciness);
  1217             Slot: 3;
  1217             Slot: 3;
  1218             TimeAfterTurn: 5000;
  1218             TimeAfterTurn: 5000;
  1219             minAngle: 0;
  1219             minAngle: 0;
  1220             maxAngle: cMaxAngle div 2;
  1220             maxAngle: cMaxAngle div 2;
  1221             isDamaging: true;
  1221             isDamaging: true;
  1242                 NumPerTurn: 0;
  1242                 NumPerTurn: 0;
  1243                 Timer: 0;
  1243                 Timer: 0;
  1244                 Pos: 0;
  1244                 Pos: 0;
  1245                 AmmoType: amParachute;
  1245                 AmmoType: amParachute;
  1246                 AttackVoice: sndNone;
  1246                 AttackVoice: sndNone;
  1247                 Bounciness: 1000);
  1247                 Bounciness: defaultBounciness);
  1248             Slot: 7;
  1248             Slot: 7;
  1249             TimeAfterTurn: 0;
  1249             TimeAfterTurn: 0;
  1250             minAngle: 0;
  1250             minAngle: 0;
  1251             maxAngle: 0;
  1251             maxAngle: 0;
  1252             isDamaging: false;
  1252             isDamaging: false;
  1270                 NumPerTurn: 0;
  1270                 NumPerTurn: 0;
  1271                 Timer: 0;
  1271                 Timer: 0;
  1272                 Pos: 0;
  1272                 Pos: 0;
  1273                 AmmoType: amAirAttack;
  1273                 AmmoType: amAirAttack;
  1274                 AttackVoice: sndIncoming;
  1274                 AttackVoice: sndIncoming;
  1275                 Bounciness: 1000);
  1275                 Bounciness: defaultBounciness);
  1276             Slot: 5;
  1276             Slot: 5;
  1277             TimeAfterTurn: 0;
  1277             TimeAfterTurn: 0;
  1278             minAngle: 0;
  1278             minAngle: 0;
  1279             maxAngle: 0;
  1279             maxAngle: 0;
  1280             isDamaging: true;
  1280             isDamaging: true;
  1298                 NumPerTurn: 0;
  1298                 NumPerTurn: 0;
  1299                 Timer: 0;
  1299                 Timer: 0;
  1300                 Pos: 0;
  1300                 Pos: 0;
  1301                 AmmoType: amMineStrike;
  1301                 AmmoType: amMineStrike;
  1302                 AttackVoice: sndIncoming;
  1302                 AttackVoice: sndIncoming;
  1303                 Bounciness: 1000);
  1303                 Bounciness: defaultBounciness);
  1304             Slot: 5;
  1304             Slot: 5;
  1305             TimeAfterTurn: 0;
  1305             TimeAfterTurn: 0;
  1306             minAngle: 0;
  1306             minAngle: 0;
  1307             maxAngle: 0;
  1307             maxAngle: 0;
  1308             isDamaging: true;
  1308             isDamaging: true;
  1324                 NumPerTurn: 0;
  1324                 NumPerTurn: 0;
  1325                 Timer: 0;
  1325                 Timer: 0;
  1326                 Pos: 0;
  1326                 Pos: 0;
  1327                 AmmoType: amBlowTorch;
  1327                 AmmoType: amBlowTorch;
  1328                 AttackVoice: sndNone;
  1328                 AttackVoice: sndNone;
  1329                 Bounciness: 1000);
  1329                 Bounciness: defaultBounciness);
  1330             Slot: 6;
  1330             Slot: 6;
  1331             TimeAfterTurn: 3000;
  1331             TimeAfterTurn: 3000;
  1332             minAngle: 804;
  1332             minAngle: 804;
  1333             maxAngle: 1327;
  1333             maxAngle: 1327;
  1334             isDamaging: false;
  1334             isDamaging: false;
  1352                     NumPerTurn: 0;
  1352                     NumPerTurn: 0;
  1353                     Timer: 0;
  1353                     Timer: 0;
  1354                     Pos: 0;
  1354                     Pos: 0;
  1355                     AmmoType: amGirder;
  1355                     AmmoType: amGirder;
  1356                     AttackVoice: sndNone;
  1356                     AttackVoice: sndNone;
  1357                 Bounciness: 1000);
  1357                 Bounciness: defaultBounciness);
  1358             Slot: 6;
  1358             Slot: 6;
  1359             TimeAfterTurn: 3000;
  1359             TimeAfterTurn: 3000;
  1360             minAngle: 0;
  1360             minAngle: 0;
  1361             maxAngle: 0;
  1361             maxAngle: 0;
  1362             isDamaging: false;
  1362             isDamaging: false;
  1381                 NumPerTurn: 0;
  1381                 NumPerTurn: 0;
  1382                 Timer: 0;
  1382                 Timer: 0;
  1383                 Pos: 0;
  1383                 Pos: 0;
  1384                 AmmoType: amTeleport;
  1384                 AmmoType: amTeleport;
