1088 |
1088 |
1089 nativesTeamName = AddMissionTeam(-2) |
1089 nativesTeamName = AddMissionTeam(-2) |
1090 leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") |
1090 leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") |
1091 dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood") |
1091 dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood") |
1092 |
1092 |
1093 princessTeamName = AddTeam(loc("Princess"), -2, "Bone", "Island", "HillBilly", "cm_female") |
1093 princessTeamName = AddTeam(loc("Princess"), -2, "Bone", "Island", "HillBilly_qau", "cm_female") |
1094 SetTeamPassive(princessTeamName, true) |
1094 SetTeamPassive(princessTeamName, true) |
1095 princess = AddHog(loc("Fell From Heaven"), 0, 200, "tiara") |
1095 princess = AddHog(loc("Fell From Heaven"), 0, 200, "tiara") |
1096 |
1096 |
1097 cannibalsTeamName = AddTeam(loc("Cannibal Sentry"), -1, "skull", "Island", "Pirate","cm_vampire") |
1097 cannibalsTeamName = AddTeam(loc("Cannibal Sentry"), -1, "skull", "Island", "Pirate_qau", "cm_vampire") |
1098 cannibals = {} |
1098 cannibals = {} |
1099 for i = 1, 4 do |
1099 for i = 1, 4 do |
1100 cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi") |
1100 cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi") |
1101 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
1101 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
1102 SetEffect(cannibals[i], heArtillery, 1) |
1102 SetEffect(cannibals[i], heArtillery, 1) |
1106 cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi") |
1106 cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi") |
1107 AnimSetGearPosition(cannibals[i], 0, 0) |
1107 AnimSetGearPosition(cannibals[i], 0, 0) |
1108 SetEffect(cannibals[i], heArtillery, 1) |
1108 SetEffect(cannibals[i], heArtillery, 1) |
1109 end |
1109 end |
1110 |
1110 |
1111 cyborgTeamName = AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot", "cm_binary") |
1111 cyborgTeamName = AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot_qau", "cm_binary") |
1112 cyborg = AddHog(loc("Y3K1337"), 0, 200, "cyborg1") |
1112 cyborg = AddHog(loc("Y3K1337"), 0, 200, "cyborg1") |
1113 |
1113 |
1114 AnimSetGearPosition(dense, 0, 0) |
1114 AnimSetGearPosition(dense, 0, 0) |
1115 AnimSetGearPosition(leaks, 0, 0) |
1115 AnimSetGearPosition(leaks, 0, 0) |
1116 AnimSetGearPosition(cyborg, 0, 0) |
1116 AnimSetGearPosition(cyborg, 0, 0) |