gameServer2/src/server/room.rs
changeset 14415 06672690d71b
parent 14414 6843c4551cde
child 14416 96624a6cdb93
--- a/gameServer2/src/server/room.rs	Mon Dec 10 21:23:52 2018 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,391 +0,0 @@
-use std::{
-    iter, collections::HashMap
-};
-use crate::server::{
-    coretypes::{
-        ClientId, RoomId, TeamInfo, GameCfg, GameCfg::*, Voting,
-        MAX_HEDGEHOGS_PER_TEAM
-    },
-    client::{HWClient}
-};
-use bitflags::*;
-use serde::{Serialize, Deserialize};
-use serde_derive::{Serialize, Deserialize};
-use serde_yaml;
-
-const MAX_TEAMS_IN_ROOM: u8 = 8;
-const MAX_HEDGEHOGS_IN_ROOM: u8 =
-    MAX_HEDGEHOGS_PER_TEAM * MAX_HEDGEHOGS_PER_TEAM;
-
-#[derive(Clone, Serialize, Deserialize)]
-struct Ammo {
-    name: String,
-    settings: Option<String>
-}
-
-#[derive(Clone, Serialize, Deserialize)]
-struct Scheme {
-    name: String,
-    settings: Vec<String>
-}
-
-#[derive(Clone, Serialize, Deserialize)]
-struct RoomConfig {
-    feature_size: u32,
-    map_type: String,
-    map_generator: u32,
-    maze_size: u32,
-    seed: String,
-    template: u32,
-
-    ammo: Ammo,
-    scheme: Scheme,
-    script: String,
-    theme: String,
-    drawn_map: Option<String>
-}
-
-impl RoomConfig {
-    fn new() -> RoomConfig {
-        RoomConfig {
-            feature_size: 12,
-            map_type: "+rnd+".to_string(),
-            map_generator: 0,
-            maze_size: 0,
-            seed: "seed".to_string(),
-            template: 0,
-
-            ammo: Ammo {name: "Default".to_string(), settings: None },
-            scheme: Scheme {name: "Default".to_string(), settings: Vec::new() },
-            script: "Normal".to_string(),
-            theme: "\u{1f994}".to_string(),
-            drawn_map: None
-        }
-    }
-}
-
-fn client_teams_impl(teams: &[(ClientId, TeamInfo)], client_id: ClientId)
-    -> impl Iterator<Item = &TeamInfo> + Clone
-{
-    teams.iter().filter(move |(id, _)| *id == client_id).map(|(_, t)| t)
-}
-
-fn map_config_from(c: &RoomConfig) -> Vec<String> {
-    vec![c.feature_size.to_string(), c.map_type.to_string(),
-         c.map_generator.to_string(), c.maze_size.to_string(),
-         c.seed.to_string(), c.template.to_string()]
-}
-
-fn game_config_from(c: &RoomConfig) -> Vec<GameCfg> {
-    use crate::server::coretypes::GameCfg::*;
-    let mut v = vec![
-        Ammo(c.ammo.name.to_string(), c.ammo.settings.clone()),
-        Scheme(c.scheme.name.to_string(), c.scheme.settings.clone()),
-        Script(c.script.to_string()),
-        Theme(c.theme.to_string())];
-    if let Some(ref m) = c.drawn_map {
-        v.push(DrawnMap(m.to_string()))
-    }
-    v
-}
-
-pub struct GameInfo {
-    pub teams_in_game: u8,
-    pub teams_at_start: Vec<(ClientId, TeamInfo)>,
-    pub left_teams: Vec<String>,
-    pub msg_log: Vec<String>,
-    pub sync_msg: Option<String>,
-    pub is_paused: bool,
-    config: RoomConfig
-}
-
-impl GameInfo {
-    fn new(teams: Vec<(ClientId, TeamInfo)>, config: RoomConfig) -> GameInfo {
-        GameInfo {
-            left_teams: Vec::new(),
-            msg_log: Vec::new(),
-            sync_msg: None,
-            is_paused: false,
-            teams_in_game: teams.len() as u8,
-            teams_at_start: teams,
-            config
-        }
-    }
-
-    pub fn client_teams(&self, client_id: ClientId) -> impl Iterator<Item = &TeamInfo> + Clone {
-        client_teams_impl(&self.teams_at_start, client_id)
-    }
-}
-
-#[derive(Serialize, Deserialize)]
-pub struct RoomSave {
-    pub location: String,
-    config: RoomConfig
-}
-
-bitflags!{
-    pub struct RoomFlags: u8 {
-        const FIXED = 0b0000_0001;
-        const RESTRICTED_JOIN = 0b0000_0010;
-        const RESTRICTED_TEAM_ADD = 0b0000_0100;
-        const RESTRICTED_UNREGISTERED_PLAYERS = 0b0000_1000;