  1385                 AttackVoice: sndNone;
  1385                 AttackVoice: sndNone;
  1386                 Bounciness: 1000);
  1386                 Bounciness: defaultBounciness);
  1387             Slot: 7;
  1387             Slot: 7;
  1388             TimeAfterTurn: 0;
  1388             TimeAfterTurn: 0;
  1389             minAngle: 0;
  1389             minAngle: 0;
  1390             maxAngle: 0;
  1390             maxAngle: 0;
  1391             isDamaging: false;
  1391             isDamaging: false;
  1409                     NumPerTurn: 0;
  1409                     NumPerTurn: 0;
  1410                     Timer: 0;
  1410                     Timer: 0;
  1411                     Pos: 0;
  1411                     Pos: 0;
  1412                     AmmoType: amSwitch;
  1412                     AmmoType: amSwitch;
  1413                     AttackVoice: sndNone;
  1413                     AttackVoice: sndNone;
  1414                 Bounciness: 1000);
  1414                 Bounciness: defaultBounciness);
  1415             Slot: 9;
  1415             Slot: 9;
  1416             TimeAfterTurn: 0;
  1416             TimeAfterTurn: 0;
  1417             minAngle: 0;
  1417             minAngle: 0;
  1418             maxAngle: 0;
  1418             maxAngle: 0;
  1419             isDamaging: false;
  1419             isDamaging: false;
  1433                 NumPerTurn: 0;
  1433                 NumPerTurn: 0;
  1434                 Timer: 0;
  1434                 Timer: 0;
  1435                 Pos: 0;
  1435                 Pos: 0;
  1436                 AmmoType: amMortar;
  1436                 AmmoType: amMortar;
  1437                 AttackVoice: sndNone;
  1437                 AttackVoice: sndNone;
  1438                 Bounciness: 1000);
  1438                 Bounciness: defaultBounciness);
  1439             Slot: 0;
  1439             Slot: 0;
  1440             TimeAfterTurn: 3000;
  1440             TimeAfterTurn: 3000;
  1441             minAngle: 0;
  1441             minAngle: 0;
  1442             maxAngle: 0;
  1442             maxAngle: 0;
  1443             isDamaging: true;
  1443             isDamaging: true;
  1461                 NumPerTurn: 0;
  1461                 NumPerTurn: 0;
  1462                 Timer: 0;
  1462                 Timer: 0;
  1463                 Pos: 0;
  1463                 Pos: 0;
  1464                 AmmoType: amKamikaze;
  1464                 AmmoType: amKamikaze;
  1465                 AttackVoice: sndNone;
  1465                 AttackVoice: sndNone;
  1466                 Bounciness: 1000);
  1466                 Bounciness: defaultBounciness);
  1467             Slot: 3;
  1467             Slot: 3;
  1468             TimeAfterTurn: 0;
  1468             TimeAfterTurn: 0;
  1469             minAngle: 0;
  1469             minAngle: 0;
  1470             maxAngle: 0;
  1470             maxAngle: 0;
  1471             isDamaging: true;
  1471             isDamaging: true;
  1488                 NumPerTurn: 0;
  1488                 NumPerTurn: 0;
  1489                 Timer: 0;
  1489                 Timer: 0;
  1490                 Pos: 0;
  1490                 Pos: 0;
  1491                 AmmoType: amCake;
  1491                 AmmoType: amCake;
  1492                 AttackVoice: sndLaugh;
  1492                 AttackVoice: sndLaugh;
  1493                 Bounciness: 1000);
  1493                 Bounciness: defaultBounciness);
  1494             Slot: 4;
  1494             Slot: 4;
  1495             TimeAfterTurn: 0;
  1495             TimeAfterTurn: 0;
  1496             minAngle: 0;
  1496             minAngle: 0;
  1497             maxAngle: 0;
  1497             maxAngle: 0;
  1498             isDamaging: true;
  1498             isDamaging: true;
  1514                 NumPerTurn: 0;
  1514                 NumPerTurn: 0;
  1515                 Timer: 0;
  1515                 Timer: 0;
  1516                 Pos: 0;
  1516                 Pos: 0;
  1517                 AmmoType: amSeduction;
  1517                 AmmoType: amSeduction;
  1518                 AttackVoice: sndNone;
  1518                 AttackVoice: sndNone;
  1519                 Bounciness: 1000);
  1519                 Bounciness: defaultBounciness);
  1520             Slot: 3;
  1520             Slot: 3;
  1521             TimeAfterTurn: 0;
  1521             TimeAfterTurn: 0;
  1522             minAngle: 0;
  1522             minAngle: 0;
  1523             maxAngle: 0;
  1523             maxAngle: 0;
  1524             isDamaging: false;
  1524             isDamaging: false;
  1541                 NumPerTurn: 0;
  1541                 NumPerTurn: 0;
  1542                 Timer: 3000;
  1542                 Timer: 3000;
  1543                 Pos: 0;
