hedgewars/uGearsRender.pas
changeset 4913 f0d48df35f86
parent 4883 7cddc9201a1d
child 4976 088d40d8aba2
equal deleted inserted replaced
4912:862b134284b2 4913:f0d48df35f86
   549                 amBallgun: DrawRotated(sprHandBallgun, hx, hy, sign, aangle);
   549                 amBallgun: DrawRotated(sprHandBallgun, hx, hy, sign, aangle);
   550                 amDrill: DrawRotated(sprHandDrill, hx, hy, sign, aangle);
   550                 amDrill: DrawRotated(sprHandDrill, hx, hy, sign, aangle);
   551                 amRope: DrawRotated(sprHandRope, hx, hy, sign, aangle);
   551                 amRope: DrawRotated(sprHandRope, hx, hy, sign, aangle);
   552                 amShotgun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle);
   552                 amShotgun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle);
   553                 amDEagle: DrawRotated(sprHandDEagle, hx, hy, sign, aangle);
   553                 amDEagle: DrawRotated(sprHandDEagle, hx, hy, sign, aangle);
   554                 amSineGun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle);
   554                 amSineGun: DrawRotatedF(sprHandSinegun, hx, hy, 73+(sign * (RealTicks div 73)) mod 8, sign, aangle);
   555                 amPortalGun: if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
   555                 amPortalGun: if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
   556                                 DrawRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
   556                                 DrawRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
   557                         else
   557                         else
   558                                 DrawRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
   558                                 DrawRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
   559                 amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
   559                 amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);