549 amBallgun: DrawRotated(sprHandBallgun, hx, hy, sign, aangle); |
549 amBallgun: DrawRotated(sprHandBallgun, hx, hy, sign, aangle); |
550 amDrill: DrawRotated(sprHandDrill, hx, hy, sign, aangle); |
550 amDrill: DrawRotated(sprHandDrill, hx, hy, sign, aangle); |
551 amRope: DrawRotated(sprHandRope, hx, hy, sign, aangle); |
551 amRope: DrawRotated(sprHandRope, hx, hy, sign, aangle); |
552 amShotgun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle); |
552 amShotgun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle); |
553 amDEagle: DrawRotated(sprHandDEagle, hx, hy, sign, aangle); |
553 amDEagle: DrawRotated(sprHandDEagle, hx, hy, sign, aangle); |
554 amSineGun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle); |
554 amSineGun: DrawRotatedF(sprHandSinegun, hx, hy, 73+(sign * (RealTicks div 73)) mod 8, sign, aangle); |
555 amPortalGun: if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer? |
555 amPortalGun: if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer? |
556 DrawRotatedF(sprPortalGun, hx, hy, 0, sign, aangle) |
556 DrawRotatedF(sprPortalGun, hx, hy, 0, sign, aangle) |
557 else |
557 else |
558 DrawRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle); |
558 DrawRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle); |
559 amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle); |
559 amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle); |