hedgewars/uGearsHandlersMess.pas
branchtransitional_engine
changeset 15901 f39f0f614dbf
parent 15900 128ace913837
child 15975 2146cb7be36f
equal deleted inserted replaced
15900:128ace913837 15901:f39f0f614dbf
   958                             end;
   958                             end;
   959                         if LandGet(yy + py, xx + px) <= lfAllObjMask then
   959                         if LandGet(yy + py, xx + px) <= lfAllObjMask then
   960                             if gun then
   960                             if gun then
   961                                 begin
   961                                 begin
   962                                 LandDirty[yy div 32, xx div 32]:= 1;
   962                                 LandDirty[yy div 32, xx div 32]:= 1;
   963                                 if LandPixels[ry, rx] = 0 then
   963                                 if LandPixelGet(ry, rx) = 0 then
   964                                     LandSet(ly, lx, lfDamaged or lfObject)
   964                                     LandSet(ly, lx, lfDamaged or lfObject)
   965                                 else LandSet(ly, lx, lfDamaged or lfBasic)
   965                                 else LandSet(ly, lx, lfDamaged or lfBasic)
   966                                 end
   966                                 end
   967                             else LandSet(ly, lx, lf);
   967                             else LandSet(ly, lx, lf);
   968                         if gun then
   968                         if gun then
   969                              LandPixels[ry, rx]:= (Gear^.Tint shr 24         shl RShift) or
   969                              LandPixelSet(ry, rx, (Gear^.Tint shr 24         shl RShift) or
   970                                                   (Gear^.Tint shr 16 and $FF shl GShift) or
   970                                                   (Gear^.Tint shr 16 and $FF shl GShift) or
   971                                                   (Gear^.Tint shr  8 and $FF shl BShift) or
   971                                                   (Gear^.Tint shr  8 and $FF shl BShift) or
   972                                                   (p^[px] and AMask)
   972                                                   (p^[px] and AMask))
   973                         else LandPixels[ry, rx]:= addBgColor(LandPixels[ry, rx], p^[px]);
   973                         else LandPixelSet(ry, rx, addBgColor(LandPixelGet(ry, rx), p^[px]));
   974                         end
   974                         end
   975                     else allpx:= false
   975                     else allpx:= false
   976                     end;
   976                     end;
   977                 p:= PLongWordArray(@(p^[s^.pitch shr 2]))
   977                 p:= PLongWordArray(@(p^[s^.pitch shr 2]))
   978                 end;
   978                 end;