hedgewars/uWorld.pas
changeset 3093 ff59e61346f5
parent 3089 8ad00781be08
child 3104 6cdc45b3b8a6
equal deleted inserted replaced
3092:dfeb6fc771f7 3093:ff59e61346f5
   444     begin
   444     begin
   445     zoom:= zoom + 0.002 * Lag;
   445     zoom:= zoom + 0.002 * Lag;
   446     if ZoomValue < zoom then zoom:= ZoomValue
   446     if ZoomValue < zoom then zoom:= ZoomValue
   447     end;
   447     end;
   448 
   448 
   449 screenBottom:= WorldDy - trunc(cScreenHeight/zoom) - (cScreenHeight div 2) + cWaterLine;
   449 screenBottom:= WorldDy - trunc(cScreenHeight/cScaleFactor) - (cScreenHeight div 2) + cWaterLine;
   450 
   450 
   451 // Sky
   451 // Sky
   452 glClear(GL_COLOR_BUFFER_BIT);
   452 glClear(GL_COLOR_BUFFER_BIT);
   453 glEnable(GL_BLEND);
   453 glEnable(GL_BLEND);
   454 glEnable(GL_TEXTURE_2D);
   454 glEnable(GL_TEXTURE_2D);
   458 if not isPaused then MoveCamera;
   458 if not isPaused then MoveCamera;
   459 
   459 
   460 if not cReducedQuality then
   460 if not cReducedQuality then
   461     begin
   461     begin
   462     // background
   462     // background
   463     DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8, - cWaveHeight - screenBottom div 20);
   463     DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8, 0);
   464     DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5, 0);
   464     DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5,  - cWaveHeight - screenBottom div 10);
   465 
   465 
   466     DrawVisualGears(0);
   466     DrawVisualGears(0);
   467     end;
   467     end;
   468 
   468 
   469 // Waves
   469 // Waves
   470 offsetY:= 10 * min(0, -128 - screenBottom);
   470 offsetY:= 10 * min(0, -145 - screenBottom);
   471 DrawWaves( 1,  0 + WorldDx div 90, - cWaveHeight + offsetY div 35, 0.25);
   471 DrawWaves( 1,  0 + WorldDx div 32, - cWaveHeight + offsetY div 35, 0.25);
   472 DrawWaves( -1,  25 + WorldDx div 80, - cWaveHeight + offsetY div 38, 0.19);
   472 DrawWaves( -1,  25 + WorldDx div 25, - cWaveHeight + offsetY div 38, 0.19);
   473 DrawWaves( 1,  75 + WorldDx div 70, - cWaveHeight + offsetY div 45, 0.14);
   473 DrawWaves( 1,  75 + WorldDx div 19, - cWaveHeight + offsetY div 45, 0.14);
   474 DrawWaves(-1, 100 + WorldDx div 60, - cWaveHeight + offsetY div 70, 0.09);
   474 DrawWaves(-1, 100 + WorldDx div 14, - cWaveHeight + offsetY div 70, 0.09);
   475 
   475 
   476 
   476 
   477 DrawLand(WorldDx, WorldDy);
   477 DrawLand(WorldDx, WorldDy);
   478 
   478 
   479 DrawWater(255);
   479 DrawWater(255);
   507 DrawVisualGears(2);
   507 DrawVisualGears(2);
   508 
   508 
   509 DrawWater(cWaterOpacity);
   509 DrawWater(cWaterOpacity);
   510 
   510 
   511 // Waves
   511 // Waves
   512 DrawWaves( 1, 25 + WorldDx div 50, - cWaveHeight, 0.05);
   512 DrawWaves( 1, 25 + WorldDx div 9, - cWaveHeight, 0.05);
   513 DrawWaves(-1, 50 + WorldDx div 40, 1 - cWaveHeight - offsetY div 40, 0.03);
   513 DrawWaves(-1, 50 + WorldDx div 6, 1 - cWaveHeight - offsetY div 40, 0.03);
   514 DrawWaves( 1, 75 + WorldDx div 20, 3- cWaveHeight - offsetY div 20, 0.01);
   514 DrawWaves( 1, 75 + WorldDx div 4, 3- cWaveHeight - offsetY div 20, 0.01);
   515 DrawWaves( -1, 25 + WorldDx div 10, 5 - cWaveHeight - offsetY div 10, 0);
   515 DrawWaves( -1, 25 + WorldDx div 3, 5 - cWaveHeight - offsetY div 10, 0);
   516 
   516 
   517 
   517 
   518 {$WARNINGS OFF}
   518 {$WARNINGS OFF}
   519 // Target
   519 // Target
   520 if TargetPoint.X <> NoPointX then
   520 if TargetPoint.X <> NoPointX then