hedgewars/uGears.pas
changeset 4623 fa24dac6c473
parent 4621 1d45bf63f25c
child 4637 0f22a53c4c1d
equal deleted inserted replaced
4621:1d45bf63f25c 4623:fa24dac6c473
   917      t: PGear;
   917      t: PGear;
   918 begin
   918 begin
   919     SpeechText:= ''; // in case it has not been consumed
   919     SpeechText:= ''; // in case it has not been consumed
   920 
   920 
   921     if (GameFlags and gfLowGravity) = 0 then
   921     if (GameFlags and gfLowGravity) = 0 then
       
   922         begin
   922         cGravity:= cMaxWindSpeed * 2;
   923         cGravity:= cMaxWindSpeed * 2;
       
   924         cGravityf:= 0.00025 * 2
       
   925         end;
   923 
   926 
   924     if (GameFlags and gfVampiric) = 0 then
   927     if (GameFlags and gfVampiric) = 0 then
   925         cVampiric:= false;
   928         cVampiric:= false;
   926 
   929 
   927     cDamageModifier:= _1;
   930     cDamageModifier:= _1;
  1092     Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0);
  1095     Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0);
  1093     FindPlace(Gear, false, 0, LAND_WIDTH);
  1096     FindPlace(Gear, false, 0, LAND_WIDTH);
  1094     end;
  1097     end;
  1095 
  1098 
  1096 if (GameFlags and gfLowGravity) <> 0 then
  1099 if (GameFlags and gfLowGravity) <> 0 then
       
  1100     begin
  1097     cGravity:= cMaxWindSpeed;
  1101     cGravity:= cMaxWindSpeed;
       
  1102     cGravityf:= 0.00025
       
  1103     end;
  1098 
  1104 
  1099 if (GameFlags and gfVampiric) <> 0 then
  1105 if (GameFlags and gfVampiric) <> 0 then
  1100     cVampiric:= true;
  1106     cVampiric:= true;
  1101 
  1107 
  1102 Gear:= GearsList;
  1108 Gear:= GearsList;