misc/winutils/include/SDL_mixer.h
changeset 13914 ef50e4f59b8f
parent 13913 f8b5708835de
child 13915 f64790b2a725
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13913:f8b5708835de 13914:ef50e4f59b8f
     1 /*
       
     2   SDL_mixer:  An audio mixer library based on the SDL library
       
     3   Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
       
     4 
       
     5   This software is provided 'as-is', without any express or implied
       
     6   warranty.  In no event will the authors be held liable for any damages
       
     7   arising from the use of this software.
       
     8 
       
     9   Permission is granted to anyone to use this software for any purpose,
       
    10   including commercial applications, and to alter it and redistribute it
       
    11   freely, subject to the following restrictions:
       
    12 
       
    13   1. The origin of this software must not be misrepresented; you must not
       
    14      claim that you wrote the original software. If you use this software
       
    15      in a product, an acknowledgment in the product documentation would be
       
    16      appreciated but is not required.
       
    17   2. Altered source versions must be plainly marked as such, and must not be
       
    18      misrepresented as being the original software.
       
    19   3. This notice may not be removed or altered from any source distribution.
       
    20 */
       
    21 
       
    22 /* $Id$ */
       
    23 
       
    24 #ifndef _SDL_MIXER_H
       
    25 #define _SDL_MIXER_H
       
    26 
       
    27 #include "SDL_types.h"
       
    28 #include "SDL_rwops.h"
       
    29 #include "SDL_audio.h"
       
    30 #include "SDL_endian.h"
       
    31 #include "SDL_version.h"
       
    32 #include "begin_code.h"
       
    33 
       
    34 /* Set up for C function definitions, even when using C++ */
       
    35 #ifdef __cplusplus
       
    36 extern "C" {
       
    37 #endif
       
    38 
       
    39 /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
       
    40 */
       
    41 #define SDL_MIXER_MAJOR_VERSION 1
       
    42 #define SDL_MIXER_MINOR_VERSION 2
       
    43 #define SDL_MIXER_PATCHLEVEL    12
       
    44 
       
    45 /* This macro can be used to fill a version structure with the compile-time
       
    46  * version of the SDL_mixer library.
       
    47  */
       
    48 #define SDL_MIXER_VERSION(X)                        \
       
    49 {                                   \
       
    50     (X)->major = SDL_MIXER_MAJOR_VERSION;               \
       
    51     (X)->minor = SDL_MIXER_MINOR_VERSION;               \
       
    52     (X)->patch = SDL_MIXER_PATCHLEVEL;              \
       
    53 }
       
    54 
       
    55 /* Backwards compatibility */
       
    56 #define MIX_MAJOR_VERSION   SDL_MIXER_MAJOR_VERSION
       
    57 #define MIX_MINOR_VERSION   SDL_MIXER_MINOR_VERSION
       
    58 #define MIX_PATCHLEVEL      SDL_MIXER_PATCHLEVEL
       
    59 #define MIX_VERSION(X)      SDL_MIXER_VERSION(X)
       
    60 
       
    61 /* This function gets the version of the dynamically linked SDL_mixer library.
       
    62    it should NOT be used to fill a version structure, instead you should
       
    63    use the SDL_MIXER_VERSION() macro.
       
    64  */
       
    65 extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
       
    66 
       
    67 typedef enum
       
    68 {
       
    69     MIX_INIT_FLAC        = 0x00000001,
       
    70     MIX_INIT_MOD         = 0x00000002,
       
    71     MIX_INIT_MP3         = 0x00000004,
       
    72     MIX_INIT_OGG         = 0x00000008,
       
    73     MIX_INIT_FLUIDSYNTH  = 0x00000010
       
    74 } MIX_InitFlags;
       
    75 
       
    76 /* Loads dynamic libraries and prepares them for use.  Flags should be
       
    77    one or more flags from MIX_InitFlags OR'd together.
       
