75 hero.gear = AddMissionHog(100) |
75 hero.gear = AddMissionHog(100) |
76 hero.name = GetHogName(hero.gear) |
76 hero.name = GetHogName(hero.gear) |
77 SetGearPosition(hero.gear, hero.x, hero.y) |
77 SetGearPosition(hero.gear, hero.x, hero.y) |
78 -- enemies |
78 -- enemies |
79 shuffleHogs(enemies) |
79 shuffleHogs(enemies) |
80 teamB.name = AddTeam(teamB.name, teamB.color, "skull", "Island", "Default", "cm_skull") |
80 teamB.name = AddTeam(teamB.name, teamB.color, "skull", "Island", "Default_qau", "cm_skull") |
81 for i=1,table.getn(enemies) do |
81 for i=1,table.getn(enemies) do |
82 enemies[i].gear = AddHog(enemies[i].name, 1, 100, "war_desertgrenadier1") |
82 enemies[i].gear = AddHog(enemies[i].name, 1, 100, "war_desertgrenadier1") |
83 SetGearPosition(enemies[i].gear, enemies[i].x, enemies[i].y) |
83 SetGearPosition(enemies[i].gear, enemies[i].x, enemies[i].y) |
84 if enemies[i].x > hero.x then |
84 if enemies[i].x > hero.x then |
85 HogTurnLeft(enemies[i].gear, true) |
85 HogTurnLeft(enemies[i].gear, true) |