equal
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inserted
replaced
87 [setup startThread:@"engineProtocol"]; |
87 [setup startThread:@"engineProtocol"]; |
88 const char **gameArgs = [setup getSettings]; |
88 const char **gameArgs = [setup getSettings]; |
89 [setup release]; |
89 [setup release]; |
90 |
90 |
91 // since the sdlwindow is not yet created, we add the overlayController with a delay |
91 // since the sdlwindow is not yet created, we add the overlayController with a delay |
92 [self performSelector:@selector(displayOverlayLater) withObject:nil afterDelay:0.3]; |
92 [self performSelector:@selector(displayOverlayLater) withObject:nil afterDelay:0.1]; |
93 |
93 |
94 // this is the pascal fuction that starts the game (wrapped around isInGame) |
94 // this is the pascal fuction that starts the game (wrapped around isInGame) |
95 isInGame = YES; |
95 isInGame = YES; |
96 Game(gameArgs); |
96 Game(gameArgs); |
97 isInGame = NO; |
97 isInGame = NO; |