    78    It returns the flags successfully initialized, or 0 on failure.
       
    79  */
       
    80 extern DECLSPEC int SDLCALL Mix_Init(int flags);
       
    81 
       
    82 /* Unloads libraries loaded with Mix_Init */
       
    83 extern DECLSPEC void SDLCALL Mix_Quit(void);
       
    84 
       
    85 
       
    86 /* The default mixer has 8 simultaneous mixing channels */
       
    87 #ifndef MIX_CHANNELS
       
    88 #define MIX_CHANNELS    8
       
    89 #endif
       
    90 
       
    91 /* Good default values for a PC soundcard */
       
    92 #define MIX_DEFAULT_FREQUENCY   22050
       
    93 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
       
    94 #define MIX_DEFAULT_FORMAT  AUDIO_S16LSB
       
    95 #else
       
    96 #define MIX_DEFAULT_FORMAT  AUDIO_S16MSB
       
    97 #endif
       
    98 #define MIX_DEFAULT_CHANNELS    2
       
    99 #define MIX_MAX_VOLUME      128 /* Volume of a chunk */
       
   100 
       
   101 /* The internal format for an audio chunk */
       
   102 typedef struct Mix_Chunk {
       
   103     int allocated;
       
   104     Uint8 *abuf;
       
   105     Uint32 alen;
       
   106     Uint8 volume;       /* Per-sample volume, 0-128 */
       
   107 } Mix_Chunk;
       
   108 
       
   109 /* The different fading types supported */
       
   110 typedef enum {
       
   111     MIX_NO_FADING,
       
   112     MIX_FADING_OUT,
       
   113     MIX_FADING_IN
       
   114 } Mix_Fading;
       
   115 
       
   116 typedef enum {
       
   117     MUS_NONE,
       
   118     MUS_CMD,
       
   119     MUS_WAV,
       
   120     MUS_MOD,
       
   121     MUS_MID,
       
   122     MUS_OGG,
       
   123     MUS_MP3,
       
   124     MUS_MP3_MAD,
       
   125     MUS_FLAC,
       
   126     MUS_MODPLUG
       
   127 } Mix_MusicType;
       
   128 
       
   129 /* The internal format for a music chunk interpreted via mikmod */
       
   130 typedef struct _Mix_Music Mix_Music;
       
   131 
       
   132 /* Open the mixer with a certain audio format */
       
   133 extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
       
   134                             int chunksize);
       
   135 
       
   136 /* Dynamically change the number of channels managed by the mixer.
       
   137    If decreasing the number of channels, the upper channels are
       
   138    stopped.
       
   139    This function returns the new number of allocated channels.
       
   140  */
       
   141 extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
       
   142 
       
   143 /* Find out what the actual audio device parameters are.
       
   144    This function returns 1 if the audio has been opened, 0 otherwise.
       
   145  */
       
   146 extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
       
   147 
       
   148 /* Load a wave file or a music (.mod .s3m .it .xm) file */
       
   149 extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
       
   150 #define Mix_LoadWAV(file)   Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
       
   151 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
       
   152 
       
   153 /* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
       
   154    Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
       
   155 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
       
   156 
       
   157 /* Load a music file from an SDL_RWop object assuming a specific format */
       
   158 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *rw, Mix_MusicType type, int freesrc);
       
   159 
       
   160 /* Load a wave file of the mixer format from a memory buffer */
       
   161 extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
       
   162 
       
   163 /* Load raw audio data of the mixer format from a memory buffer */
       
   164 extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
       
   165 
       
   166 /* Free an audio chunk previously loaded */
       
   167 extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
       
   168 extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
       
   169 
       
   170 /* Get a list of chunk/music decoders that this build of SDL_mixer provides.
       
   171    This list can change between builds AND runs of the program, if external
       
   172    libraries that add functionality become available.
       
   173    You must successfully call Mix_OpenAudio() before calling these functions.
       
   174    This API is only available in SDL_mixer 1.2.9 and later.
       
   175 
       
   176    // usage...
       
   177    int i;
       
   178    const int total = Mix_GetNumChunkDecoders();
       
   179    for (i = 0; i < total; i++)
       
   180        printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i));
       
   181 
       
   182    Appearing in this list doesn't promise your specific audio file will
       
   183    decode...but it's handy to know if you have, say, a functioning Timidity
       
   184    install.
       
