hedgewars/HHHandlers.inc
changeset 4578 f3cf226fad16
parent 4372 3836973380b9
child 4623 fa24dac6c473
equal deleted inserted replaced
4576:d85062310790 4578:f3cf226fad16
   205                       amGrenade: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtBomb,         0, newDx, newDy, CurWeapon^.Timer);
   205                       amGrenade: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtBomb,         0, newDx, newDy, CurWeapon^.Timer);
   206                       amMolotov: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov,      0, newDx, newDy, 0);
   206                       amMolotov: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov,      0, newDx, newDy, 0);
   207                   amClusterBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
   207                   amClusterBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
   208                       amGasBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
   208                       amGasBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
   209                       amBazooka: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
   209                       amBazooka: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
       
   210                      amSnowball: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball,     0, newDx, newDy, 0);
   210                           amBee: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
   211                           amBee: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
   211                       amShotgun: begin
   212                       amShotgun: begin
   212                                  PlaySound(sndShotgunReload);
   213                                  PlaySound(sndShotgunReload);
   213                                  CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
   214                                  CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
   214                                  end;
   215                                  end;