share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/epil.lua
changeset 14486 f8c2b995c009
parent 14485 f37910a73c19
child 14487 d72fb761aa59
equal deleted inserted replaced
14485:f37910a73c19 14486:f8c2b995c009
   309   m8Scene = tonumber(GetCampaignVar("M8Scene")) or princessScene
   309   m8Scene = tonumber(GetCampaignVar("M8Scene")) or princessScene
   310   -- princessScene is for fallback if campaign var was not found
   310   -- princessScene is for fallback if campaign var was not found
   311 end
   311 end
   312 
   312 
   313 function AddHogs()
   313 function AddHogs()
   314   AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy")
   314   local nativesTeamName = AddMissionTeam(-2)
   315   for i = 1, 5 do
   315   for i = 1, 5 do
   316     natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
   316     natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
   317   end
   317   end
   318 
   318 
   319 	AddTeam(loc("More Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy")
   319   local grave, voice, flag = GetHogGrave(natives[1]), GetHogVoicepack(natives[1]), GetHogFlag(natives[1])
       
   320   AddTeam(string.format(loc("%s (contd.)"), nativesTeamName), -2, grave, "Island", voice, flag)
   320   for i = 6, 10 do
   321   for i = 6, 10 do
   321     natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
   322     natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
   322   end
   323   end
   323 
   324 
   324 	AddTeam(loc("Cannibals"), -2, "skull", "Island", "HillBilly", "cm_birdy")
   325 	AddTeam(loc("Cannibals"), -2, "skull", "Island", "HillBilly", "cm_birdy")
   325   for i = 1, 5 do
   326   for i = 1, 5 do
   326     cannibals[i] = AddHog(cannibalNames[i], 0, 100, cannibalHats[i])
   327     cannibals[i] = AddHog(cannibalNames[i], 0, 100, cannibalHats[i])
   327   end
   328   end
   328 
   329 
   329   if m8Scene == denseScene or m8Scene == waterScene then
   330   if m8Scene == denseScene or m8Scene == waterScene then
   330     AddTeam(loc("Traitors"), -2, "Bone", "Island", "HillBilly", "cm_bloodyblade")
   331     AddTeam(loc("Traitors"), -2, grave, "Island", voice, "cm_bloodyblade")
   331     if m8Scene == denseScene then
   332     if m8Scene == denseScene then
   332       DeleteGear(natives[2])
   333       DeleteGear(natives[2])
   333       natives[2] = AddHog(nativeNames[2], 0, 100, nativeHats[2])
   334       natives[2] = AddHog(nativeNames[2], 0, 100, nativeHats[2])
   334     else
   335     else
   335       DeleteGear(natives[3])
   336       DeleteGear(natives[3])