   185 
       
   186    These return values are static, read-only data; do not modify or free it.
       
   187    The pointers remain valid until you call Mix_CloseAudio().
       
   188 */
       
   189 extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void);
       
   190 extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index);
       
   191 extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void);
       
   192 extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index);
       
   193 
       
   194 /* Find out the music format of a mixer music, or the currently playing
       
   195    music, if 'music' is NULL.
       
   196 */
       
   197 extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
       
   198 
       
   199 /* Set a function that is called after all mixing is performed.
       
   200    This can be used to provide real-time visual display of the audio stream
       
   201    or add a custom mixer filter for the stream data.
       
   202 */
       
   203 extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
       
   204                              (void *udata, Uint8 *stream, int len), void *arg);
       
   205 
       
   206 /* Add your own music player or additional mixer function.
       
   207    If 'mix_func' is NULL, the default music player is re-enabled.
       
   208  */
       
   209 extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
       
   210                           (void *udata, Uint8 *stream, int len), void *arg);
       
   211 
       
   212 /* Add your own callback when the music has finished playing.
       
   213    This callback is only called if the music finishes naturally.
       
   214  */
       
   215 extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
       
   216 
       
   217 /* Get a pointer to the user data for the current music hook */
       
   218 extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
       
   219 
       
   220 /*
       
   221  * Add your own callback when a channel has finished playing. NULL
       
   222  *  to disable callback. The callback may be called from the mixer's audio
       
   223  *  callback or it could be called as a result of Mix_HaltChannel(), etc.
       
   224  *  do not call SDL_LockAudio() from this callback; you will either be
       
   225  *  inside the audio callback, or SDL_mixer will explicitly lock the audio
       
   226  *  before calling your callback.
       
   227  */
       
   228 extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
       
   229 
       
   230 
       
   231 /* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
       
   232 
       
   233 #define MIX_CHANNEL_POST  -2
       
   234 
       
   235 /* This is the format of a special effect callback:
       
   236  *
       
   237  *   myeffect(int chan, void *stream, int len, void *udata);
       
   238  *
       
   239  * (chan) is the channel number that your effect is affecting. (stream) is
       
   240  *  the buffer of data to work upon. (len) is the size of (stream), and
       
   241  *  (udata) is a user-defined bit of data, which you pass as the last arg of
       
   242  *  Mix_RegisterEffect(), and is passed back unmolested to your callback.
       
   243  *  Your effect changes the contents of (stream) based on whatever parameters
       
   244  *  are significant, or just leaves it be, if you prefer. You can do whatever
       
   245  *  you like to the buffer, though, and it will continue in its changed state
       
   246  *  down the mixing pipeline, through any other effect functions, then finally
       
   247  *  to be mixed with the rest of the channels and music for the final output
       
   248  *  stream.
       
   249  *
       
   250  * DO NOT EVER call SDL_LockAudio() from your callback function!
       
   251  */
       
   252 typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
       
   253 
       
   254 /*
       
   255  * This is a callback that signifies that a channel has finished all its
       
   256  *  loops and has completed playback. This gets called if the buffer
       
   257  *  plays out normally, or if you call Mix_HaltChannel(), implicitly stop
       
   258  *  a channel via Mix_AllocateChannels(), or unregister a callback while
       
   259  *  it's still playing.
       
   260  *
       
   261  * DO NOT EVER call SDL_LockAudio() from your callback function!
       
   262  */
       
   263 typedef void (*Mix_EffectDone_t)(int chan, void *udata);
       
   264 
       
   265 
       
   266 /* Register a special effect function. At mixing time, the channel data is
       
   267  *  copied into a buffer and passed through each registered effect function.
       
   268  *  After it passes through all the functions, it is mixed into the final
       
   269  *  output stream. The copy to buffer is performed once, then each effect
       
   270  *  function performs on the output of the previous effect. Understand that
       
   271  *  this extra copy to a buffer is not performed if there are no effects
       
   272  *  registered for a given chunk, which saves CPU cycles, and any given
       
   273  *  effect will be extra cycles, too, so it is crucial that your code run
       
   274  *  fast. Also note that the data that your function is given is in the
       
   275  *  format of the sound device, and not the format you gave to Mix_OpenAudio(),
       
   276  *  although they may in reality be the same. This is an unfortunate but
       
   277  *  necessary speed concern. Use Mix_QuerySpec() to determine if you can
       
   278  *  handle the data before you register your effect, and take appropriate
       
   279  *  actions.
       
