equal
deleted
inserted
replaced
64 void initHealthChanged(int health); |
64 void initHealthChanged(int health); |
65 void turnTimeChanged(int time); |
65 void turnTimeChanged(int time); |
66 void fortsModeChanged(bool value); |
66 void fortsModeChanged(bool value); |
67 void teamsDivideChanged(bool value); |
67 void teamsDivideChanged(bool value); |
68 void solidChanged(bool value); |
68 void solidChanged(bool value); |
69 void newWeaponsName(const QString& weapon); |
69 void newWeaponScheme(const QString & name, const QString & ammo); |
|
70 |
|
71 private slots: |
|
72 void ammoChanged(int index); |
70 |
73 |
71 private: |
74 private: |
72 QCheckBox * CB_mode_Forts; |
75 QCheckBox * CB_mode_Forts; |
73 QCheckBox * CB_teamsDivide; |
76 QCheckBox * CB_teamsDivide; |
74 QCheckBox * CB_solid; |
77 QCheckBox * CB_solid; |