share/hedgewars/Data/Missions/Campaign/01#Boot Camp.lua
branchexperimental3D
changeset 4812 f924be23ffb4
parent 4347 0ddb100fea61
parent 4811 3edc0cdcfe03
child 4814 e19791f08443
equal deleted inserted replaced
4347:0ddb100fea61 4812:f924be23ffb4
     1 -- IMPORTANT -- THIS IS WORK IN PROGRESS AND VERY LIKELY TO BE CHANGED AGAIN
       
     2 -- IMPORTANT -- SAVE YOURSELF THE WORK AND DON'T TRANSLATE THE TEXTS IF YOU FEAR STARTING OVER LATER!
       
     3 
       
     4 local teamnames = {}
       
     5 local hognames = {}
       
     6 teamnames[0] = {
       
     7 	["en"] = "Bloody Rookies",
       
     8 	["de"] = "Blutige Anfänger",
       
     9 	["pl"] = "Żótodzioby",
       
    10 	["sv"] = "Blodiga nybörjare",
       
    11 	["es"] = "Reclutas",
       
    12 	["pt_PT"] = "Recrutas",
       
    13 	["pt_BR"] = "Maldito Recrutas"
       
    14 }
       
    15 
       
    16 teamnames[1] = {
       
    17 	["en"] = "Instructors",
       
    18 	["de"] = "Ausbilder",
       
    19 	["pl"] = "Instruktor",
       
    20 	["sv"] = "Instruktör",
       
    21 	["es"] = "Instructores",
       
    22 	["pt_PT"] = "Instrutores",
       
    23 	["pt_BR"] = "Instrutores"
       
    24 }
       
    25 
       
    26 hognames[0] = {
       
    27 	["en"] = "Joker",
       
    28 	["de"] = "Joker",
       
    29 	["pl"] = "Joker",
       
    30 	["sv"] = "Joker",
       
    31 	["es"] = "Joker",
       
    32 	["pt_PT"] = "Joker",
       
    33 	["pt_BR"] = "Comediante"
       
    34 }
       
    35 
       
    36 hognames[1] = {
       
    37 	["en"] = "Harthog",
       
    38 	["de"] = "Harthog",
       
    39 	["pl"] = "Harthog",
       
    40 	["sv"] = "Harthog",
       
    41 	["es"] = "Harthog",
       
    42 	["pt_PT"] = "Harthog",
       
    43 	["pt_BR"] = "Harthog"
       
    44 }
       
    45 
       
    46 local caption = {
       
    47 	["en"] = "Boot Camp",
       
    48 	["de"] = "Grundausbildung",
       
    49 	["pl"] = "Poligon",
       
    50 	["sv"] = "Grundutbildning",
       
    51 	["es"] = "Campamento militar",
       
    52 	["pt_PT"] = "Acampamento militar",
       
    53 	["pt_BR"] = "Acampamento Militar"
       
    54 
       
    55 }
       
    56 
       
    57 local subcaption = {
       
    58 	["en"] = "Follow the instructions!",
       
    59 	["de"] = "Befolge die Anweisungen!",
       
    60 	["pl"] = "Wykonuj polecenia!",
       
    61 	["sv"] = "Följ instruktioner!",
       
    62 	["es"] = "¡Sigue las órdenes!",
       
    63 	["pt_PT"] = "Segue as instruções!",
       
    64 	["pt_BR"] = "Siga as ordens!"
       
    65 }
       
    66 
       
    67 local goals = {}
       
    68 
       
    69 goals[0] = {
       
    70 	["en"] = "Listen to your Drill Instructor and follow his lead!",
       
    71 	["de"] = "Höre deinem Ausbilder zu und befolge seine Anweisungen!",
       
    72 	["pl"] = "Słuchaj instruktora i wykonuj jego rozkazy!",
       
    73 	["sv"] = "Lyssna på din instruktör och gör som han säger!",
       
    74 	["es"] = "¡Escucha atentamente a tu instructor de maniobras y sigue sus órdenes!",
       
    75 	["pt_PT"] = "Ouve atentamente o teu Instrutor e segue as suas ordens!",
       
    76 	["pt_BR"] = "Escute seu instrutor de escavação e siga seu líder"
       
    77 }
       
    78 
       
    79 goals[1] = {
       
    80 	["en"] = "Destroy the target to finish this mission!",
       
    81 	["de"] = "Zerstöre das Ziel, um diese Mission abzuschließen!",
       
    82 	["pl"] = "Zniszcz cel by ukończyć misję!",
       
    83 	["sv"] = "Förstör målet för att avklara uppdraget!",
       
    84 	["es"] = "¡Destruye el objetivo para completar esta misión!",
       
    85 	["pt_PT"] = "Destrói o alvo para completar esta missão!",
       
    86 	["pt_BR"] = "Destrua o alvo para concluir a missão"
       
