116 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
116 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
117 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
117 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
118 HogTurnLeft(hero.gear, true) |
118 HogTurnLeft(hero.gear, true) |
119 -- Captain Lime |
119 -- Captain Lime |
120 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "congo-brazzaville") |
120 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "congo-brazzaville") |
121 green1.bot = AddHog(green1.name, 1, 200, "war_desertofficer") |
121 green1.gear = AddHog(green1.name, 0, 200, "war_desertofficer") |
122 AnimSetGearPosition(green1.bot, green1.x, green1.y) |
122 AnimSetGearPosition(green1.gear, green1.x, green1.y) |
123 green1.human = AddHog(green1.name, 0, 200, "war_desertofficer") |
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124 AnimSetGearPosition(green1.human, green1.x, green1.y) |
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125 green1.gear = green1.human |
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126 -- Green Bananas |
123 -- Green Bananas |
127 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "congo-brazzaville") |
124 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "congo-brazzaville") |
128 green2.gear = AddHog(green2.name, 0, 100, "war_britmedic") |
125 green2.gear = AddHog(green2.name, 0, 100, "war_britmedic") |
129 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
126 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
130 HogTurnLeft(green2.gear, true) |
127 HogTurnLeft(green2.gear, true) |
186 AddAmmo(yellow1.gear, amDynamite, 1) |
183 AddAmmo(yellow1.gear, amDynamite, 1) |
187 AddAmmo(yellow1.gear, amSwitch, 100) |
184 AddAmmo(yellow1.gear, amSwitch, 100) |
188 for i=3,7 do |
185 for i=3,7 do |
189 HideHog(yellowArmy[i].gear) |
186 HideHog(yellowArmy[i].gear) |
190 end |
187 end |
191 HideHog(green1.bot) |
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192 |
188 |
193 -- crates |
189 -- crates |
194 SpawnHealthCrate(health1X, health1Y) |
190 SpawnHealthCrate(health1X, health1Y) |
195 SpawnAmmoCrate(crateWMX, crateWMY, amWatermelon) |
191 SpawnAmmoCrate(crateWMX, crateWMY, amWatermelon) |
196 |
192 |
435 AddAmmo(hero.gear, amBazooka, 3) |
431 AddAmmo(hero.gear, amBazooka, 3) |
436 AddAmmo(hero.gear, amParachute, 1) |
432 AddAmmo(hero.gear, amParachute, 1) |
437 AddAmmo(hero.gear, amGrenade, 6) |
433 AddAmmo(hero.gear, amGrenade, 6) |
438 AddAmmo(hero.gear, amDEagle, 4) |
434 AddAmmo(hero.gear, amDEagle, 4) |
439 AddAmmo(hero.gear, amSkip, 100) |
435 AddAmmo(hero.gear, amSkip, 100) |
440 RestoreHog(green1.bot) |
436 SetHogLevel(green1.gear, 1) |
441 DeleteGear(green1.human) |
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442 green1.gear = green1.bot |
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443 startBattleCalled = true |
437 startBattleCalled = true |
444 EndTurn(true) |
438 EndTurn(true) |
445 end |
439 end |
446 |
440 |
447 function gameLost() |
441 function gameLost() |