631 for i = 1, 7 do |
631 for i = 1, 7 do |
632 natives[i] = AddHog(nativeNames[i], 0, 200, nativeHats[i]) |
632 natives[i] = AddHog(nativeNames[i], 0, 200, nativeHats[i]) |
633 gearDead[natives[i]] = false |
633 gearDead[natives[i]] = false |
634 end |
634 end |
635 |
635 |
636 cyborgTeamName = AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot", "cm_binary") |
636 cyborgTeamName = AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot_qau", "cm_binary") |
637 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
637 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
638 gearDead[cyborg] = false |
638 gearDead[cyborg] = false |
639 |
639 |
640 fighterTeamName = AddTeam(loc("011101000"), -9, "ring", "UFO", "Robot", "cm_binary") |
640 fighterTeamName = AddTeam(loc("011101000"), -9, "ring", "UFO", "Robot_qau", "cm_binary") |
641 for i = 1, 4 do |
641 for i = 1, 4 do |
642 cyborgs[i] = AddHog(cyborgNames[i], 2, 100, "cyborg2") |
642 cyborgs[i] = AddHog(cyborgNames[i], 2, 100, "cyborg2") |
643 gearDead[cyborgs[i]] = false |
643 gearDead[cyborgs[i]] = false |
644 SetEffect(cyborgs[i], heArtillery, 1) |
644 SetEffect(cyborgs[i], heArtillery, 1) |
645 end |
645 end |