    87 }
       
    88 
       
    89 goals[2] = {
       
    90 	["en"] = "Excellent! You've passed the Boot Camp!",
       
    91 	["de"] = "Ausgezeichnet! Du hast das Ausbildungslager bestanden!",
       
    92 	["pl"] = "Doskonale! Wyszedłeś cało z poligonu!",
       
    93 	["sv"] = "Brilliant! Du har klarat av grundutbildningen!",
       
    94 	["es"] = "¡Excelente! ¡Has completado la maniobra de hoy!",
       
    95 	["pt_PT"] = "Excelente! Completaste o treino para recrutas!",
       
    96 	["pt_BR"] = "Excelente! Você completou a manobra"
       
    97 }
       
    98 
       
    99 local failed = {
       
   100 	["en"] = "You failed! Follow the instructions and shoot the target only!",
       
   101 	["de"] = "Du hast versagt! Befolge die Anweisungen und schieß nur auf das Ziel!",
       
   102 	["pl"] = "Przegrałeś! Wykonuj instrukcje poprawnie i strzelaj tylko w podane cele!",
       
   103 	["sv"] = "Du har misslyckats! Följ instruktionerna och sjut endast på målen!",
       
   104 	["es"] = "¡Has fallado! ¡Sigue las instrucciones y destruye únicamente el objetivo!",
       
   105 	["pt_PT"] = "Falhaste! Segue as instruções e destrói apenas o alvo!",
       
   106 	["pt_BR"] = "Você falhou! Siga as instruções e atire somente no alvo"
       
   107 }
       
   108 
       
   109 local drill = {}
       
   110 
       
   111 drill[0] = {
       
   112 	["en"] = "Allright, maggot!",
       
   113 	["de"] = "Also gut, du Made!",
       
   114 	["pl"] = "Słuchaj mnie gnido!",
       
   115 	["sv"] = "Dåså, din mask!",
       
   116 	["es"] = "¡Muy bien, escoria!",
       
   117 	["pt_PT"] = "Bom trabalho verme!",
       
   118 	["pt_BR"] = "Parabéns escória"
       
   119 }
       
   120 
       
   121 drill[1] = {
       
   122 	["en"] = "Show that you aren't that useless.",
       
   123 	["de"] = "Zeig, dass du nicht so nutzlos bist.",
       
   124 	["pl"] = "Udowodnij, że nie jesteś bezwartościowy.",
       
   125 	["sv"] = "Visa att du inte är så värdelös!",
       
   126 	["es"] = "Demuéstrame que no eres tan inútil como pareces.",
       
   127 	["pt_PT"] = "Prova-me que não és tão inútil como pareces.",
       
   128 	["pt_BR"] = "Mostre que você não é um inútil."
       
   129 }
       
   130 
       
   131 drill[2] = {
       
   132 	["en"] = "Use [left] to move to the left!",
       
   133 	["de"] = "Benutze [Links], um nach links zu gehen!",
       
   134 	["pl"] = "Użyj [lewo] by poruszyć się w lewą stronę!",
       
   135 	["sv"] = "Använd [vänster] för att gå åt vänster!",
       
   136 	["es"] = "¡Aprieta [izquierda] para desplazarte a la izquierda!",
       
   137 	["pt_PT"] = "Carrega [esquerda] para te moveres para a esquerda!",
       
   138 	["pt_BR"] = "Use [esquerda] para mover para a esquerda"
       
   139 }
       
   140 
       
   141 drill[3] = {
       
   142 	["en"] = "Good! Now use [right] to come back!",
       
   143 	["de"] = "Gut! Nun komm mit [Rechts] zurück!",
       
   144 	["pl"] = "Dobzre, Teraz użyj [prawo] by wrócić!",
       
   145 	["sv"] = "Bra! Använd nu [höger] för att gå tillbaka!",
       
   146 	["es"] = "¡Muy bien! ¡Ahora presiona [derecha] para volver!",
       
   147 	["pt_PT"] = "Muito bem! Agora pressiona [direita] para voltar!",
       
   148 	["pt_BR"] = "Bom! Agora use [direita] para voltar"
       
   149 }
       
   150 
       
   151 drill[4] = {
       
   152 	["en"] = "Excellent!",
       
   153 	["de"] = "Ausgezeichnet!",
       
   154 	["pl"] = "Wspaniale!",
       
   155 	["sv"] = "Utmärkt!",
       
   156 	["es"] = "¡Excelente!",
       
   157 	["pt_PT"] = "Excelente!",
       
   158 	["pt_BR"] = "Excelente!"
       
