124 hero.gear = AddMissionHog(100) |
124 hero.gear = AddMissionHog(100) |
125 hero.name = GetHogName(hero.gear) |
125 hero.name = GetHogName(hero.gear) |
126 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
126 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
127 HogTurnLeft(hero.gear, true) |
127 HogTurnLeft(hero.gear, true) |
128 -- Captain Lime |
128 -- Captain Lime |
129 teamD.name = AddTeam(teamD.name, teamD.color, "Cherry", "Island", "Default", "congo-brazzaville") |
129 teamD.name = AddTeam(teamD.name, teamD.color, "Cherry", "Island", "Default_qau", "congo-brazzaville") |
130 green1.gear = AddHog(green1.name, 0, 200, "war_desertofficer") |
130 green1.gear = AddHog(green1.name, 0, 200, "war_desertofficer") |
131 AnimSetGearPosition(green1.gear, green1.x, green1.y) |
131 AnimSetGearPosition(green1.gear, green1.x, green1.y) |
132 -- Green Bananas |
132 -- Green Bananas |
133 teamB.name = AddTeam(teamB.name, teamB.color, "Cherry", "Island", "Default", "congo-brazzaville") |
133 teamB.name = AddTeam(teamB.name, teamB.color, "Cherry", "Island", "Default_qau", "congo-brazzaville") |
134 green2.gear = AddHog(green2.name, 0, 100, "war_britmedic") |
134 green2.gear = AddHog(green2.name, 0, 100, "war_britmedic") |
135 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
135 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
136 HogTurnLeft(green2.gear, true) |
136 HogTurnLeft(green2.gear, true) |
137 green3.gear = AddHog(green3.name, 0, 100, "hair_red") |
137 green3.gear = AddHog(green3.name, 0, 100, "hair_red") |
138 AnimSetGearPosition(green3.gear, green3.x, green3.y) |
138 AnimSetGearPosition(green3.gear, green3.x, green3.y) |
142 HogTurnLeft(green4.gear, true) |
142 HogTurnLeft(green4.gear, true) |
143 green5.gear = AddHog(green5.name, 0, 100, "war_sovietcomrade2") |
143 green5.gear = AddHog(green5.name, 0, 100, "war_sovietcomrade2") |
144 AnimSetGearPosition(green5.gear, green5.x, green5.y) |
144 AnimSetGearPosition(green5.gear, green5.x, green5.y) |
145 HogTurnLeft(green5.gear, true) |
145 HogTurnLeft(green5.gear, true) |
146 -- Yellow Watermelons |
146 -- Yellow Watermelons |
147 teamC.name = AddTeam(teamC.name, teamC.color, "Flower", "Island", "Default", "cm_mog") |
147 teamC.name = AddTeam(teamC.name, teamC.color, "Flower", "Island", "Default_qau", "cm_mog") |
148 yellow1.gear = AddHog(yellow1.name, 1, 100, "war_desertgrenadier2") |
148 yellow1.gear = AddHog(yellow1.name, 1, 100, "war_desertgrenadier2") |
149 AnimSetGearPosition(yellow1.gear, yellow1.x, yellow1.y) |
149 AnimSetGearPosition(yellow1.gear, yellow1.x, yellow1.y) |
150 -- the rest of the Yellow Watermelons |
150 -- the rest of the Yellow Watermelons |
151 local yellowHats = { "fr_apple", "fr_banana", "fr_lemon", "fr_orange" } |
151 local yellowHats = { "fr_apple", "fr_banana", "fr_lemon", "fr_orange" } |
152 for i=1,7 do |
152 for i=1,7 do |