equal
deleted
inserted
replaced
6432 PlaySound(sndDuckDie); |
6432 PlaySound(sndDuckDie); |
6433 DeleteGear(Gear); |
6433 DeleteGear(Gear); |
6434 exit; |
6434 exit; |
6435 end; |
6435 end; |
6436 |
6436 |
|
6437 // Update timer stuff |
|
6438 if Gear^.Timer < 6000 then |
|
6439 Gear^.RenderTimer:= true |
|
6440 else |
|
6441 Gear^.RenderTimer:= false; |
|
6442 |
6437 dec(Gear^.Timer); |
6443 dec(Gear^.Timer); |
6438 end; |
6444 end; |
6439 |
6445 |
6440 (* |
6446 (* |
6441 This didn't end up getting used, but, who knows, might be reasonable for javellin or something |
6447 This didn't end up getting used, but, who knows, might be reasonable for javellin or something |