share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua
changeset 12580 ef71e032254f
parent 12575 0c5ce463949b
child 12586 7510fe66bfbb
equal deleted inserted replaced
12579:0411e04cf12a 12580:ef71e032254f
   116 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
   116 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
   117 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
   117 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
   118 	HogTurnLeft(hero.gear, true)
   118 	HogTurnLeft(hero.gear, true)
   119 	-- Captain Lime
   119 	-- Captain Lime
   120 	AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "congo-brazzaville")
   120 	AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "congo-brazzaville")
   121 	green1.bot = AddHog(green1.name, 1, 200, "war_desertofficer")
   121 	green1.gear = AddHog(green1.name, 0, 200, "war_desertofficer")
   122 	AnimSetGearPosition(green1.bot, green1.x, green1.y)
   122 	AnimSetGearPosition(green1.gear, green1.x, green1.y)
   123 	green1.human =  AddHog(green1.name, 0, 200, "war_desertofficer")
       
   124 	AnimSetGearPosition(green1.human, green1.x, green1.y)
       
   125 	green1.gear = green1.human
       
   126 	-- Green Bananas
   123 	-- Green Bananas
   127 	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "congo-brazzaville")
   124 	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "congo-brazzaville")
   128 	green2.gear = AddHog(green2.name, 0, 100, "war_britmedic")
   125 	green2.gear = AddHog(green2.name, 0, 100, "war_britmedic")
   129 	AnimSetGearPosition(green2.gear, green2.x, green2.y)
   126 	AnimSetGearPosition(green2.gear, green2.x, green2.y)
   130 	HogTurnLeft(green2.gear, true)
   127 	HogTurnLeft(green2.gear, true)
   186 	AddAmmo(yellow1.gear, amDynamite, 1)
   183 	AddAmmo(yellow1.gear, amDynamite, 1)
   187 	AddAmmo(yellow1.gear, amSwitch, 100)
   184 	AddAmmo(yellow1.gear, amSwitch, 100)
   188 	for i=3,7 do
   185 	for i=3,7 do
   189 		HideHog(yellowArmy[i].gear)
   186 		HideHog(yellowArmy[i].gear)
   190 	end
   187 	end
   191 	HideHog(green1.bot)
       
   192 
   188 
   193 	-- crates
   189 	-- crates
   194 	SpawnHealthCrate(health1X, health1Y)
   190 	SpawnHealthCrate(health1X, health1Y)
   195 	SpawnAmmoCrate(crateWMX, crateWMY, amWatermelon)
   191 	SpawnAmmoCrate(crateWMX, crateWMY, amWatermelon)
   196 
   192 
   435 	AddAmmo(hero.gear, amBazooka, 3)
   431 	AddAmmo(hero.gear, amBazooka, 3)
   436 	AddAmmo(hero.gear, amParachute, 1)
   432 	AddAmmo(hero.gear, amParachute, 1)
   437 	AddAmmo(hero.gear, amGrenade, 6)
   433 	AddAmmo(hero.gear, amGrenade, 6)
   438 	AddAmmo(hero.gear, amDEagle, 4)
   434 	AddAmmo(hero.gear, amDEagle, 4)
   439 	AddAmmo(hero.gear, amSkip, 100)
   435 	AddAmmo(hero.gear, amSkip, 100)
   440 	RestoreHog(green1.bot)
   436 	SetHogLevel(green1.gear, 1)
   441 	DeleteGear(green1.human)
       
   442 	green1.gear = green1.bot
       
   443 	startBattleCalled = true
   437 	startBattleCalled = true
   444 	EndTurn(true)
   438 	EndTurn(true)
   445 end
   439 end
   446 
   440 
   447 function gameLost()
   441 function gameLost()