   280  * You may also specify a callback (Mix_EffectDone_t) that is called when
       
   281  *  the channel finishes playing. This gives you a more fine-grained control
       
   282  *  than Mix_ChannelFinished(), in case you need to free effect-specific
       
   283  *  resources, etc. If you don't need this, you can specify NULL.
       
   284  * You may set the callbacks before or after calling Mix_PlayChannel().
       
   285  * Things like Mix_SetPanning() are just internal special effect functions,
       
   286  *  so if you are using that, you've already incurred the overhead of a copy
       
   287  *  to a separate buffer, and that these effects will be in the queue with
       
   288  *  any functions you've registered. The list of registered effects for a
       
   289  *  channel is reset when a chunk finishes playing, so you need to explicitly
       
   290  *  set them with each call to Mix_PlayChannel*().
       
   291  * You may also register a special effect function that is to be run after
       
   292  *  final mixing occurs. The rules for these callbacks are identical to those
       
   293  *  in Mix_RegisterEffect, but they are run after all the channels and the
       
   294  *  music have been mixed into a single stream, whereas channel-specific
       
   295  *  effects run on a given channel before any other mixing occurs. These
       
   296  *  global effect callbacks are call "posteffects". Posteffects only have
       
   297  *  their Mix_EffectDone_t function called when they are unregistered (since
       
   298  *  the main output stream is never "done" in the same sense as a channel).
       
   299  *  You must unregister them manually when you've had enough. Your callback
       
   300  *  will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
       
   301  *  processing is considered a posteffect.
       
   302  *
       
   303  * After all these effects have finished processing, the callback registered
       
   304  *  through Mix_SetPostMix() runs, and then the stream goes to the audio
       
   305  *  device.
       
   306  *
       
   307  * DO NOT EVER call SDL_LockAudio() from your callback function!
       
   308  *
       
   309  * returns zero if error (no such channel), nonzero if added.
       
   310  *  Error messages can be retrieved from Mix_GetError().
       
   311  */
       
   312 extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
       
   313                     Mix_EffectDone_t d, void *arg);
       
   314 
       
   315 
       
   316 /* You may not need to call this explicitly, unless you need to stop an
       
   317  *  effect from processing in the middle of a chunk's playback.
       
   318  * Posteffects are never implicitly unregistered as they are for channels,
       
   319  *  but they may be explicitly unregistered through this function by
       
   320  *  specifying MIX_CHANNEL_POST for a channel.
       
   321  * returns zero if error (no such channel or effect), nonzero if removed.
       
   322  *  Error messages can be retrieved from Mix_GetError().
       
   323  */
       
   324 extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
       
   325 
       
   326 
       
   327 /* You may not need to call this explicitly, unless you need to stop all
       
   328  *  effects from processing in the middle of a chunk's playback. Note that
       
   329  *  this will also shut off some internal effect processing, since
       
   330  *  Mix_SetPanning() and others may use this API under the hood. This is
       
   331  *  called internally when a channel completes playback.
       
   332  * Posteffects are never implicitly unregistered as they are for channels,
       
   333  *  but they may be explicitly unregistered through this function by
       
   334  *  specifying MIX_CHANNEL_POST for a channel.
       
   335  * returns zero if error (no such channel), nonzero if all effects removed.
       
   336  *  Error messages can be retrieved from Mix_GetError().
       
   337  */
       
   338 extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
       
   339 
       
   340 
       
   341 #define MIX_EFFECTSMAXSPEED  "MIX_EFFECTSMAXSPEED"
       
   342 
       
   343 /*
       
   344  * These are the internally-defined mixing effects. They use the same API that
       
   345  *  effects defined in the application use, but are provided here as a
       
   346  *  convenience. Some effects can reduce their quality or use more memory in
       
   347  *  the name of speed; to enable this, make sure the environment variable
       
   348  *  MIX_EFFECTSMAXSPEED (see above) is defined before you call
       
   349  *  Mix_OpenAudio().
       
