share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua
changeset 14932 ff4003a90ff8
parent 14910 29a111397496
child 15002 3ed1cbd31754
equal deleted inserted replaced
14931:ba5fd934f49b 14932:ff4003a90ff8
   128 	hero.gear = AddMissionHog(100)
   128 	hero.gear = AddMissionHog(100)
   129 	hero.name = GetHogName(hero.gear)
   129 	hero.name = GetHogName(hero.gear)
   130 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
   130 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
   131 	HogTurnLeft(hero.gear, true)
   131 	HogTurnLeft(hero.gear, true)
   132 	-- PAotH
   132 	-- PAotH
   133 	teamA.name = AddTeam(teamA.name, teamA.color, "Earth", "Island", "Default", "cm_galaxy")
   133 	teamA.name = AddTeam(teamA.name, teamA.color, "Earth", "Island", "Default_qau", "cm_galaxy")
   134 	SetTeamPassive(teamA.name, true)
   134 	SetTeamPassive(teamA.name, true)
   135 	director.gear = AddHog(director.name, 0, 100, "hair_yellow")
   135 	director.gear = AddHog(director.name, 0, 100, "hair_yellow")
   136 	AnimSetGearPosition(director.gear, director.x, director.y)
   136 	AnimSetGearPosition(director.gear, director.x, director.y)
   137 	doctor.gear = AddHog(doctor.name, 0, 100, "Glasses")
   137 	doctor.gear = AddHog(doctor.name, 0, 100, "Glasses")
   138 	AnimSetGearPosition(doctor.gear, doctor.x, doctor.y)
   138 	AnimSetGearPosition(doctor.gear, doctor.x, doctor.y)
   139 	-- Guards
   139 	-- Guards
   140 	teamB.name = AddTeam(teamB.name, teamB.color, "Statue", "Island", "Default", "cm_swordshield2")
   140 	teamB.name = AddTeam(teamB.name, teamB.color, "Statue", "Island", "Default_qau", "cm_swordshield2")
   141 	guard1.gear = AddHog(guard1.name, 1, 100, "policecap")
   141 	guard1.gear = AddHog(guard1.name, 1, 100, "policecap")
   142 	AnimSetGearPosition(guard1.gear, guard1.x, guard1.y)
   142 	AnimSetGearPosition(guard1.gear, guard1.x, guard1.y)
   143 	guard2.gear = AddHog(guard2.name, 1, 100, "policecap")
   143 	guard2.gear = AddHog(guard2.name, 1, 100, "policecap")
   144 	AnimSetGearPosition(guard2.gear, guard2.x, guard2.y)
   144 	AnimSetGearPosition(guard2.gear, guard2.x, guard2.y)
   145 	-- Whether to start with an animation
   145 	-- Whether to start with an animation