-    }
-}
-
-pub struct HWRoom {
-    pub id: RoomId,
-    pub master_id: Option<ClientId>,
-    pub name: String,
-    pub password: Option<String>,
-    pub greeting: String,
-    pub protocol_number: u16,
-    pub flags: RoomFlags,
-
-    pub players_number: u8,
-    pub default_hedgehog_number: u8,
-    pub team_limit: u8,
-    pub ready_players_number: u8,
-    pub teams: Vec<(ClientId, TeamInfo)>,
-    config: RoomConfig,
-    pub voting: Option<Voting>,
-    pub saves: HashMap<String, RoomSave>,
-    pub game_info: Option<GameInfo>
-}
-
-impl HWRoom {
-    pub fn new(id: RoomId) -> HWRoom {
-        HWRoom {
-            id,
-            master_id: None,
-            name: String::new(),
-            password: None,
-            greeting: "".to_string(),
-            flags: RoomFlags::empty(),
-            protocol_number: 0,
-            players_number: 0,
-            default_hedgehog_number: 4,
-            team_limit: MAX_TEAMS_IN_ROOM,
-            ready_players_number: 0,
-            teams: Vec::new(),
-            config: RoomConfig::new(),
-            voting: None,
-            saves: HashMap::new(),
-            game_info: None
-        }
-    }
-
-    pub fn hedgehogs_number(&self) -> u8 {
-        self.teams.iter().map(|(_, t)| t.hedgehogs_number).sum()
-    }
-
-    pub fn addable_hedgehogs(&self) -> u8 {
-        MAX_HEDGEHOGS_IN_ROOM - self.hedgehogs_number()
-    }
-
-    pub fn add_team(&mut self, owner_id: ClientId, mut team: TeamInfo, preserve_color: bool) -> &TeamInfo {
-        if !preserve_color {
-            team.color = iter::repeat(()).enumerate()
-                .map(|(i, _)| i as u8).take(u8::max_value() as usize + 1)
-                .find(|i| self.teams.iter().all(|(_, t)| t.color != *i))
-                .unwrap_or(0u8)
-        };
-        team.hedgehogs_number = if self.teams.is_empty() {
-            self.default_hedgehog_number
-        } else {
-            self.teams[0].1.hedgehogs_number.min(self.addable_hedgehogs())
-        };
-        self.teams.push((owner_id, team));
-        &self.teams.last().unwrap().1
-    }
-
-    pub fn remove_team(&mut self, name: &str) {
-        if let Some(index) = self.teams.iter().position(|(_, t)| t.name == name) {
-            self.teams.remove(index);
-        }
-    }
-
-    pub fn set_hedgehogs_number(&mut self, n: u8) -> Vec<String> {
-        let mut names = Vec::new();
-        let teams = match self.game_info {
-            Some(ref mut info) => &mut info.teams_at_start,
-            None => &mut self.teams
-        };
-
-        if teams.len() as u8 * n <= MAX_HEDGEHOGS_IN_ROOM {
-            for (_, team) in teams.iter_mut() {
-                team.hedgehogs_number = n;
-                names.push(team.name.clone())
-            };
-            self.default_hedgehog_number = n;
-        }
-        names
-    }
-
-    pub fn find_team_and_owner_mut<F>(&mut self, f: F) -> Option<(ClientId, &mut TeamInfo)>
-        where F: Fn(&TeamInfo) -> bool {
-        self.teams.iter_mut().find(|(_, t)| f(t)).map(|(id, t)| (*id, t))
-    }
-
-    pub fn find_team<F>(&self, f: F) -> Option<&TeamInfo>
-        where F: Fn(&TeamInfo) -> bool {
-        self.teams.iter().find_map(|(_, t)| Some(t).filter(|t| f(&t)))
-    }
-
-    pub fn client_teams(&self, client_id: ClientId) -> impl Iterator<Item = &TeamInfo> {
-        client_teams_impl(&self.teams, client_id)
-    }
-
-    pub fn client_team_indices(&self, client_id: ClientId) -> Vec<u8> {
-        self.teams.iter().enumerate()
-            .filter(move |(_, (id, _))| *id == client_id)
-            .map(|(i, _)| i as u8).collect()
-    }
-
-    pub fn find_team_owner(&self, team_name: &str) -> Option<(ClientId, &str)> {
-        self.teams.iter().find(|(_, t)| t.name == team_name)
-            .map(|(id, t)| (*id, &t.name[..]))