   350  */
       
   351 
       
   352 
       
   353 /* Set the panning of a channel. The left and right channels are specified
       
   354  *  as integers between 0 and 255, quietest to loudest, respectively.
       
   355  *
       
   356  * Technically, this is just individual volume control for a sample with
       
   357  *  two (stereo) channels, so it can be used for more than just panning.
       
   358  *  If you want real panning, call it like this:
       
   359  *
       
   360  *   Mix_SetPanning(channel, left, 255 - left);
       
   361  *
       
   362  * ...which isn't so hard.
       
   363  *
       
   364  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
       
   365  *  the panning will be done to the final mixed stream before passing it on
       
   366  *  to the audio device.
       
   367  *
       
   368  * This uses the Mix_RegisterEffect() API internally, and returns without
       
   369  *  registering the effect function if the audio device is not configured
       
   370  *  for stereo output. Setting both (left) and (right) to 255 causes this
       
   371  *  effect to be unregistered, since that is the data's normal state.
       
   372  *
       
   373  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
       
   374  *  nonzero if panning effect enabled. Note that an audio device in mono
       
   375  *  mode is a no-op, but this call will return successful in that case.
       
   376  *  Error messages can be retrieved from Mix_GetError().
       
   377  */
       
   378 extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
       
   379 
       
   380 
       
   381 /* Set the position of a channel. (angle) is an integer from 0 to 360, that
       
   382  *  specifies the location of the sound in relation to the listener. (angle)
       
   383  *  will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
       
   384  *  Angle 0 is due north, and rotates clockwise as the value increases.
       
   385  *  For efficiency, the precision of this effect may be limited (angles 1
       
   386  *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
       
   387  *  (distance) is an integer between 0 and 255 that specifies the space
       
   388  *  between the sound and the listener. The larger the number, the further
       
   389  *  away the sound is. Using 255 does not guarantee that the channel will be
       
   390  *  culled from the mixing process or be completely silent. For efficiency,
       
   391  *  the precision of this effect may be limited (distance 0 through 5 might
       
   392  *  all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
       
   393  *  and (distance) to 0 unregisters this effect, since the data would be
       
   394  *  unchanged.
       
   395  *
       
   396  * If you need more precise positional audio, consider using OpenAL for
       
   397  *  spatialized effects instead of SDL_mixer. This is only meant to be a
       
   398  *  basic effect for simple "3D" games.
       
   399  *
       
   400  * If the audio device is configured for mono output, then you won't get
       
   401  *  any effectiveness from the angle; however, distance attenuation on the
       
   402  *  channel will still occur. While this effect will function with stereo
       
   403  *  voices, it makes more sense to use voices with only one channel of sound,
       
   404  *  so when they are mixed through this effect, the positioning will sound
       
   405  *  correct. You can convert them to mono through SDL before giving them to
       
   406  *  the mixer in the first place if you like.
       
   407  *
       
   408  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
       
   409  *  the positioning will be done to the final mixed stream before passing it
       
   410  *  on to the audio device.
       
   411  *
       
   412  * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
       
   413  *
       
   414  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
       
   415  *  nonzero if position effect is enabled.
       
   416  *  Error messages can be retrieved from Mix_GetError().
       
   417  */
       
   418 extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
       
   419 
       
   420 
       
   421 /* Set the "distance" of a channel. (distance) is an integer from 0 to 255
       
   422  *  that specifies the location of the sound in relation to the listener.
       
   423  *  Distance 0 is overlapping the listener, and 255 is as far away as possible
       
   424  *  A distance of 255 does not guarantee silence; in such a case, you might
       
   425  *  want to try changing the chunk's volume, or just cull the sample from the
       
   426  *  mixing process with Mix_HaltChannel().
       
   427  * For efficiency, the precision of this effect may be limited (distances 1
       
   428  *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
       
   429  *  (distance) is an integer between 0 and 255 that specifies the space
       
   430  *  between the sound and the listener. The larger the number, the further
       
   431  *  away the sound is.
       
