equal
deleted
inserted
replaced
315 rr.x:= X; |
315 rr.x:= X; |
316 rr.y:= Y; |
316 rr.y:= Y; |
317 rr.w:= r^.w; |
317 rr.w:= r^.w; |
318 rr.h:= r^.h; |
318 rr.h:= r^.h; |
319 |
319 |
320 _l:= r^.x / SourceTexture^.w; |
320 _l:= r^.x / SourceTexture^.w * SourceTexture^.rx; |
321 _r:= (r^.x + r^.w) / SourceTexture^.w; |
321 _r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx; |
322 _t:= r^.y / SourceTexture^.h; |
322 _t:= r^.y / SourceTexture^.h * SourceTexture^.ry; |
323 _b:= (r^.y + r^.h) / SourceTexture^.h; |
323 _b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry; |
324 |
324 |
325 glBindTexture(GL_TEXTURE_2D, SourceTexture^.id); |
325 glBindTexture(GL_TEXTURE_2D, SourceTexture^.id); |
326 |
326 |
327 glBegin(GL_QUADS); |
327 glBegin(GL_QUADS); |
328 |
328 |
348 glBegin(GL_QUADS); |
348 glBegin(GL_QUADS); |
349 |
349 |
350 glTexCoord2f(0, 0); |
350 glTexCoord2f(0, 0); |
351 glVertex2i(X, Y); |
351 glVertex2i(X, Y); |
352 |
352 |
353 glTexCoord2f(1, 0); |
353 glTexCoord2f(Texture^.rx, 0); |
354 glVertex2i(Texture^.w + X, Y); |
354 glVertex2i(Texture^.w + X, Y); |
355 |
355 |
356 glTexCoord2f(1, 1); |
356 glTexCoord2f(Texture^.rx, Texture^.ry); |
357 glVertex2i(Texture^.w + X, Texture^.h + Y); |
357 glVertex2i(Texture^.w + X, Texture^.h + Y); |
358 |
358 |
359 glTexCoord2f(0, 1); |
359 glTexCoord2f(0, Texture^.ry); |
360 glVertex2i(X, Texture^.h + Y); |
360 glVertex2i(X, Texture^.h + Y); |
361 |
361 |
362 glEnd() |
362 glEnd() |
363 end; |
363 end; |
364 |
364 |
373 if Dir < 0 then |
373 if Dir < 0 then |
374 hw:= - 16 |
374 hw:= - 16 |
375 else |
375 else |
376 hw:= 16; |
376 hw:= 16; |
377 |
377 |
378 ft:= Frame / Frames; |
378 ft:= Frame / Frames * Texture^.ry; |
379 fb:= (Frame + 1) / Frames; |
379 fb:= (Frame + 1) / Frames * Texture^.ry; |
380 |
380 |
381 glBindTexture(GL_TEXTURE_2D, Texture^.id); |
381 glBindTexture(GL_TEXTURE_2D, Texture^.id); |
382 |
382 |
383 glBegin(GL_QUADS); |
383 glBegin(GL_QUADS); |
384 |
384 |
385 glTexCoord2f(0, ft); |
385 glTexCoord2f(0, ft); |
386 glVertex2i(-hw, -16); |
386 glVertex2i(-hw, -16); |
387 |
387 |
388 glTexCoord2f(1, ft); |
388 glTexCoord2f(Texture^.rx, ft); |
389 glVertex2i(hw, -16); |
389 glVertex2i(hw, -16); |
390 |
390 |
391 glTexCoord2f(1, fb); |
391 glTexCoord2f(Texture^.rx, fb); |
392 glVertex2i(hw, 16); |
392 glVertex2i(hw, 16); |
393 |
393 |
394 glTexCoord2f(0, fb); |
394 glTexCoord2f(0, fb); |
395 glVertex2i(-hw, 16); |
395 glVertex2i(-hw, 16); |
396 |
396 |
438 glBegin(GL_QUADS); |
438 glBegin(GL_QUADS); |
439 |
439 |
440 glTexCoord2f(0, 0); |
440 glTexCoord2f(0, 0); |
441 glVertex2i(-hw, -hh); |
441 glVertex2i(-hw, -hh); |
442 |
442 |
443 glTexCoord2f(1, 0); |
443 glTexCoord2f(Tex^.rx, 0); |
444 glVertex2i(hw, -hh); |
444 glVertex2i(hw, -hh); |
445 |
445 |
446 glTexCoord2f(1, 1); |
446 glTexCoord2f(Tex^.rx, Tex^.ry); |
447 glVertex2i(hw, hh); |
447 glVertex2i(hw, hh); |
448 |
448 |
449 glTexCoord2f(0, 1); |
449 glTexCoord2f(0, Tex^.ry); |
450 glVertex2i(-hw, hh); |
450 glVertex2i(-hw, hh); |
451 |
451 |
452 glEnd(); |
452 glEnd(); |
453 |
453 |
454 glPopMatrix |
454 glPopMatrix |