  1543                 Pos: 0;
  1544                 AmmoType: amWatermelon;
  1544                 AmmoType: amWatermelon;
  1545                 AttackVoice: sndMelon;
  1545                 AttackVoice: sndMelon;
  1546                 Bounciness: 1000);
  1546                 Bounciness: defaultBounciness);
  1547             Slot: 1;
  1547             Slot: 1;
  1548             TimeAfterTurn: 3000;
  1548             TimeAfterTurn: 3000;
  1549             minAngle: 0;
  1549             minAngle: 0;
  1550             maxAngle: 0;
  1550             maxAngle: 0;
  1551             isDamaging: true;
  1551             isDamaging: true;
  1567                 NumPerTurn: 0;
  1567                 NumPerTurn: 0;
  1568                 Timer: 5000;
  1568                 Timer: 5000;
  1569                 Pos: 0;
  1569                 Pos: 0;
  1570                 AmmoType: amHellishBomb;
  1570                 AmmoType: amHellishBomb;
  1571                 AttackVoice: sndNone;
  1571                 AttackVoice: sndNone;
  1572                 Bounciness: 1000);
  1572                 Bounciness: defaultBounciness);
  1573             Slot: 1;
  1573             Slot: 1;
  1574             TimeAfterTurn: 3000;
  1574             TimeAfterTurn: 3000;
  1575             minAngle: 0;
  1575             minAngle: 0;
  1576             maxAngle: 0;
  1576             maxAngle: 0;
  1577             isDamaging: true;
  1577             isDamaging: true;
  1595                 NumPerTurn: 0;
  1595                 NumPerTurn: 0;
  1596                 Timer: 0;
  1596                 Timer: 0;
  1597                 Pos: 0;
  1597                 Pos: 0;
  1598                 AmmoType: amNapalm;
  1598                 AmmoType: amNapalm;
  1599                 AttackVoice: sndIncoming;
  1599                 AttackVoice: sndIncoming;
  1600                 Bounciness: 1000);
  1600                 Bounciness: defaultBounciness);
  1601             Slot: 5;
  1601             Slot: 5;
  1602             TimeAfterTurn: 0;
  1602             TimeAfterTurn: 0;
  1603             minAngle: 0;
  1603             minAngle: 0;
  1604             maxAngle: 0;
  1604             maxAngle: 0;
  1605             isDamaging: true;
  1605             isDamaging: true;
  1621                 NumPerTurn: 0;
  1621                 NumPerTurn: 0;
  1622                 Timer: 0;
  1622                 Timer: 0;
  1623                 Pos: 0;
  1623                 Pos: 0;
  1624                 AmmoType: amDrill;
  1624                 AmmoType: amDrill;
  1625                 AttackVoice: sndNone;
  1625                 AttackVoice: sndNone;
  1626                 Bounciness: 1000);
  1626                 Bounciness: defaultBounciness);
  1627             Slot: 0;
  1627             Slot: 0;
  1628             TimeAfterTurn: 3000;
  1628             TimeAfterTurn: 3000;
  1629             minAngle: 0;
  1629             minAngle: 0;
  1630             maxAngle: 0;
  1630             maxAngle: 0;
  1631             isDamaging: true;
  1631             isDamaging: true;
  1647                 NumPerTurn: 0;
  1647                 NumPerTurn: 0;
  1648                 Timer: 5001;
  1648                 Timer: 5001;
  1649                 Pos: 0;
  1649                 Pos: 0;
  1650                 AmmoType: amBallgun;
  1650                 AmmoType: amBallgun;
  1651                 AttackVoice: sndNone;
  1651                 AttackVoice: sndNone;
  1652                 Bounciness: 1000);
  1652                 Bounciness: defaultBounciness);
  1653             Slot: 4;
  1653             Slot: 4;
  1654             TimeAfterTurn: 0;
  1654             TimeAfterTurn: 0;
  1655             minAngle: 0;
  1655             minAngle: 0;
  1656             maxAngle: 0;
  1656             maxAngle: 0;
  1657             isDamaging: true;
  1657             isDamaging: true;
  1674                 NumPerTurn: 0;
  1674                 NumPerTurn: 0;
  1675                 Timer: 0;
  1675                 Timer: 0;
  1676                 Pos: 0;
  1676                 Pos: 0;
  1677                 AmmoType: amRCPlane;
  1677                 AmmoType: amRCPlane;
  1678                 AttackVoice: sndNone;
  1678                 AttackVoice: sndNone;
  1679                 Bounciness: 1000);
  1679                 Bounciness: defaultBounciness);
  1680             Slot: 4;
  1680             Slot: 4;
  1681             TimeAfterTurn: 0;
  1681             TimeAfterTurn: 0;
  1682             minAngle: 0;
  1682             minAngle: 0;
  1683             maxAngle: 0;
  1683             maxAngle: 0;
  1684             isDamaging: true;
  1684             isDamaging: true;
  1703                     NumPerTurn: 0;