-    }
-
-    pub fn find_team_color(&self, owner_id: ClientId) -> Option<u8> {
-        self.client_teams(owner_id).nth(0).map(|t| t.color)
-    }
-
-    pub fn has_multiple_clans(&self) -> bool {
-        self.teams.iter().min_by_key(|(_, t)| t.color) !=
-            self.teams.iter().max_by_key(|(_, t)| t.color)
-    }
-
-    pub fn set_config(&mut self, cfg: GameCfg) {
-        let c = &mut self.config;
-        match cfg {
-            FeatureSize(s) => c.feature_size = s,
-            MapType(t) => c.map_type = t,
-            MapGenerator(g) => c.map_generator = g,
-            MazeSize(s) => c.maze_size = s,
-            Seed(s) => c.seed = s,
-            Template(t) => c.template = t,
-
-            Ammo(n, s) => c.ammo = Ammo {name: n, settings: s},
-            Scheme(n, s) => c.scheme = Scheme {name: n, settings: s},
-            Script(s) => c.script = s,
-            Theme(t) => c.theme = t,
-            DrawnMap(m) => c.drawn_map = Some(m)
-        };
-    }
-
-    pub fn start_round(&mut self) {
-        if self.game_info.is_none() {
-            self.game_info = Some(GameInfo::new(
-                self.teams.clone(), self.config.clone()));
-        }
-    }
-
-    pub fn is_fixed(&self) -> bool {
-        self.flags.contains(RoomFlags::FIXED)
-    }
-    pub fn is_join_restricted(&self) -> bool {
-        self.flags.contains(RoomFlags::RESTRICTED_JOIN)
-    }
-    pub fn is_team_add_restricted(&self) -> bool {
-        self.flags.contains(RoomFlags::RESTRICTED_TEAM_ADD)
-    }
-    pub fn are_unregistered_players_restricted(&self) -> bool {
-        self.flags.contains(RoomFlags::RESTRICTED_UNREGISTERED_PLAYERS)
-    }
-
-    pub fn set_is_fixed(&mut self, value: bool) {
-        self.flags.set(RoomFlags::FIXED, value)
-    }
-    pub fn set_join_restriction(&mut self, value: bool) {
-        self.flags.set(RoomFlags::RESTRICTED_JOIN, value)
-    }
-    pub fn set_team_add_restriction(&mut self, value: bool) {
-        self.flags.set(RoomFlags::RESTRICTED_TEAM_ADD, value)
-    }
-    pub fn set_unregistered_players_restriction(&mut self, value: bool) {
-        self.flags.set(RoomFlags::RESTRICTED_UNREGISTERED_PLAYERS, value)
-    }
-
-    fn flags_string(&self) -> String {
-        let mut result = "-".to_string();
-        if self.game_info.is_some()  { result += "g" }
-        if self.password.is_some()   { result += "p" }
-        if self.is_join_restricted() { result += "j" }
-        if self.are_unregistered_players_restricted() {
-            result += "r"
-        }
-        result
-    }
-
-    pub fn info(&self, master: Option<&HWClient>) -> Vec<String> {
-        let c = &self.config;
-        vec![
-            self.flags_string(),
-            self.name.clone(),
-            self.players_number.to_string(),
-            self.teams.len().to_string(),
-            master.map_or("[]", |c| &c.nick).to_string(),
-            c.map_type.to_string(),
-            c.script.to_string(),
-            c.scheme.name.to_string(),
-            c.ammo.name.to_string()
-        ]
-    }
-
-    pub fn map_config(&self) -> Vec<String> {
-        match self.game_info {
-            Some(ref info) => map_config_from(&info.config),
-            None => map_config_from(&self.config)
-        }
-    }
-
-    pub fn game_config(&self) -> Vec<GameCfg> {
-        match self.game_info {
-            Some(ref info) => game_config_from(&info.config),
-            None => game_config_from(&self.config)
-        }
-    }
-
-    pub fn save_config(&mut self, name: String, location: String) {
-        self.saves.insert(name, RoomSave { location, config: self.config.clone() });
-    }
-
-    pub fn load_config(&mut self, name: &str) -> Option<&str> {
-        if let Some(save) = self.saves.get(name) {
-            self.config = save.config.clone();
-            Some(&save.location[..])
-        } else {
-            None
-        }
-    }
-
-    pub fn delete_config(&mut self, name: &str) -> bool {
-        self.saves.remove(name).is_some()
-    }
-
-    pub fn get_saves(&self) -> Result<String, serde_yaml::Error> {
-        serde_yaml::to_string(&(&self.greeting, &self.saves))
-    }
-
-    pub fn set_saves(&mut self, text: &str) -> Result<(), serde_yaml::Error> {
-        serde_yaml::from_str::<(String, HashMap<String, RoomSave>)>(text).map(|(greeting, saves)| {
-            self.greeting = greeting;
-            self.saves = saves;
-        })
-    }
-
-    pub fn team_info(owner: &HWClient, team: &TeamInfo) -> Vec<String> {
-        let mut info = vec![
-            team.name.clone(),
-            team.grave.clone(),
-            team.fort.clone(),
-            team.voice_pack.clone(),
-            team.flag.clone(),
-            owner.nick.clone(),
-            team.difficulty.to_string()];
-        let hogs = team.hedgehogs.iter().flat_map(|h|
-            iter::once(h.name.clone()).chain(iter::once(h.hat.clone())));
-        info.extend(hogs);
-        info
-    }
-}
\ No newline at end of file