115 hero.gear = AddMissionHog(heroHealth) |
115 hero.gear = AddMissionHog(heroHealth) |
116 hero.name = GetHogName(hero.gear) |
116 hero.name = GetHogName(hero.gear) |
117 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
117 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
118 HogTurnLeft(hero.gear, true) |
118 HogTurnLeft(hero.gear, true) |
119 -- Ally |
119 -- Ally |
120 teamA.name = AddTeam(teamA.name, teamA.color, "heart", "Island", "Default", "cm_face") |
120 teamA.name = AddTeam(teamA.name, teamA.color, "heart", "Island", "Default_qau", "cm_face") |
121 SetTeamPassive(teamA.name, true) |
121 SetTeamPassive(teamA.name, true) |
122 ally.gear = AddHog(ally.name, 0, 100, "war_airwarden02") |
122 ally.gear = AddHog(ally.name, 0, 100, "war_airwarden02") |
123 AnimSetGearPosition(ally.gear, ally.x, ally.y) |
123 AnimSetGearPosition(ally.gear, ally.x, ally.y) |
124 -- Frozen Bandits |
124 -- Frozen Bandits |
125 teamB.name = AddTeam(teamB.name, teamB.color, "plant2", "Island", "Default", "cm_pirate") |
125 teamB.name = AddTeam(teamB.name, teamB.color, "plant2", "Island", "Default_qau", "cm_pirate") |
126 bandit1.gear = AddHog(bandit1.name, 1, 120, "Santa") |
126 bandit1.gear = AddHog(bandit1.name, 1, 120, "Santa") |
127 AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y) |
127 AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y) |
128 HogTurnLeft(bandit1.gear, true) |
128 HogTurnLeft(bandit1.gear, true) |
129 bandit2.gear = AddHog(bandit2.name, 1, 100, "ushanka") |
129 bandit2.gear = AddHog(bandit2.name, 1, 100, "ushanka") |
130 AnimSetGearPosition(bandit2.gear, bandit2.x, bandit2.y) |
130 AnimSetGearPosition(bandit2.gear, bandit2.x, bandit2.y) |