  1703                     NumPerTurn: 0;
  1704                     Timer: 0;
  1704                     Timer: 0;
  1705                     Pos: 0;
  1705                     Pos: 0;
  1706                     AmmoType: amLowGravity;
  1706                     AmmoType: amLowGravity;
  1707                     AttackVoice: sndNone;
  1707                     AttackVoice: sndNone;
  1708                 Bounciness: 1000);
  1708                 Bounciness: defaultBounciness);
  1709             Slot: 9;
  1709             Slot: 9;
  1710             TimeAfterTurn: 0;
  1710             TimeAfterTurn: 0;
  1711             minAngle: 0;
  1711             minAngle: 0;
  1712             maxAngle: 0;
  1712             maxAngle: 0;
  1713             isDamaging: false;
  1713             isDamaging: false;
  1732                     NumPerTurn: 0;
  1732                     NumPerTurn: 0;
  1733                     Timer: 0;
  1733                     Timer: 0;
  1734                     Pos: 0;
  1734                     Pos: 0;
  1735                     AmmoType: amExtraDamage;
  1735                     AmmoType: amExtraDamage;
  1736                     AttackVoice: sndNone;
  1736                     AttackVoice: sndNone;
  1737                 Bounciness: 1000);
  1737                 Bounciness: defaultBounciness);
  1738             Slot: 9;
  1738             Slot: 9;
  1739             TimeAfterTurn: 0;
  1739             TimeAfterTurn: 0;
  1740             minAngle: 0;
  1740             minAngle: 0;
  1741             maxAngle: 0;
  1741             maxAngle: 0;
  1742             isDamaging: false;
  1742             isDamaging: false;
  1761                     NumPerTurn: 0;
  1761                     NumPerTurn: 0;
  1762                     Timer: 0;
  1762                     Timer: 0;
  1763                     Pos: 0;
  1763                     Pos: 0;
  1764                     AmmoType: amInvulnerable;
  1764                     AmmoType: amInvulnerable;
  1765                     AttackVoice: sndNone;
  1765                     AttackVoice: sndNone;
  1766                 Bounciness: 1000);
  1766                 Bounciness: defaultBounciness);
  1767             Slot: 8;
  1767             Slot: 8;
  1768             TimeAfterTurn: 0;
  1768             TimeAfterTurn: 0;
  1769             minAngle: 0;
  1769             minAngle: 0;
  1770             maxAngle: 0;
  1770             maxAngle: 0;
  1771             isDamaging: false;
  1771             isDamaging: false;
  1790                     NumPerTurn: 0;
  1790                     NumPerTurn: 0;
  1791                     Timer: 0;
  1791                     Timer: 0;
  1792                     Pos: 0;
  1792                     Pos: 0;
  1793                     AmmoType: amExtraTime;
  1793                     AmmoType: amExtraTime;
  1794                     AttackVoice: sndNone;
  1794                     AttackVoice: sndNone;
  1795                 Bounciness: 1000);
  1795                 Bounciness: defaultBounciness);
  1796             Slot: 9;
  1796             Slot: 9;
  1797             TimeAfterTurn: 0;
  1797             TimeAfterTurn: 0;
  1798             minAngle: 0;
  1798             minAngle: 0;
  1799             maxAngle: 0;
  1799             maxAngle: 0;
  1800             isDamaging: false;
  1800             isDamaging: false;
  1820                     NumPerTurn: 0;
  1820                     NumPerTurn: 0;
  1821                     Timer: 0;
  1821                     Timer: 0;
  1822                     Pos: 0;
  1822                     Pos: 0;
  1823                     AmmoType: amLaserSight;
  1823                     AmmoType: amLaserSight;
  1824                     AttackVoice: sndNone;
  1824                     AttackVoice: sndNone;
  1825                 Bounciness: 1000);
  1825                 Bounciness: defaultBounciness);
  1826             Slot: 8;
  1826             Slot: 8;
  1827             TimeAfterTurn: 0;
  1827             TimeAfterTurn: 0;
  1828             minAngle: 0;
  1828             minAngle: 0;
  1829             maxAngle: 0;
  1829             maxAngle: 0;
  1830             isDamaging: false;
  1830             isDamaging: false;
  1849                     NumPerTurn: 0;
  1849                     NumPerTurn: 0;
  1850                     Timer: 0;
  1850                     Timer: 0;
  1851                     Pos: 0;
  1851                     Pos: 0;
  1852                     AmmoType: amVampiric;
  1852                     AmmoType: amVampiric;
  1853                     AttackVoice: sndNone;
  1853                     AttackVoice: sndNone;
  1854                 Bounciness: 1000);
  1854                 Bounciness: defaultBounciness);
  1855             Slot: 8;
