equal
deleted
inserted
replaced
175 cCaseFactor : Longword; |
175 cCaseFactor : Longword; |
176 cMaxCaseDrops : Longword; // Max. number of crates which can be in the game when dropping |
176 cMaxCaseDrops : Longword; // Max. number of crates which can be in the game when dropping |
177 |
177 |
178 cLandMines : Longword; |
178 cLandMines : Longword; |
179 cAirMines : Longword; |
179 cAirMines : Longword; |
|
180 cSentries : Longword; |
180 cExplosives : Longword; |
181 cExplosives : Longword; |
181 |
182 |
182 cScriptName : shortstring; |
183 cScriptName : shortstring; |
183 cScriptParam : shortstring; |
184 cScriptParam : shortstring; |
184 cSeed : shortstring; |
185 cSeed : shortstring; |
2957 AttackBar := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon |
2958 AttackBar := 0; // 0 - none, 1 - just bar at the right-down corner, 2 - from weapon |
2958 cCaseFactor := 5; {0..9} |
2959 cCaseFactor := 5; {0..9} |
2959 cMaxCaseDrops := 5; |
2960 cMaxCaseDrops := 5; |
2960 cLandMines := 4; |
2961 cLandMines := 4; |
2961 cAirMines := 0; |
2962 cAirMines := 0; |
|
2963 cSentries := 0; |
2962 cExplosives := 2; |
2964 cExplosives := 2; |
2963 |
2965 |
2964 GameState := Low(TGameState); |
2966 GameState := Low(TGameState); |
2965 WeaponTooltipTex:= nil; |
2967 WeaponTooltipTex:= nil; |
2966 cLaserSighting := false; |
2968 cLaserSighting := false; |