   432  * Setting (distance) to 0 unregisters this effect, since the data would be
       
   433  *  unchanged.
       
   434  * If you need more precise positional audio, consider using OpenAL for
       
   435  *  spatialized effects instead of SDL_mixer. This is only meant to be a
       
   436  *  basic effect for simple "3D" games.
       
   437  *
       
   438  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
       
   439  *  the distance attenuation will be done to the final mixed stream before
       
   440  *  passing it on to the audio device.
       
   441  *
       
   442  * This uses the Mix_RegisterEffect() API internally.
       
   443  *
       
   444  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
       
   445  *  nonzero if position effect is enabled.
       
   446  *  Error messages can be retrieved from Mix_GetError().
       
   447  */
       
   448 extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
       
   449 
       
   450 
       
   451 /*
       
   452  * !!! FIXME : Haven't implemented, since the effect goes past the
       
   453  *              end of the sound buffer. Will have to think about this.
       
   454  *               --ryan.
       
   455  */
       
   456 #if 0
       
   457 /* Causes an echo effect to be mixed into a sound. (echo) is the amount
       
   458  *  of echo to mix. 0 is no echo, 255 is infinite (and probably not
       
   459  *  what you want).
       
   460  *
       
   461  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
       
   462  *  the reverbing will be done to the final mixed stream before passing it on
       
   463  *  to the audio device.
       
   464  *
       
   465  * This uses the Mix_RegisterEffect() API internally. If you specify an echo
       
   466  *  of zero, the effect is unregistered, as the data is already in that state.
       
   467  *
       
   468  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
       
   469  *  nonzero if reversing effect is enabled.
       
   470  *  Error messages can be retrieved from Mix_GetError().
       
   471  */
       
   472 extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
       
   473 #endif
       
   474 
       
   475 /* Causes a channel to reverse its stereo. This is handy if the user has his
       
   476  *  speakers hooked up backwards, or you would like to have a minor bit of
       
   477  *  psychedelia in your sound code.  :)  Calling this function with (flip)
       
   478  *  set to non-zero reverses the chunks's usual channels. If (flip) is zero,
       
   479  *  the effect is unregistered.
       
   480  *
       
   481  * This uses the Mix_RegisterEffect() API internally, and thus is probably
       
   482  *  more CPU intensive than having the user just plug in his speakers
       
   483  *  correctly. Mix_SetReverseStereo() returns without registering the effect
       
   484  *  function if the audio device is not configured for stereo output.
       
   485  *
       
   486  * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
       
   487  *  on the final mixed stream before sending it on to the audio device (a
       
   488  *  posteffect).
       
   489  *
       
   490  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
       
   491  *  nonzero if reversing effect is enabled. Note that an audio device in mono
       
   492  *  mode is a no-op, but this call will return successful in that case.
       
   493  *  Error messages can be retrieved from Mix_GetError().
       
   494  */
       
   495 extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
       
   496 
       
   497 /* end of effects API. --ryan. */
       
   498 
       
   499 
       
   500 /* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
       
   501    them dynamically to the next sample if requested with a -1 value below.
       
   502    Returns the number of reserved channels.
       
   503  */
       
   504 extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
       
   505 
       
   506 /* Channel grouping functions */
       
   507 
       
   508 /* Attach a tag to a channel. A tag can be assigned to several mixer
       
   509    channels, to form groups of channels.
       
   510    If 'tag' is -1, the tag is removed (actually -1 is the tag used to
       
   511    represent the group of all the channels).
       
   512    Returns true if everything was OK.
       
   513  */
       
   514 extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
       
   515 /* Assign several consecutive channels to a group */
       
   516 extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
       
   517 /* Finds the first available channel in a group of channels,
       
   518    returning -1 if none are available.
       
   519  */
       
   520 extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
       
   521 /* Returns the number of channels in a group. This is also a subtle
       
   522    way to get the total number of channels when 'tag' is -1
       
   523  */
       
   524 extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
       
   525 /* Finds the "oldest" sample playing in a group of channels */
       
   526 extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
       
   527 /* Finds the "most recent" (i.e. last) sample playing in a group of channels */
       
   528 extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
       
   529 
       
   530 /* Play an audio chunk on a specific channel.
       