  1855             Slot: 8;
  1856             TimeAfterTurn: 0;
  1856             TimeAfterTurn: 0;
  1857             minAngle: 0;
  1857             minAngle: 0;
  1858             maxAngle: 0;
  1858             maxAngle: 0;
  1859             isDamaging: false;
  1859             isDamaging: false;
  1876                 NumPerTurn: 1;
  1876                 NumPerTurn: 1;
  1877                 Timer: 0;
  1877                 Timer: 0;
  1878                 Pos: 0;
  1878                 Pos: 0;
  1879                 AmmoType: amSniperRifle;
  1879                 AmmoType: amSniperRifle;
  1880                 AttackVoice: sndNone;
  1880                 AttackVoice: sndNone;
  1881                 Bounciness: 1000);
  1881                 Bounciness: defaultBounciness);
  1882             Slot: 2;
  1882             Slot: 2;
  1883             TimeAfterTurn: 3000;
  1883             TimeAfterTurn: 3000;
  1884             minAngle: 0;
  1884             minAngle: 0;
  1885             maxAngle: 0;
  1885             maxAngle: 0;
  1886             isDamaging: true;
  1886             isDamaging: true;
  1906                 NumPerTurn: 0;
  1906                 NumPerTurn: 0;
  1907                 Timer: 0;
  1907                 Timer: 0;
  1908                 Pos: 0;
  1908                 Pos: 0;
  1909                 AmmoType: amJetpack;
  1909                 AmmoType: amJetpack;
  1910                 AttackVoice: sndNone;
  1910                 AttackVoice: sndNone;
  1911                 Bounciness: 1000);
  1911                 Bounciness: defaultBounciness);
  1912             Slot: 7;
  1912             Slot: 7;
  1913             TimeAfterTurn: 3000;
  1913             TimeAfterTurn: 3000;
  1914             minAngle: 0;
  1914             minAngle: 0;
  1915             maxAngle: 0;
  1915             maxAngle: 0;
  1916             isDamaging: false;
  1916             isDamaging: false;
  1932                 NumPerTurn: 0;
  1932                 NumPerTurn: 0;
  1933                 Timer: 3000;
  1933                 Timer: 3000;
  1934                 Pos: 0;
  1934                 Pos: 0;
  1935                 AmmoType: amMolotov;
  1935                 AmmoType: amMolotov;
  1936                 AttackVoice: sndNone;
  1936                 AttackVoice: sndNone;
  1937                 Bounciness: 1000);
  1937                 Bounciness: defaultBounciness);
  1938             Slot: 1;
  1938             Slot: 1;
  1939             TimeAfterTurn: 3000;
  1939             TimeAfterTurn: 3000;
  1940             minAngle: 0;
  1940             minAngle: 0;
  1941             maxAngle: 0;
  1941             maxAngle: 0;
  1942             isDamaging: true;
  1942             isDamaging: true;
  1959                 NumPerTurn: 0;
  1959                 NumPerTurn: 0;
  1960                 Timer: 0;
  1960                 Timer: 0;
  1961                 Pos: 0;
  1961                 Pos: 0;
  1962                 AmmoType: amBirdy;
  1962                 AmmoType: amBirdy;
  1963                 AttackVoice: sndNone;
  1963                 AttackVoice: sndNone;
  1964                 Bounciness: 1000);
  1964                 Bounciness: defaultBounciness);
  1965             Slot: 7;
  1965             Slot: 7;
  1966             TimeAfterTurn: 3000;
  1966             TimeAfterTurn: 3000;
  1967             minAngle: 0;
  1967             minAngle: 0;
  1968             maxAngle: 0;
  1968             maxAngle: 0;
  1969             isDamaging: true;
  1969             isDamaging: true;
  1987                 NumPerTurn: 3;
  1987                 NumPerTurn: 3;
  1988                 Timer: 0;
  1988                 Timer: 0;
  1989                 Pos: 0;
  1989                 Pos: 0;
  1990                 AmmoType: amPortalGun;
  1990                 AmmoType: amPortalGun;
  1991                 AttackVoice: sndNone;
  1991                 AttackVoice: sndNone;
  1992                 Bounciness: 1000);
  1992                 Bounciness: defaultBounciness);
  1993             Slot: 7;
  1993             Slot: 7;
  1994             TimeAfterTurn: 0;
  1994             TimeAfterTurn: 0;
  1995             minAngle: 0;
  1995             minAngle: 0;
  1996             maxAngle: 0;
  1996             maxAngle: 0;
  1997             isDamaging: false;
  1997             isDamaging: false;
  2017                 NumPerTurn: 0;
  2017                 NumPerTurn: 0;
  2018                 Timer: 0;
  2018                 Timer: 0;
  2019                 Pos: 0;
  2019                 Pos: 0;
  2020                 AmmoType: amPiano;
  2020                 AmmoType: amPiano;
  2021                 AttackVoice: sndIncoming;
  2021                 AttackVoice: sndIncoming;
  2022                 Bounciness: 1000);
