32 MinesTime = 3000 |
34 MinesTime = 3000 |
33 Explosives = 0 |
35 Explosives = 0 |
34 Delay = 10 |
36 Delay = 10 |
35 Map = "Islands" |
37 Map = "Islands" |
36 Theme = "City" |
38 Theme = "City" |
|
39 SuddenDeathTurns = 1 |
37 |
40 |
38 AddTeam(loc("Nameless Heroes"), 14483456, "Simple", "Island", "Default") |
41 AddTeam(loc("Nameless Heroes"), 14483456, "Simple", "Island", "Default") |
39 player = AddHog(loc("The Nameless One"), 0, 1, "NoHat") |
42 player = AddHog(loc("The Nameless One"), 0, 1, "NoHat") |
40 |
43 |
41 AddTeam(loc("Hapless Hogs"), 1175851, "Simple", "Island", "Default") |
44 AddTeam(loc("Hapless Hogs"), 1175851, "Simple", "Island", "Default") |
42 hh[0] = AddHog(loc("Sinky"), 1, 100, "lemon") |
45 hh[0] = AddHog(loc("Sinky"), 1, 100, "fr_lemon") |
43 hh[1] = AddHog(loc("Drowner"), 1, 100, "orange") |
46 hh[1] = AddHog(loc("Drowner"), 1, 100, "fr_orange") |
44 hh[2] = AddHog(loc("Heavy"), 1, 100, "Teapot") |
47 hh[2] = AddHog(loc("Heavy"), 1, 100, "dish_Teapot") |
45 hh[3] = AddHog(loc("Clumsy"), 1, 100, "SauceBoatSilver") |
48 hh[3] = AddHog(loc("Clumsy"), 1, 100, "dish_SauceBoatSilver") |
46 hh[4] = AddHog(loc("Silly"), 1, 100, "Ladle") |
49 hh[4] = AddHog(loc("Silly"), 1, 100, "dish_Ladle") |
47 hh[5] = AddHog(loc("Careless"), 1, 100, "StrawHatEyes") |
50 hh[5] = AddHog(loc("Careless"), 1, 100, "StrawHatEyes") |
48 hh[6] = AddHog(loc("Sponge"), 1, 100, "Chunli") |
51 hh[6] = AddHog(loc("Sponge"), 1, 100, "sf_chunli") |
49 hh[7] = AddHog(loc("Deadweight"), 1, 100, "Teacup") |
52 hh[7] = AddHog(loc("Deadweight"), 1, 100, "dish_Teacup") |
50 |
53 |
51 SetGearPosition(player, 3992, 733) |
54 SetGearPosition(player, 3992, 733) |
52 SetGearPosition(hh[0], 938, 1369) |
55 SetGearPosition(hh[0], 938, 1369) |
53 SetGearPosition(hh[1], 1301, 1439) |
56 SetGearPosition(hh[1], 1301, 1439) |
54 SetGearPosition(hh[2], 2093, 447) |
57 SetGearPosition(hh[2], 2093, 447) |
81 function onGameTick() |
84 function onGameTick() |
82 |
85 |
83 -- intro sequence |
86 -- intro sequence |
84 if introStage < 100 then |
87 if introStage < 100 then |
85 |
88 |
86 AddCaption(loc("Press [Precise] to skip intro")) |
89 frig = frig + 1 |
87 |
90 if frig == 50 then |
|
91 frig = 0 |
|
92 AddCaption(loc("Press [Precise] to skip intro")) |
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93 if watGear ~= nil then |
|
94 FollowGear(watGear) |
|
95 end |
|
96 end |
|
97 |
|
98 |
|
99 --AddCaption(loc("Press [Precise] to skip intro")) |
88 genCounter = genCounter + 1 |
100 genCounter = genCounter + 1 |
89 |
101 |
90 if introStage == 0 then |
102 if introStage == 0 then |
91 |
103 |
92 FollowGear(hh[0]) |
104 |
93 |
105 --FollowGear(hh[0]) |
94 if genCounter == 2000 then |
106 |
|
107 if genCounter == 2000 then |
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108 watGear = hh[0] |
95 HogSay(hh[0], loc("This rain is really something..."), SAY_SAY,2) |
109 HogSay(hh[0], loc("This rain is really something..."), SAY_SAY,2) |
96 elseif genCounter == 5000 then |
110 elseif genCounter == 5000 then |
97 introStage = 1 |
111 introStage = 1 |
98 genCounter = 0 |
112 genCounter = 0 |
99 end |
113 end |
100 |
114 |
101 elseif introStage == 1 then |
115 elseif introStage == 1 then |
102 |
116 |
103 FollowGear(hh[1]) |
117 --FollowGear(hh[1]) |
104 |
118 |
105 if genCounter == 2000 then |
