ChangeLog.txt
changeset 10613 f2597a21f562
parent 10554 48e9b1099ff4
child 10631 3d164350cc48
equal deleted inserted replaced
10611:58cad46782ff 10613:f2597a21f562
    38       GetGameFlag(gameflag) -- returns true/false
    38       GetGameFlag(gameflag) -- returns true/false
    39       PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list
    39       PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list
    40       SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline
    40       SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline
    41       SetNextWeapon() -- make current hedgehog switch to next weapon. e.g. use in trainings to preselect weapon
    41       SetNextWeapon() -- make current hedgehog switch to next weapon. e.g. use in trainings to preselect weapon
    42       SetWeapon(ammoType) -- decide which weapon the current hedgehog should equip
    42       SetWeapon(ammoType) -- decide which weapon the current hedgehog should equip
       
    43  + Map Drawing:
       
    44       -- to be used in onGameInit() -- first set MapGen to mgDrawn and then use the commands below
       
    45       AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means start of a new line) and erase (if line should erase, not draw)
       
    46       FlushPoints() -- makes sure that all the points/lines specified using the command above are actually applied to the map
    43  + New global enumerations:
    47  + New global enumerations:
    44       Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn
    48       Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn
    45       TSprite values
    49       TSprite values
    46       LandFlags: lfIndestructible, lfIce, lfBouncy
    50       LandFlags: lfIndestructible, lfIce, lfBouncy
    47  + Changed functions:
    51  + Changed functions: