gameServer2/src/server/actions.rs
changeset 14415 06672690d71b
parent 14414 6843c4551cde
child 14416 96624a6cdb93
--- a/gameServer2/src/server/actions.rs	Mon Dec 10 21:23:52 2018 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,631 +0,0 @@
-use std::{
-    io, io::Write,
-    iter::once,
-    mem::replace
-};
-use super::{
-    core::HWServer,
-    room::{GameInfo, RoomFlags},
-    client::HWClient,
-    coretypes::{ClientId, RoomId, GameCfg, VoteType},
-    room::HWRoom,
-    handlers
-};
-use crate::{
-    protocol::messages::{
-        HWProtocolMessage,
-        HWServerMessage,
-        HWServerMessage::*,
-        server_chat
-    },
-    utils::to_engine_msg
-};
-use rand::{thread_rng, Rng, distributions::Uniform};
-
-pub enum Destination {
-    ToId(ClientId),
-    ToSelf,
-    ToAll {
-        room_id: Option<RoomId>,
-        protocol: Option<u16>,
-        skip_self: bool
-    }
-}
-
-pub struct PendingMessage {
-    pub destination: Destination,
-    pub message: HWServerMessage
-}
-
-impl PendingMessage {
-    pub fn send(message: HWServerMessage, client_id: ClientId) -> PendingMessage {
-        PendingMessage{ destination: Destination::ToId(client_id), message}
-    }
-
-    pub fn send_self(message: HWServerMessage) -> PendingMessage {
-        PendingMessage{ destination: Destination::ToSelf, message }
-    }
-
-    pub fn send_all(message: HWServerMessage) -> PendingMessage {
-        let destination = Destination::ToAll {
-            room_id: None,
-            protocol: None,
-            skip_self: false,
-        };
-        PendingMessage{ destination, message }
-    }
-
-    pub fn in_room(mut self, clients_room_id: RoomId) -> PendingMessage {
-        if let Destination::ToAll {ref mut room_id, ..} = self.destination {
-            *room_id = Some(clients_room_id)
-        }
-        self
-    }
-
-    pub fn with_protocol(mut self, protocol_number: u16) -> PendingMessage {
-        if let Destination::ToAll {ref mut protocol, ..} = self.destination {
-            *protocol = Some(protocol_number)
-        }
-        self
-    }
-
-    pub fn but_self(mut self) -> PendingMessage {
-        if let Destination::ToAll {ref mut skip_self, ..} = self.destination {
-            *skip_self = true
-        }
-        self
-    }
-
-    pub fn action(self) -> Action { Send(self) }
-}
-
-impl Into<Action> for PendingMessage {
-    fn into(self) -> Action { self.action() }
-}
-
-impl HWServerMessage {
-    pub fn send(self, client_id: ClientId) -> PendingMessage { PendingMessage::send(self, client_id) }
-    pub fn send_self(self) -> PendingMessage { PendingMessage::send_self(self) }
-    pub fn send_all(self) -> PendingMessage { PendingMessage::send_all(self) }
-}
-
-pub enum Action {
-    Send(PendingMessage),
-    RemoveClient,
-    ByeClient(String),
-    ReactProtocolMessage(HWProtocolMessage),
-    CheckRegistered,
-    JoinLobby,
-    AddRoom(String, Option<String>),
-    RemoveRoom(RoomId),
-    MoveToRoom(RoomId),
-    MoveToLobby(String),
-    ChangeMaster(RoomId, Option<ClientId>),
-    RemoveTeam(String),
-    RemoveClientTeams,
-    SendRoomUpdate(Option<String>),
-    StartRoomGame(RoomId),
-    SendTeamRemovalMessage(String),
-    FinishRoomGame(RoomId),
-    SendRoomData{to: ClientId, teams: bool, config: bool, flags: bool},
-    AddVote{vote: bool, is_forced: bool},
-    ApplyVoting(VoteType, RoomId),
-    Warn(String),
-    ProtocolError(String)
-}
-
-use self::Action::*;
-
-pub fn run_action(server: &mut HWServer, client_id: usize, action: Action) {
-    match action {
-        Send(msg) => server.send(client_id, &msg.destination, msg.message),
-        ByeClient(msg) => {
-            let c = &server.clients[client_id];
-            let nick = c.nick.clone();
-
-            if let Some(id) = c.room_id{
-                if id != server.lobby_id {
-                    server.react(client_id, vec![
-                        MoveToLobby(format!("quit: {}", msg.clone()))]);
-                }
-            }
-
-            server.react(client_id, vec![
-                LobbyLeft(nick, msg.clone()).send_all().action(),
-                Bye(msg).send_self().action(),
-                RemoveClient]);
-        },
-        RemoveClient => {
-            server.removed_clients.push(client_id);
-            if server.clients.contains(client_id) {
-                server.clients.remove(client_id);
-            }
-        },
-        ReactProtocolMessage(msg) =>
-            handlers::handle(server, client_id, msg),
-        CheckRegistered => {
-            let client = &server.clients[client_id];
-            if client.protocol_number > 0 && client.nick != "" {
-                let has_nick_clash = server.clients.iter().any(
-                    |(id, c)| id != client_id && c.nick == client.nick);
-
-                let actions = if !client.is_checker() && has_nick_clash {
-                    if client.protocol_number < 38 {
-                        vec![ByeClient("Nickname is already in use".to_string())]
-                    } else {
-                        server.clients[client_id].nick.clear();
-                        vec![Notice("NickAlreadyInUse".to_string()).send_self().action()]
-                    }
-                } else {
-                    vec![JoinLobby]
-                };
-                server.react(client_id, actions);
-            }
-        },
-        JoinLobby => {
-            server.clients[client_id].room_id = Some(server.lobby_id);
-
-            let mut lobby_nicks = Vec::new();
-            for (_, c) in server.clients.iter() {
-                if c.room_id.is_some() {
-                    lobby_nicks.push(c.nick.clone());
-                }
-            }
-            let joined_msg = LobbyJoined(lobby_nicks);
-
-            let everyone_msg = LobbyJoined(vec![server.clients[client_id].nick.clone()]);
-            let flags_msg = ClientFlags(
-                "+i".to_string(),
-                server.clients.iter()
-                    .filter(|(_, c)| c.room_id.is_some())
-                    .map(|(_, c)| c.nick.clone())
-                    .collect());
-            let server_msg = ServerMessage("\u{1f994} is watching".to_string());
-            let rooms_msg = Rooms(server.rooms.iter()
-                .filter(|(id, _)| *id != server.lobby_id)
-                .flat_map(|(_, r)|
-                    r.info(r.master_id.map(|id| &server.clients[id])))
-                .collect());
-            server.react(client_id, vec![
-                everyone_msg.send_all().but_self().action(),
-                joined_msg.send_self().action(),
-                flags_msg.send_self().action(),
-                server_msg.send_self().action(),
-                rooms_msg.send_self().action(),
-                ]);
-        },
-        AddRoom(name, password) => {
-            let room_id = server.add_room();;
-
-            let r = &mut server.rooms[room_id];
-            let c = &mut server.clients[client_id];
-            r.master_id = Some(c.id);
-            r.name = name;
-            r.password = password;
-            r.protocol_number = c.protocol_number;
-
-            let actions = vec![
-                RoomAdd(r.info(Some(&c))).send_all()
-                    .with_protocol(r.protocol_number).action(),
-                MoveToRoom(room_id)];
-
-            server.react(client_id, actions);
-        },
-        RemoveRoom(room_id) => {
-            let r = &mut server.rooms[room_id];
-            let actions = vec![RoomRemove(r.name.clone()).send_all()
-                .with_protocol(r.protocol_number).action()];
-            server.rooms.remove(room_id);
-            server.react(client_id, actions);
-        }
-        MoveToRoom(room_id) => {
-            let r = &mut server.rooms[room_id];
-            let c = &mut server.clients[client_id];
-            r.players_number += 1;
-            c.room_id = Some(room_id);
-
-            let is_master = r.master_id == Some(c.id);
-            c.set_is_master(is_master);
-            c.set_is_ready(is_master);
-            c.set_is_joined_mid_game(false);
-
-            if is_master {
-                r.ready_players_number += 1;
-            }
-
-            let mut v = vec![
-                RoomJoined(vec![c.nick.clone()]).send_all().in_room(room_id).action(),
-                ClientFlags("+i".to_string(), vec![c.nick.clone()]).send_all().action(),
-                SendRoomUpdate(None)];
-
-            if !r.greeting.is_empty() {
-                v.push(ChatMsg {nick: "[greeting]".to_string(), msg: r.greeting.clone()}
-                    .send_self().action());
-            }
-
-            if !c.is_master() {
-                let team_names: Vec<_>;
-                if let Some(ref mut info) = r.game_info {
-                    c.set_is_in_game(true);
-                    c.set_is_joined_mid_game(true);
-
-                    {
-                        let teams = info.client_teams(c.id);
-                        c.teams_in_game = teams.clone().count() as u8;
-                        c.clan = teams.clone().next().map(|t| t.color);
-                        team_names = teams.map(|t| t.name.clone()).collect();
-                    }
-
-                    if !team_names.is_empty() {
-                        info.left_teams.retain(|name|
-                            !team_names.contains(&name));
-                        info.teams_in_game += team_names.len() as u8;
-                        r.teams = info.teams_at_start.iter()
-                            .filter(|(_, t)| !team_names.contains(&t.name))
-                            .cloned().collect();
-                    }
-                } else {
-                    team_names = Vec::new();
-                }
-
-                v.push(SendRoomData{ to: client_id, teams: true, config: true, flags: true});
-
-                if let Some(ref info) = r.game_info {
-                    v.push(RunGame.send_self().action());
-                    v.push(ClientFlags("+g".to_string(), vec![c.nick.clone()])
-                        .send_all().in_room(r.id).action());
-                    v.push(ForwardEngineMessage(
-                        vec![to_engine_msg("e$spectate 1".bytes())])
-                        .send_self().action());
-                    v.push(ForwardEngineMessage(info.msg_log.clone())
-                        .send_self().action());
-
-                    for name in &team_names {
-                        v.push(ForwardEngineMessage(
-                            vec![to_engine_msg(once(b'G').chain(name.bytes()))])
-                            .send_all().in_room(r.id).action());
-                    }
-                    if info.is_paused {
-                        v.push(ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
-                            .send_all().in_room(r.id).action())
-                    }
-                }
-            }
-            server.react(client_id, v);
-        }
-        SendRoomData {to, teams, config, flags} => {
-            let mut actions = Vec::new();
-            let room_id = server.clients[client_id].room_id;
-            if let Some(r) = room_id.and_then(|id| server.rooms.get(id)) {
-                if config {
-                    actions.push(ConfigEntry("FULLMAPCONFIG".to_string(), r.map_config())
-                        .send(to).action());
-                    for cfg in r.game_config() {
-                        actions.push(cfg.to_server_msg().send(to).action());
-                    }
-                }
-                if teams {
-                    let current_teams = match r.game_info {
-                        Some(ref info) => &info.teams_at_start,
-                        None => &r.teams
-                    };
-                    for (owner_id, team) in current_teams.iter() {
-                        actions.push(TeamAdd(HWRoom::team_info(&server.clients[*owner_id], &team))
-                            .send(to).action());
-                        actions.push(TeamColor(team.name.clone(), team.color)
-                            .send(to).action());
-                        actions.push(HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
-                            .send(to).action());
-                    }
-                }
-                if flags {
-                    if let Some(id) = r.master_id {
-                        actions.push(ClientFlags("+h".to_string(), vec![server.clients[id].nick.clone()])
-                            .send(to).action());
-                    }
-                    let nicks: Vec<_> = server.clients.iter()
-                        .filter(|(_, c)| c.room_id == Some(r.id) && c.is_ready())
-                        .map(|(_, c)| c.nick.clone()).collect();
-                    if !nicks.is_empty() {
-                        actions.push(ClientFlags("+r".to_string(), nicks)
-                            .send(to).action());
-                    }
-                }
-            }
-            server.react(client_id, actions);
-        }
-        AddVote{vote, is_forced} => {
-            let mut actions = Vec::new();
-            if let Some(r) = server.room(client_id) {
-                let mut result = None;
-                if let Some(ref mut voting) = r.voting {
-                    if is_forced || voting.votes.iter().all(|(id, _)| client_id != *id) {
-                        actions.push(server_chat("Your vote has been counted.".to_string())
-                            .send_self().action());
-                        voting.votes.push((client_id, vote));
-                        let i = voting.votes.iter();
-                        let pro = i.clone().filter(|(_, v)| *v).count();
-                        let contra = i.filter(|(_, v)| !*v).count();
-                        let success_quota = voting.voters.len() / 2 + 1;
-                        if is_forced && vote || pro >= success_quota {
-                            result = Some(true);
-                        } else if is_forced && !vote || contra > voting.voters.len() - success_quota {
-                            result = Some(false);
-                        }
-                    } else {
-                        actions.push(server_chat("You already have voted.".to_string())
-                            .send_self().action());
-                    }
-                } else {
-                    actions.push(server_chat("There's no voting going on.".to_string())
-                        .send_self().action());
-                }
-
-                if let Some(res) = result {
-                    actions.push(server_chat("Voting closed.".to_string())
-                        .send_all().in_room(r.id).action());
-                    let voting = replace(&mut r.voting, None).unwrap();
-                    if res {
-                        actions.push(ApplyVoting(voting.kind, r.id));
-                    }
-                }
-            }
-
-            server.react(client_id, actions);
-        }
-        ApplyVoting(kind, room_id) => {
-            let mut actions = Vec::new();
-            let mut id = client_id;
-            match kind {
-                VoteType::Kick(nick) => {
-                    if let Some(c) = server.find_client(&nick) {
-                        if c.room_id == Some(room_id) {
-                            id = c.id;
-                            actions.push(Kicked.send_self().action());
-                            actions.push(MoveToLobby("kicked".to_string()));
-                        }
-                    }
-                },
-                VoteType::Map(None) => (),
-                VoteType::Map(Some(name)) => {
-                    if let Some(location) = server.rooms[room_id].load_config(&name) {
-                        actions.push(server_chat(location.to_string())
-                            .send_all().in_room(room_id).action());
-                        actions.push(SendRoomUpdate(None));
-                        for (_, c) in server.clients.iter() {
-                            if c.room_id == Some(room_id) {
-                               actions.push(SendRoomData{
-                                   to: c.id, teams: false,
-                                   config: true, flags: false})
-                            }
-                        }
-                    }
-                },
-                VoteType::Pause => {
-                    if let Some(ref mut info) = server.rooms[room_id].game_info {
-                        info.is_paused = !info.is_paused;
-                        actions.push(server_chat("Pause toggled.".to_string())
-                            .send_all().in_room(room_id).action());
-                        actions.push(ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
-                            .send_all().in_room(room_id).action());
-                    }
-                },
-                VoteType::NewSeed => {
-                    let seed = thread_rng().gen_range(0, 1_000_000_000).to_string();
-                    let cfg = GameCfg::Seed(seed);
-                    actions.push(cfg.to_server_msg().send_all().in_room(room_id).action());
-                    server.rooms[room_id].set_config(cfg);
-                },
-                VoteType::HedgehogsPerTeam(number) => {
-                    let r = &mut server.rooms[room_id];
-                    let nicks = r.set_hedgehogs_number(number);
-                    actions.extend(nicks.into_iter().map(|n|
-                        HedgehogsNumber(n, number).send_all().in_room(room_id).action()
-                    ));
-                },
-            }
-            server.react(id, actions);
-        }
-        MoveToLobby(msg) => {
-            let mut actions = Vec::new();
-            let lobby_id = server.lobby_id;
-            if let (c, Some(r)) = server.client_and_room(client_id) {
-                r.players_number -= 1;
-                if c.is_ready() && r.ready_players_number > 0 {
-                    r.ready_players_number -= 1;
-                }
-                if c.is_master() && (r.players_number > 0 || r.is_fixed()) {
-                    actions.push(ChangeMaster(r.id, None));
-                }
-                actions.push(ClientFlags("-i".to_string(), vec![c.nick.clone()])
-                    .send_all().action());
-            }
-            server.react(client_id, actions);
-            actions = Vec::new();
-
-            if let (c, Some(r)) = server.client_and_room(client_id) {
-                c.room_id = Some(lobby_id);
-                if r.players_number == 0 && !r.is_fixed() {
-                    actions.push(RemoveRoom(r.id));
-                } else {
-                    actions.push(RemoveClientTeams);
-                    actions.push(RoomLeft(c.nick.clone(), msg)
-                        .send_all().in_room(r.id).but_self().action());
-                    actions.push(SendRoomUpdate(Some(r.name.clone())));
-                }
-            }
-            server.react(client_id, actions)
-        }
-        ChangeMaster(room_id, new_id) => {
-            let mut actions = Vec::new();
-            let room_client_ids = server.room_clients(room_id);
-            let new_id = if server.room(client_id).map(|r| r.is_fixed()).unwrap_or(false) {
-                new_id
-            } else {
-                new_id.or_else(||
-                    room_client_ids.iter().find(|id| **id != client_id).cloned())
-            };
-            let new_nick = new_id.map(|id| server.clients[id].nick.clone());
-
-            if let (c, Some(r)) = server.client_and_room(client_id) {
-                match r.master_id {
-                    Some(id) if id == c.id => {
-                        c.set_is_master(false);
-                        r.master_id = None;
-                        actions.push(ClientFlags("-h".to_string(), vec![c.nick.clone()])
-                            .send_all().in_room(r.id).action());
-                    }
-                    Some(_) => unreachable!(),
-                    None => {}
-                }
-                r.master_id = new_id;
-                if !r.is_fixed() && c.protocol_number < 42 {
-                    r.name.replace_range(.., new_nick.as_ref().map_or("[]", String::as_str));
-                }
-                r.set_join_restriction(false);
-                r.set_team_add_restriction(false);
-                let is_fixed = r.is_fixed();
-                r.set_unregistered_players_restriction(is_fixed);
-                if let Some(nick) = new_nick {
-                    actions.push(ClientFlags("+h".to_string(), vec![nick])
-                        .send_all().in_room(r.id).action());
-                }
-            }
-            if let Some(id) = new_id {
-                server.clients[id].set_is_master(true)
-            }
-            server.react(client_id, actions);
-        }
-        RemoveTeam(name) => {
-            let mut actions = Vec::new();
-            if let (c, Some(r)) = server.client_and_room(client_id) {
-                r.remove_team(&name);
-                if let Some(ref mut info) = r.game_info {
-                    info.left_teams.push(name.clone());
-                }
-                actions.push(TeamRemove(name.clone()).send_all().in_room(r.id).action());
-                actions.push(SendRoomUpdate(None));
-                if r.game_info.is_some() && c.is_in_game() {
-                    actions.push(SendTeamRemovalMessage(name));
-                }
-            }
-            server.react(client_id, actions);
-        },
-        RemoveClientTeams => {
-            if let (c, Some(r)) = server.client_and_room(client_id) {
-                let actions = r.client_teams(c.id).map(|t| RemoveTeam(t.name.clone())).collect();
-                server.react(client_id, actions);
-            }
-        }
-        SendRoomUpdate(old_name) => {
-            if let (c, Some(r)) = server.client_and_room(client_id) {
-                let name = old_name.unwrap_or_else(|| r.name.clone());
-                let actions = vec![RoomUpdated(name, r.info(Some(&c)))
-                    .send_all().with_protocol(r.protocol_number).action()];
-                server.react(client_id, actions);
-            }
-        },
-        StartRoomGame(room_id) => {
-            let actions = {
-                let (room_clients, room_nicks): (Vec<_>, Vec<_>) = server.clients.iter()