  2022                 Bounciness: defaultBounciness);
  2023             Slot: 5;
  2023             Slot: 5;
  2024             TimeAfterTurn: 0;
  2024             TimeAfterTurn: 0;
  2025             minAngle: 0;
  2025             minAngle: 0;
  2026             maxAngle: 0;
  2026             maxAngle: 0;
  2027             isDamaging: true;
  2027             isDamaging: true;
  2045                 NumPerTurn: 0;
  2045                 NumPerTurn: 0;
  2046                 Timer: 3000;
  2046                 Timer: 3000;
  2047                 Pos: 0;
  2047                 Pos: 0;
  2048                 AmmoType: amGasBomb;
  2048                 AmmoType: amGasBomb;
  2049                 AttackVoice: sndCover;
  2049                 AttackVoice: sndCover;
  2050                 Bounciness: 1000);
  2050                 Bounciness: defaultBounciness);
  2051             Slot: 1;
  2051             Slot: 1;
  2052             TimeAfterTurn: 3000;
  2052             TimeAfterTurn: 3000;
  2053             minAngle: 0;
  2053             minAngle: 0;
  2054             maxAngle: 0;
  2054             maxAngle: 0;
  2055             isDamaging: true;
  2055             isDamaging: true;
  2070                 NumPerTurn: 0;
  2070                 NumPerTurn: 0;
  2071                 Timer: 0;
  2071                 Timer: 0;
  2072                 Pos: 0;
  2072                 Pos: 0;
  2073                 AmmoType: amSineGun;
  2073                 AmmoType: amSineGun;
  2074                 AttackVoice: sndNone;
  2074                 AttackVoice: sndNone;
  2075                 Bounciness: 1000);
  2075                 Bounciness: defaultBounciness);
  2076             Slot: 2;
  2076             Slot: 2;
  2077             TimeAfterTurn: 0;
  2077             TimeAfterTurn: 0;
  2078             minAngle: 0;
  2078             minAngle: 0;
  2079             maxAngle: 0;
  2079             maxAngle: 0;
  2080             isDamaging: true;
  2080             isDamaging: true;
  2096                 NumPerTurn: 0;
  2096                 NumPerTurn: 0;
  2097                 Timer: 5001;
  2097                 Timer: 5001;
  2098                 Pos: 0;
  2098                 Pos: 0;
  2099                 AmmoType: amFlamethrower;
  2099                 AmmoType: amFlamethrower;
  2100                 AttackVoice: sndNone;
  2100                 AttackVoice: sndNone;
  2101                 Bounciness: 1000);
  2101                 Bounciness: defaultBounciness);
  2102             Slot: 2;
  2102             Slot: 2;
  2103             TimeAfterTurn: 0;
  2103             TimeAfterTurn: 0;
  2104             minAngle: 0;
  2104             minAngle: 0;
  2105             maxAngle: 0;
  2105             maxAngle: 0;
  2106             isDamaging: true;
  2106             isDamaging: true;
  2122                 NumPerTurn: 1;
  2122                 NumPerTurn: 1;
  2123                 Timer: 0;
  2123                 Timer: 0;
  2124                 Pos: 0;
  2124                 Pos: 0;
  2125                 AmmoType: amSMine;
  2125                 AmmoType: amSMine;
  2126                 AttackVoice: sndLaugh;
  2126                 AttackVoice: sndLaugh;
  2127                 Bounciness: 1000);
  2127                 Bounciness: defaultBounciness);
  2128             Slot: 4;
  2128             Slot: 4;
  2129             TimeAfterTurn: 5000;
  2129             TimeAfterTurn: 5000;
  2130             minAngle: 0;
  2130             minAngle: 0;
  2131             maxAngle: 0;
  2131             maxAngle: 0;
  2132             isDamaging: true;
  2132             isDamaging: true;
  2146                 NumPerTurn: 0;
  2146                 NumPerTurn: 0;
  2147                 Timer: 0;
  2147                 Timer: 0;
  2148                 Pos: 0;
  2148                 Pos: 0;
  2149                 AmmoType: amHammer;
  2149                 AmmoType: amHammer;
  2150                 AttackVoice: sndNone;
  2150                 AttackVoice: sndNone;
  2151                 Bounciness: 1000);
  2151                 Bounciness: defaultBounciness);
  2152             Slot: 3;
  2152             Slot: 3;
  2153             TimeAfterTurn: 3000;
  2153             TimeAfterTurn: 3000;
  2154             minAngle: 0;
  2154             minAngle: 0;
  2155             maxAngle: 0;
  2155             maxAngle: 0;
  2156             isDamaging: true;
  2156             isDamaging: true;
  2172                 NumPerTurn: 0;
  2172                 NumPerTurn: 0;
  2173                 Timer: 0;
  2173                 Timer: 0;
  2174                 Pos: 0;
  2174                 Pos: 0;
  2175                 AmmoType: amResurrector;
  2175                 AmmoType: amResurrector;