119 if genCounter == 2000 then |
|
120 watGear = hh[1] |
106 HogSay(hh[1], loc("Heh, it's not that bad."), SAY_SAY,2) |
121 HogSay(hh[1], loc("Heh, it's not that bad."), SAY_SAY,2) |
107 elseif genCounter == 5000 then |
122 elseif genCounter == 5000 then |
108 introStage = 2 |
123 introStage = 2 |
109 genCounter = 0 |
124 genCounter = 0 |
110 end |
125 end |
111 |
126 |
112 elseif introStage == 2 then |
127 elseif introStage == 2 then |
113 |
128 |
114 FollowGear(hh[0]) |
129 --FollowGear(hh[0]) |
115 |
130 |
116 if genCounter == 2000 then |
131 if genCounter == 2000 then |
|
132 watGear = hh[0] |
117 HogSay(hh[0], loc("You'd almost swear the water was rising!"), SAY_SHOUT,2) |
133 HogSay(hh[0], loc("You'd almost swear the water was rising!"), SAY_SHOUT,2) |
118 elseif genCounter == 6000 then |
134 elseif genCounter == 6000 then |
119 introStage = 3 |
135 introStage = 3 |
120 genCounter = 0 |
136 genCounter = 0 |
121 end |
137 end |
122 |
138 |
123 elseif introStage == 3 then |
139 elseif introStage == 3 then |
124 |
140 |
125 FollowGear(hh[1]) |
141 --FollowGear(hh[1]) |
126 |
142 |
127 if genCounter == 2000 then |
143 if genCounter == 2000 then |
|
144 watGear = hh[1] |
128 HogSay(hh[1], loc("Haha, now THAT would be something!"), SAY_SAY,2) |
145 HogSay(hh[1], loc("Haha, now THAT would be something!"), SAY_SAY,2) |
129 elseif genCounter == 6000 then |
146 elseif genCounter == 6000 then |
130 introStage = 4 |
147 introStage = 4 |
131 genCounter = 0 |
148 genCounter = 0 |
132 end |
149 end |
133 |
150 |
134 elseif introStage == 4 then |
151 elseif introStage == 4 then |
135 |
152 |
136 FollowGear(hh[0]) |
153 --FollowGear(hh[0]) |
137 |
154 |
138 if genCounter == 2000 then |
155 if genCounter == 2000 then |
|
156 watGear = hh[0] |
139 HogSay(hh[0], loc("Hahahaha!"), SAY_SHOUT,2) |
157 HogSay(hh[0], loc("Hahahaha!"), SAY_SHOUT,2) |
140 HogSay(hh[1], loc("Hahahaha!"), SAY_SHOUT,2) |
158 HogSay(hh[1], loc("Hahahaha!"), SAY_SHOUT,2) |
141 elseif genCounter == 3000 then |
159 elseif genCounter == 3000 then |
142 introStage = 5 |
160 introStage = 5 |
143 genCounter = 0 |
161 genCounter = 0 |
144 end |
162 end |
145 |
163 |
146 elseif introStage == 5 then |
164 elseif introStage == 5 then |
147 |
165 |
148 FollowGear(hh[1]) |
166 --FollowGear(hh[1]) |
149 |
167 |
150 if genCounter == 2000 then |
168 if genCounter == 2000 then |
|
169 watGear = hh[1] |
151 HogSay(hh[0], loc("..."), SAY_THINK,2) |
170 HogSay(hh[0], loc("..."), SAY_THINK,2) |
152 HogSay(hh[1], loc("..."), SAY_THINK,2) |
171 HogSay(hh[1], loc("..."), SAY_THINK,2) |
153 elseif genCounter == 5000 then |
172 elseif genCounter == 5000 then |
154 introStage = 6 |
173 introStage = 6 |
155 genCounter = 0 |
174 genCounter = 0 |
156 end |
175 end |
157 |
176 |
158 elseif introStage == 6 then |
177 elseif introStage == 6 then |
159 |
178 |
160 FollowGear(hh[0]) |
179 --FollowGear(hh[0]) |
161 |
180 |
162 if genCounter == 2000 then |
181 if genCounter == 2000 then |
|
182 watGear = hh[0] |
163 HogSay(hh[0], loc("It's a good thing SUDDEN DEATH is 99 turns away..."), SAY_THINK,2) |
183 HogSay(hh[0], loc("It's a good thing SUDDEN DEATH is 99 turns away..."), SAY_THINK,2) |
164 elseif genCounter == 6000 then |
184 elseif genCounter == 6000 then |
165 introStage = 7 |
185 introStage = 7 |
166 genCounter = 0 |
186 genCounter = 0 |
167 end |
187 end |