-                    .map(|(id, c)| (id, c.nick.clone())).unzip();
-                let room = &mut server.rooms[room_id];
-
-                if !room.has_multiple_clans() {
-                    vec![Warn("The game can't be started with less than two clans!".to_string())]
-                } else if room.protocol_number <= 43 && room.players_number != room.ready_players_number {
-                    vec![Warn("Not all players are ready".to_string())]
-                } else if room.game_info.is_some() {
-                    vec![Warn("The game is already in progress".to_string())]
-                } else {
-                    room.start_round();
-                    for id in room_clients {
-                        let c = &mut server.clients[id];
-                        c.set_is_in_game(false);
-                        c.team_indices = room.client_team_indices(c.id);
-                    }
-                    vec![RunGame.send_all().in_room(room.id).action(),
-                         SendRoomUpdate(None),
-                         ClientFlags("+g".to_string(), room_nicks)
-                             .send_all().in_room(room.id).action()]
-                }
-            };
-            server.react(client_id, actions);
-        }
-        SendTeamRemovalMessage(team_name) => {
-            let mut actions = Vec::new();
-            if let Some(r) = server.room(client_id) {
-                if let Some(ref mut info) = r.game_info {
-                    let msg = once(b'F').chain(team_name.bytes());
-                    actions.push(ForwardEngineMessage(vec![to_engine_msg(msg)]).
-                        send_all().in_room(r.id).but_self().action());
-                    info.teams_in_game -= 1;
-                    if info.teams_in_game == 0 {
-                        actions.push(FinishRoomGame(r.id));
-                    }
-                    let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes()));
-                    if let Some(m) = &info.sync_msg {
-                        info.msg_log.push(m.clone());
-                    }
-                    if info.sync_msg.is_some() {
-                        info.sync_msg = None
-                    }
-                    info.msg_log.push(remove_msg.clone());
-                    actions.push(ForwardEngineMessage(vec![remove_msg])
-                        .send_all().in_room(r.id).but_self().action());
-                }
-            }
-            server.react(client_id, actions);
-        }
-        FinishRoomGame(room_id) => {
-            let mut actions = Vec::new();
-
-            let r = &mut server.rooms[room_id];
-            r.ready_players_number = 1;
-            actions.push(SendRoomUpdate(None));
-            actions.push(RoundFinished.send_all().in_room(r.id).action());
-
-            if let Some(info) = replace(&mut r.game_info, None) {
-                for (_, c) in server.clients.iter() {
-                    if c.room_id == Some(room_id) && c.is_joined_mid_game() {
-                        actions.push(SendRoomData{
-                            to: c.id, teams: false,
-                            config: true, flags: false});
-                        for name in &info.left_teams {
-                            actions.push(TeamRemove(name.clone())
-                                .send(c.id).action());
-                        }
-                    }
-                }
-            }
-
-            let nicks: Vec<_> = server.clients.iter_mut()
-                .filter(|(_, c)| c.room_id == Some(room_id))
-                .map(|(_, c)| {
-                    c.set_is_ready(c.is_master());
-                    c.set_is_joined_mid_game(false);
-                    c
-                }).filter_map(|c| if !c.is_master() {
-                    Some(c.nick.clone())
-                } else {
-                    None
-                }).collect();
-
-            if !nicks.is_empty() {
-                let msg = if r.protocol_number < 38 {
-                    LegacyReady(false, nicks)
-                } else {
-                    ClientFlags("-r".to_string(), nicks)
-                };
-                actions.push(msg.send_all().in_room(room_id).action());
-            }
-            server.react(client_id, actions);
-        }
-        Warn(msg) => {
-            run_action(server, client_id, Warning(msg).send_self().action());
-        }
-        ProtocolError(msg) => {
-            run_action(server, client_id, Error(msg).send_self().action())
-        }
-    }
-}