  2176                 AttackVoice: sndNone;
  2176                 AttackVoice: sndNone;
  2177                 Bounciness: 1000);
  2177                 Bounciness: defaultBounciness);
  2178             Slot: 8;
  2178             Slot: 8;
  2179             TimeAfterTurn: 3000;
  2179             TimeAfterTurn: 3000;
  2180             minAngle: 0;
  2180             minAngle: 0;
  2181             maxAngle: 0;
  2181             maxAngle: 0;
  2182             isDamaging: true;
  2182             isDamaging: true;
  2201                 NumPerTurn: 0;
  2201                 NumPerTurn: 0;
  2202                 Timer: 5000;
  2202                 Timer: 5000;
  2203                 Pos: 0;
  2203                 Pos: 0;
  2204                 AmmoType: amDrillStrike;
  2204                 AmmoType: amDrillStrike;
  2205                 AttackVoice: sndIncoming;
  2205                 AttackVoice: sndIncoming;
  2206                 Bounciness: 1000);
  2206                 Bounciness: defaultBounciness);
  2207             Slot: 5;
  2207             Slot: 5;
  2208             TimeAfterTurn: 0;
  2208             TimeAfterTurn: 0;
  2209             minAngle: 0;
  2209             minAngle: 0;
  2210             maxAngle: 0;
  2210             maxAngle: 0;
  2211             isDamaging: true;
  2211             isDamaging: true;
  2228                 NumPerTurn: 0;
  2228                 NumPerTurn: 0;
  2229                 Timer: 0;
  2229                 Timer: 0;
  2230                 Pos: 0;
  2230                 Pos: 0;
  2231                 AmmoType: amSnowball;
  2231                 AmmoType: amSnowball;
  2232                 AttackVoice: sndNone;
  2232                 AttackVoice: sndNone;
  2233                 Bounciness: 1000);
  2233                 Bounciness: defaultBounciness);
  2234             Slot: 0;
  2234             Slot: 0;
  2235             TimeAfterTurn: 3000;
  2235             TimeAfterTurn: 3000;
  2236             minAngle: 0;
  2236             minAngle: 0;
  2237             maxAngle: 0;
  2237             maxAngle: 0;
  2238             isDamaging: false;
  2238             isDamaging: false;
  2256                 NumPerTurn: 0;
  2256                 NumPerTurn: 0;
  2257                 Timer: 0;
  2257                 Timer: 0;
  2258                 Pos: 0;
  2258                 Pos: 0;
  2259                 AmmoType: amTardis;
  2259                 AmmoType: amTardis;
  2260                 AttackVoice: sndNone;
  2260                 AttackVoice: sndNone;
  2261                 Bounciness: 1000);
  2261                 Bounciness: defaultBounciness);
  2262             Slot: 8;
  2262             Slot: 8;
  2263             TimeAfterTurn: 0;
  2263             TimeAfterTurn: 0;
  2264             minAngle: 0;
  2264             minAngle: 0;
  2265             maxAngle: 0;
  2265             maxAngle: 0;
  2266             isDamaging: false;
  2266             isDamaging: false;
  2284                 NumPerTurn: 0;
  2284                 NumPerTurn: 0;
  2285                 Timer: 0;
  2285                 Timer: 0;
  2286                 Pos: 0;
  2286                 Pos: 0;
  2287                 AmmoType: amStructure;
  2287                 AmmoType: amStructure;
  2288                 AttackVoice: sndNone;
  2288                 AttackVoice: sndNone;
  2289                 Bounciness: 1000);
  2289                 Bounciness: defaultBounciness);
  2290             Slot: 6;
  2290             Slot: 6;
  2291             TimeAfterTurn: 0;
  2291             TimeAfterTurn: 0;
  2292             minAngle: 0;
  2292             minAngle: 0;
  2293             maxAngle: 0;
  2293             maxAngle: 0;
  2294             isDamaging: false;
  2294             isDamaging: false;
  2311                 NumPerTurn: 0;
  2311                 NumPerTurn: 0;
  2312                 Timer: 5001;
  2312                 Timer: 5001;
  2313                 Pos: 0;
  2313                 Pos: 0;
  2314                 AmmoType: amLandGun;
  2314                 AmmoType: amLandGun;
  2315                 AttackVoice: sndNone;
  2315                 AttackVoice: sndNone;
  2316                 Bounciness: 1000);
  2316                 Bounciness: defaultBounciness);
  2317             Slot: 6;
  2317             Slot: 6;
  2318             TimeAfterTurn: 0;
  2318             TimeAfterTurn: 0;
  2319             minAngle: 0;
  2319             minAngle: 0;
  2320             maxAngle: 0;
  2320             maxAngle: 0;
  2321             isDamaging: true;
  2321             isDamaging: true;
  2336                 NumPerTurn: 0;
  2336                 NumPerTurn: 0;
  2337                 Timer: 5001;
  2337                 Timer: 5001;
  2338                 Pos: 0;
  2338                 Pos: 0;
