misc/winutils/include/SDL_timer.h
changeset 13914 ef50e4f59b8f
parent 13913 f8b5708835de
child 13915 f64790b2a725
equal deleted inserted replaced
13913:f8b5708835de 13914:ef50e4f59b8f
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2012 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 
       
    23 #ifndef _SDL_timer_h
       
    24 #define _SDL_timer_h
       
    25 
       
    26 /** @file SDL_timer.h
       
    27  *  Header for the SDL time management routines
       
    28  */
       
    29 
       
    30 #include "SDL_stdinc.h"
       
    31 #include "SDL_error.h"
       
    32 
       
    33 #include "begin_code.h"
       
    34 /* Set up for C function definitions, even when using C++ */
       
    35 #ifdef __cplusplus
       
    36 extern "C" {
       
    37 #endif
       
    38 
       
    39 /** This is the OS scheduler timeslice, in milliseconds */
       
    40 #define SDL_TIMESLICE       10
       
    41 
       
    42 /** This is the maximum resolution of the SDL timer on all platforms */
       
    43 #define TIMER_RESOLUTION    10  /**< Experimentally determined */
       
    44 
       
    45 /**
       
    46  * Get the number of milliseconds since the SDL library initialization.
       
    47  * Note that this value wraps if the program runs for more than ~49 days.
       
    48  */
       
    49 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
       
    50 
       
    51 /** Wait a specified number of milliseconds before returning */
       
    52 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
       
    53 
       
    54 /** Function prototype for the timer callback function */
       
    55 typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
       
    56 
       
    57 /**
       
    58  * Set a callback to run after the specified number of milliseconds has
       
    59  * elapsed. The callback function is passed the current timer interval
       
    60  * and returns the next timer interval.  If the returned value is the
       
    61  * same as the one passed in, the periodic alarm continues, otherwise a
       
    62  * new alarm is scheduled.  If the callback returns 0, the periodic alarm
       
    63  * is cancelled.
       
    64  *
       
    65  * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
       
    66  *
       
    67  * The timer callback function may run in a different thread than your
       
    68  * main code, and so shouldn't call any functions from within itself.
       
    69  *
       
    70  * The maximum resolution of this timer is 10 ms, which means that if
       
    71  * you request a 16 ms timer, your callback will run approximately 20 ms
       
    72  * later on an unloaded system.  If you wanted to set a flag signaling
       
    73  * a frame update at 30 frames per second (every 33 ms), you might set a
       
    74  * timer for 30 ms:
       
    75  *   @code SDL_SetTimer((33/10)*10, flag_update); @endcode
       
    76  *
       
    77  * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
       
    78  *
       
    79  * Under UNIX, you should not use raise or use SIGALRM and this function
       
    80  * in the same program, as it is implemented using setitimer().  You also
       
    81  * should not use this function in multi-threaded applications as signals
       
    82  * to multi-threaded apps have undefined behavior in some implementations.
       
    83  *
       
    84  * This function returns 0 if successful, or -1 if there was an error.
       
    85  */
       
    86 extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
       
    87 
       
    88 /** @name New timer API
       
    89  * New timer API, supports multiple timers
       
    90  * Written by Stephane Peter <megastep@lokigames.com>
       
    91  */
       
    92 /*@{*/
       
    93 
       
    94 /**
       
    95  * Function prototype for the new timer callback function.
       
    96  * The callback function is passed the current timer interval and returns
       
    97  * the next timer interval.  If the returned value is the same as the one
       
    98  * passed in, the periodic alarm continues, otherwise a new alarm is
       
    99  * scheduled.  If the callback returns 0, the periodic alarm is cancelled.
       
   100  */
       
   101 typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
       
   102 
       
   103 /** Definition of the timer ID type */
       
   104 typedef struct _SDL_TimerID *SDL_TimerID;
       
   105 
       
   106 /** Add a new timer to the pool of timers already running.
       
   107  *  Returns a timer ID, or NULL when an error occurs.
       
   108  */
       
   109 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
       
   110 
       
   111 /**
       
   112  * Remove one of the multiple timers knowing its ID.
       
   113  * Returns a boolean value indicating success.
       
   114  */
       
   115 extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
       
   116 
       
   117 /*@}*/
       
   118 
       
   119 /* Ends C function definitions when using C++ */
       
   120 #ifdef __cplusplus
       
   121 }
       
   122 #endif
       
   123 #include "close_code.h"
       
   124 
       
   125 #endif /* _SDL_timer_h */