   531    If the specified channel is -1, play on the first free channel.
       
   532    If 'loops' is greater than zero, loop the sound that many times.
       
   533    If 'loops' is -1, loop inifinitely (~65000 times).
       
   534    Returns which channel was used to play the sound.
       
   535 */
       
   536 #define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
       
   537 /* The same as above, but the sound is played at most 'ticks' milliseconds */
       
   538 extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
       
   539 extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
       
   540 
       
   541 /* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
       
   542 extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
       
   543 extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
       
   544 #define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
       
   545 extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
       
   546 
       
   547 /* Set the volume in the range of 0-128 of a specific channel or chunk.
       
   548    If the specified channel is -1, set volume for all channels.
       
   549    Returns the original volume.
       
   550    If the specified volume is -1, just return the current volume.
       
   551 */
       
   552 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
       
   553 extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
       
   554 extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
       
   555 
       
   556 /* Halt playing of a particular channel */
       
   557 extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
       
   558 extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
       
   559 extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
       
   560 
       
   561 /* Change the expiration delay for a particular channel.
       
   562    The sample will stop playing after the 'ticks' milliseconds have elapsed,
       
   563    or remove the expiration if 'ticks' is -1
       
   564 */
       
   565 extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
       
   566 
       
   567 /* Halt a channel, fading it out progressively till it's silent
       
   568    The ms parameter indicates the number of milliseconds the fading
       
   569    will take.
       
   570  */
       
   571 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
       
   572 extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
       
   573 extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
       
   574 
       
   575 /* Query the fading status of a channel */
       
   576 extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
       
   577 extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
       
   578 
       
   579 /* Pause/Resume a particular channel */
       
   580 extern DECLSPEC void SDLCALL Mix_Pause(int channel);
       
   581 extern DECLSPEC void SDLCALL Mix_Resume(int channel);
       
   582 extern DECLSPEC int SDLCALL Mix_Paused(int channel);
       
   583 
       
   584 /* Pause/Resume the music stream */
       
   585 extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
       
   586 extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
       
   587 extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
       
   588 extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
       
   589 
       
   590 /* Set the current position in the music stream.
       
   591    This returns 0 if successful, or -1 if it failed or isn't implemented.
       
   592    This function is only implemented for MOD music formats (set pattern
       
   593    order number) and for OGG, FLAC, MP3_MAD, and MODPLUG music (set
       
   594    position in seconds), at the moment.
       
   595 */
       
   596 extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
       
   597 
       
   598 /* Check the status of a specific channel.
       
   599    If the specified channel is -1, check all channels.
       
   600 */
       
   601 extern DECLSPEC int SDLCALL Mix_Playing(int channel);
       
   602 extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
       
   603 
       
   604 /* Stop music and set external music playback command */
       
   605 extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
       
   606 
       
   607 /* Synchro value is set by MikMod from modules while playing */
       
   608 extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
       
   609 extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
       
   610 
       
   611 /* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */
       
   612 extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths);
       
   613 extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void);
       
   614 extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (*function)(const char*, void*), void *data);
       
   615 
       
   616 /* Get the Mix_Chunk currently associated with a mixer channel
       
   617     Returns NULL if it's an invalid channel, or there's no chunk associated.
       
   618 */
       
   619 extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
       
   620 
       
   621 /* Close the mixer, halting all playing audio */
       
   622 extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
       
   623 
       
   624 /* We'll use SDL for reporting errors */
       
   625 #define Mix_SetError    SDL_SetError
       
   626 #define Mix_GetError    SDL_GetError
       
   627 
       
   628 /* Ends C function definitions when using C++ */
       
   629 #ifdef __cplusplus
       
   630 }
       
   631 #endif
       
   632 #include "close_code.h"
       
   633 
       
   634 #endif /* _SDL_MIXER_H */