hedgewars/uLandGraphics.pas
branchsdl2transition
changeset 9798 f2b18754742f
parent 9682 aa2431ed87b2
parent 9768 08799c901a42
child 11362 ed5a6478e710
equal deleted inserted replaced
9711:7d0329f37181 9798:f2b18754742f
    45 function  LandBackPixel(x, y: LongInt): LongWord;
    45 function  LandBackPixel(x, y: LongInt): LongWord;
    46 procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
    46 procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
    47 procedure DrawThickLine(X1, Y1, X2, Y2, radius: LongInt; color: Longword);
    47 procedure DrawThickLine(X1, Y1, X2, Y2, radius: LongInt; color: Longword);
    48 procedure DumpLandToLog(x, y, r: LongInt);
    48 procedure DumpLandToLog(x, y, r: LongInt);
    49 procedure DrawIceBreak(x, y, iceRadius, iceHeight: Longint);
    49 procedure DrawIceBreak(x, y, iceRadius, iceHeight: Longint);
    50 function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; indestructible: boolean): boolean;
    50 function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean): boolean; inline;
       
    51 function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean; LandFlags: Word): boolean;
    51 
    52 
    52 implementation
    53 implementation
    53 uses SDLh, uLandTexture, uVariables, uUtils, uDebug;
    54 uses SDLh, uLandTexture, uVariables, uUtils, uDebug;
    54 
    55 
    55 
    56 
   583 ddy:= Min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty;
   584 ddy:= Min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty;
   584 
   585 
   585 UpdateLandTexture(tx, ddx, ty, ddy, false)
   586 UpdateLandTexture(tx, ddx, ty, ddy, false)
   586 end;
   587 end;
   587 
   588 
   588 function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; indestructible: boolean): boolean;
   589 function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean): boolean; inline;
       
   590 begin
       
   591 TryPlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, indestructible, 0);
       
   592 end;
       
   593 
       
   594 function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean; LandFlags: Word): boolean;
   589 var X, Y, bpp, h, w, row, col, gx, gy, numFramesFirstCol: LongInt;
   595 var X, Y, bpp, h, w, row, col, gx, gy, numFramesFirstCol: LongInt;
   590     p: PByteArray;
   596     p: PByteArray;
   591     Image: PSDL_Surface;
   597     Image: PSDL_Surface;
   592 begin
   598 begin
   593 TryPlaceOnLand:= false;
   599 TryPlaceOnLand:= false;
   648                      begin
   654                      begin
   649                      gX:= (cpX + x) div 2;
   655                      gX:= (cpX + x) div 2;
   650                      gY:= (cpY + y) div 2;
   656                      gY:= (cpY + y) div 2;
   651                     end;
   657                     end;
   652                 if indestructible then
   658                 if indestructible then
   653                     Land[cpY + y, cpX + x]:= lfIndestructible
   659                     Land[cpY + y, cpX + x]:= lfIndestructible or LandFlags
   654                 else if (LandPixels[gY, gX] and AMask) shr AShift = 255 then  // This test assumes lfBasic and lfObject differ only graphically
   660                 else if (LandPixels[gY, gX] and AMask) shr AShift = 255 then  // This test assumes lfBasic and lfObject differ only graphically
   655                     Land[cpY + y, cpX + x]:= lfBasic
   661                     Land[cpY + y, cpX + x]:= lfBasic or LandFlags
   656                 else
   662                 else
   657                     Land[cpY + y, cpX + x]:= lfObject;
   663                     Land[cpY + y, cpX + x]:= lfObject or LandFlags;
   658                 // For testing only. Intent is to flag this on objects with masks, or use it for an ice ray gun
   664                 LandPixels[gY, gX]:= PLongword(@(p^[x * 4]))^
   659                 if (Theme = 'Snow') or (Theme = 'Christmas') then
       
   660                     Land[cpY + y, cpX + x]:= Land[cpY + y, cpX + x] or lfIce;
       
   661                     LandPixels[gY, gX]:= PLongword(@(p^[x * 4]))^
       
   662                 end;
   665                 end;
   663         p:= @(p^[Image^.pitch]);
   666         p:= @(p^[Image^.pitch]);
   664         end;
   667         end;
   665     end;
   668     end;
   666 if SDL_MustLock(Image) then
   669 if SDL_MustLock(Image) then