  2339                 AmmoType: amIceGun;
  2339                 AmmoType: amIceGun;
  2340                 AttackVoice: sndNone;
  2340                 AttackVoice: sndNone;
  2341                 Bounciness: 1000);
  2341                 Bounciness: defaultBounciness);
  2342             Slot: 2;
  2342             Slot: 2;
  2343             TimeAfterTurn: 0;
  2343             TimeAfterTurn: 0;
  2344             minAngle: 0;
  2344             minAngle: 0;
  2345             maxAngle: 0;
  2345             maxAngle: 0;
  2346             isDamaging: false;
  2346             isDamaging: false;
  2361                 NumPerTurn: 1;
  2361                 NumPerTurn: 1;
  2362                 Timer: 0;
  2362                 Timer: 0;
  2363                 Pos: 0;
  2363                 Pos: 0;
  2364                 AmmoType: amKnife;
  2364                 AmmoType: amKnife;
  2365                 AttackVoice: sndNone;
  2365                 AttackVoice: sndNone;
  2366                 Bounciness: 1000);
  2366                 Bounciness: defaultBounciness);
  2367             Slot: 6;
  2367             Slot: 6;
  2368             TimeAfterTurn: 3000;
  2368             TimeAfterTurn: 3000;
  2369             minAngle: 0;
  2369             minAngle: 0;
  2370             maxAngle: 0;
  2370             maxAngle: 0;
  2371             isDamaging: true;
  2371             isDamaging: true;
  2388                     NumPerTurn: 0;
  2388                     NumPerTurn: 0;
  2389                     Timer: 0;
  2389                     Timer: 0;
  2390                     Pos: 0;
  2390                     Pos: 0;
  2391                     AmmoType: amRubber;
  2391                     AmmoType: amRubber;
  2392                     AttackVoice: sndNone;
  2392                     AttackVoice: sndNone;
  2393                 Bounciness: 1000);
  2393                 Bounciness: defaultBounciness);
  2394             Slot: 6;
  2394             Slot: 6;
  2395             TimeAfterTurn: 3000;
  2395             TimeAfterTurn: 3000;
  2396             minAngle: 0;
  2396             minAngle: 0;
  2397             maxAngle: 0;
  2397             maxAngle: 0;
  2398             isDamaging: false;
  2398             isDamaging: false;
  2413                 NumPerTurn: 0;
  2413                 NumPerTurn: 0;
  2414                 Timer: 0;
  2414                 Timer: 0;
  2415                 Pos: 0;
  2415                 Pos: 0;
  2416                 AmmoType: amAirMine;
  2416                 AmmoType: amAirMine;
  2417                 AttackVoice: sndLaugh;
  2417                 AttackVoice: sndLaugh;
  2418                 Bounciness: 1000);
  2418                 Bounciness: defaultBounciness);
  2419             Slot: 5;
  2419             Slot: 5;
  2420             TimeAfterTurn: 5000;
  2420             TimeAfterTurn: 5000;
  2421             minAngle: 0;
  2421             minAngle: 0;
  2422             maxAngle: 0;
  2422             maxAngle: 0;
  2423             isDamaging: true;
  2423             isDamaging: true;
  2439                 NumPerTurn: 0;
  2439                 NumPerTurn: 0;
  2440                 Timer: 15000;
  2440                 Timer: 15000;
  2441                 Pos: 0;
  2441                 Pos: 0;
  2442                 AmmoType: amDuck;
  2442                 AmmoType: amDuck;
  2443                 AttackVoice: sndNone;
  2443                 AttackVoice: sndNone;
  2444                 Bounciness: 1000);
  2444                 Bounciness: defaultBounciness);
  2445             Slot: 0;
  2445             Slot: 0;
  2446             TimeAfterTurn: 3000;
  2446             TimeAfterTurn: 3000;
  2447             minAngle: 0;
  2447             minAngle: 0;
  2448             maxAngle: 0;
  2448             maxAngle: 0;
  2449             isDamaging: true;
  2449             isDamaging: true;
  2462                 NumPerTurn: 0;
  2462                 NumPerTurn: 0;
  2463                 Timer: 0;
  2463                 Timer: 0;
  2464                 Pos: 0;
  2464                 Pos: 0;
  2465                 AmmoType: amMinigun;
  2465                 AmmoType: amMinigun;
  2466                 AttackVoice: sndNone;
  2466                 AttackVoice: sndNone;
  2467                 Bounciness: 1000);
  2467                 Bounciness: defaultBounciness);
  2468             Slot: 2;
  2468             Slot: 2;
  2469             TimeAfterTurn: 3000;
  2469             TimeAfterTurn: 3000;
  2470             minAngle: cMaxAngle div 6;
  2470             minAngle: cMaxAngle div 6;
  2471             maxAngle: 5 * cMaxAngle div 6;
  2471             maxAngle: 5 * cMaxAngle div 6;
  2472             isDamaging: true;
  2472             isDamaging: true;