equal
deleted
inserted
replaced
234 end |
234 end |
235 end |
235 end |
236 |
236 |
237 function onNewTurn() |
237 function onNewTurn() |
238 -- rounds start if hero got his weapons or got near the enemies |
238 -- rounds start if hero got his weapons or got near the enemies |
239 WriteLnToConsole(GetX(professor.gear)) |
|
240 if not weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear then |
239 if not weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear then |
241 TurnTimeLeft = 0 |
240 TurnTimeLeft = 0 |
242 elseif weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear then |
241 elseif weaponsAcquired and not battleZoneReached and CurrentHedgehog ~= hero.gear then |
243 battleZoneReached = true |
242 battleZoneReached = true |
244 AddAnim(dialog04) |
243 AddAnim(dialog04) |