   159 }
       
   160 
       
   161 drill[5] = {
       
   162 	["en"] = "Now jump to the left using [return]!",
       
   163 	["de"] = "Jetzt springe mit [Eingabetaste] nach links!",
       
   164 	["pl"] = "Teraz skocz w lewo używając [Enter]",
       
   165 	["sv"] = "Hoppa nu åt vänster med hjälp av [enter]!",
       
   166 	["es"] = "¡Ahora salta hacia la izquierda usando [intro]!",
       
   167 	["pt_PT"] = "Agora salta para a esquerda pressionando [retrocesso]!",
       
   168 	["pt_BR"] = "Agora pule para a esquerda usando [return"
       
   169 }
       
   170 
       
   171 drill[6] = {
       
   172 	["en"] = "Use [up] and [down] to aim.",
       
   173 	["de"] = "Benutze [Hoch] und [Runter], um zu zielen.",
       
   174 	["pl"] = "Użyj klawiszy [góra] i [dół] by celować.",
       
   175 	["sv"] = "Använd [upp] och [ner] för att sikta!",
       
   176 	["es"] = "Presiora [arriba] y [abajo] para apuntar.",
       
   177 	["pt_PT"] = "Pressiona [cima] e [baixo] para apontar.",
       
   178 	["pt_BR"] = "Pressione [acima] e [abaixo] para mirar."
       
   179 }
       
   180 
       
   181 drill[7] = {
       
   182 	["en"] = "Hold [space] to power up your shot and then release it to shoot.",
       
   183 	["de"] = "Halte [Leertaste], um deinen Schuss aufzuladen, und lasse dann rechtzeitig los.",
       
   184 	["pl"] = "Przytrzymaj spację by zwiększyć siłę strzału.",
       
   185 	["sv"] = "Håll ner [mellanslag] för att få kraft och släpp för att skjuta!",
       
   186 	["es"] = "Mantén presionada la [barra espaciadora] para controlar la fuerza del disparo y suéltala para disparar.",
       
   187 	["pt_PT"] = "Mantem a [barra de espaços] pressionada para controlar a força do tiro e larga-a para disparar.",
       
   188 	["pt_BR"] = "Mantenha pressionado [espaço] para aumentar a força do seu tiro e solte para atirar"
       
   189 }
       
   190 
       
   191 drill[8] = {
       
   192 	["en"] = "Destroy the target to finish your basic training!",
       
   193 	["de"] = "Zerstöre das Ziel, um deine Grundausbildung abzuschließen!",
       
   194 	["pl"] = "Zniszcz cel by by ukończyć trening podstawowy!",
       
   195 	["sv"] = "Förstör målet för att avsluta din grundutbildning!",
       
   196 	["es"] = "¡Destruye el objetivo para completar el entrenamiento básico!",
       
   197 	["pt_PT"] = "Destrói o alvo para completar o treino básico!",
       
   198 	["pt_BR"] = "Destrua o alvo para terminar o treino básico"
       
   199 }
       
   200 
       
   201 local function loc(text)
       
   202 	if text == nil then return "**missing**"
       
   203 	elseif text[L] == nil then return text["en"]
       
   204 	else return text[L]
       
   205 	end
       
   206 end
       
   207 
       
   208 local player = nil
       
   209 local instructor = nil
       
   210 local target = nil
       
   211 
       
   212 function onGameStart()
       
   213 
       
   214 end
       
   215 
       
   216 local player_start_x = 2300
       
   217 local player_start_y = 1250
       
   218 local target_x = 1900
       
   219 local target_y = 1250
       
   220 local player_health = 100
       
   221 local instructor_health = 100
       
   222 local teamcolor = 14483456
       
   223 
       
   224 local progress = 0
       
   225 local time_start = 0
       
   226 
       
   227 function onGameTick()
       
   228 	if progress == -1 and (time_start + 2500) == GameTime then
       
   229 		EndGame()
       
   230 	elseif progress == -1 then
       
   231 		
       
   232 	elseif progress > 0 and ((TurnTimeLeft == 0) or (GetHealth(player) ~= player_health) or (GetHealth(instructor) ~= instructor_health)) then
       
   233 		progress = -1
       
   234 		ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0);
       
   235 		time_start = GameTime
       
   236 		PlaySound(sndNooo)
       
   237 		TurnTimeLeft = 0
       
   238 	elseif GameTime == 0 then
       
   239 		ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0);
       
   240 		TurnTimeLeft = 60000
       
   241 	elseif GameTime == 2500 then
       
   242 		FollowGear(instructor)
       
   243 		HogSay(instructor, loc(drill[0]), SAY_SAY)
       
   244 	elseif GameTime == 5000 then
       
   245 		FollowGear(instructor)
       
   246 		HogSay(instructor, loc(drill[1]), SAY_SAY)
       
   247 	elseif GameTime == 7500 then
       
   248 		FollowGear(instructor)
       
   249 		HogSay(instructor, loc(drill[2]), SAY_SHOUT)
       
   250 		progress = 1
       
   251 		TurnTimeLeft = 10000
       
   252 	elseif progress == 1 then
       
   253 		local x, y = GetGearPosition(player);
       
   254 		if x < player_start_x - 50 then
       
   255 			progress = 2
       
   256 			FollowGear(instructor)
       
   257 			HogSay(instructor, loc(drill[3]), SAY_SHOUT)
       
   258 			TurnTimeLeft = 10000
       
   259 		end
       
   260 	elseif progress == 2 then
       
   261 		local x, y = GetGearPosition(player);
       
   262 		if x > player_start_x then
       
   263 			progress = 3
       
   264 			FollowGear(instructor)
       
   265 			HogSay(instructor, loc(drill[4]), SAY_SAY)
       
   266 			time_start = GameTime
       
   267 		end
       
   268 	elseif progress == 3 and (time_start + 2500 == GameTime) then
       
   269 		progress = 4
       
   270 		FollowGear(instructor)
       
   271 		HogSay(instructor, loc(drill[5]), SAY_SHOUT)
       
   272 		HogTurnLeft(player, true)
       
   273 		TurnTimeLeft = 10000
       
   274 	elseif progress == 4 then
       
   275 		local x, y = GetGearPosition(player);
       
   276 		if y < player_start_y then
       
   277 			progress = 5
       
   278 			FollowGear(instructor)
       
   279 			HogSay(instructor, "Yeah!", SAY_SAY)
       
   280 			time_start = GameTime
       
   281 			TurnTimeLeft = 30000
       
   282 		end
       
   283 	elseif progress == 5 and (time_start + 2500 == GameTime) then
       
   284 		FollowGear(instructor)
       
   285 		HogSay(instructor, loc(drill[6]), SAY_SAY)
       
   286 	elseif progress == 5 and (time_start + 5000 == GameTime) then
       
   287 		FollowGear(instructor)
       
   288 		HogSay(instructor, loc(drill[7]), SAY_SAY)
       
   289 	elseif progress == 5 and (time_start + 7500 == GameTime) then
       
   290 		FollowGear(instructor)
       
   291 		HogSay(instructor, loc(drill[8]), SAY_SHOUT)
       
   292 		ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0);
       
   293 		target = AddGear(target_x, target_y, gtTarget, 0, 0, 0, 0)
       
   294 		TurnTimeLeft = 60000
       
   295 	elseif progress == 5 and (time_start + 10000 == GameTime) then
       
   296 		FollowGear(target)
       
   297 	elseif progress == 6 then
       
   298 		progress = 7
       
   299 		ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0);
       
   300 		PlaySound(sndVictory);
       
   301 		time_start = GameTime
       
   302 	elseif progress == 7 and (time_start + 2500 == GameTime) then
       
   303 		EndGame()
       
   304 	end
       
   305 end
       
   306 
       
   307 function onGameInit()
       
   308 	Seed = 0
       
   309 	GameFlags = gfMultiWeapon + gfOneClanMode
       
   310 	TurnTime = 25000
       
   311 	CaseFreq = 0
       
   312 	MinesNum = 0
       
   313 	Explosives = 0
       
   314 	Delay = 2500
       
   315 	Map = "Mushrooms"
       
   316 	Theme = "Nature"
       
   317 	
       
   318 	AddTeam(loc(teamnames[0]), teamcolor, "Simple", "Island", "Default")
       
   319 	player = AddHog(loc(hognames[0]), 0, player_health, "NoHat")
       
   320 	SetGearPosition(player, player_start_x, player_start_y);
       
   321 	
       
   322 	AddTeam(loc(teamnames[1]), teamcolor + 1, "Simple", "Island", "Default")
       
   323 	instructor = AddHog(loc(hognames[1]), 0, instructor_health, "NoHat")
       
   324 	SetGearPosition(instructor, player_start_x + 100, player_start_y)
       
   325 	HogTurnLeft(instructor, true)
       
   326 
       
   327 	FollowGear(player);
       
   328 end
       
   329 
       
   330 function onAmmoStoreInit()
       
   331 	SetAmmo(amBazooka, 9, 0, 0, 0)
       
   332 end
       
   333 
       
   334 function onGearDelete(gear)
       
   335 	if GetGearType(gear) == gtTarget then
       
   336 		progress = 6
       
   337 	end
       
   338 end