--- a/QTfrontend/gameuiconfig.cpp Tue Dec 11 15:45:20 2012 +0100
+++ b/QTfrontend/gameuiconfig.cpp Wed Dec 12 15:57:01 2012 +0100
@@ -237,10 +237,9 @@
setValue("net/passwordhash", "");
setValue("net/passwordlength", 0);
}
- else if (netPasswordIsValid() && Form->ui.pageOptions->CBSavePassword->isChecked())
- {
- setValue("net/passwordhash", netPasswordHash());
- setValue("net/passwordlength", netPasswordLength());
+ else if (netPasswordIsValid() && Form->ui.pageOptions->CBSavePassword->isChecked()) {
+ setValue("net/passwordhash", "");
+ setValue("net/passwordlength", 0);
}
setValue("net/savepassword", Form->ui.pageOptions->CBSavePassword->isChecked());
@@ -482,6 +481,38 @@
return (netPasswordLength() == 0 || Form->ui.pageOptions->editNetPassword->text() != QString(netPasswordLength(), '*'));
}
+void GameUIConfig::clearPasswordHash()
+{
+ setValue("net/passwordhash", QString());
+ setValue("net/passwordlength", 0);
+}
+
+void GameUIConfig::setPasswordHash(const QString & passwordhash)
+{
+ setValue("net/passwordhash", passwordhash);
+ setValue("net/passwordlength", passwordhash.size());
+ netPasswordLength();
+}
+
+QString GameUIConfig::passwordHash()
+{
+ return value("net/passwordhash").toString();
+}
+
+void GameUIConfig::clearTempHash()
+{
+ setTempHash(QString());
+}
+
+void GameUIConfig::setTempHash(const QString & temphash)
+{
+ this->temphash = temphash;
+}
+
+QString GameUIConfig::tempHash() {
+ return this->temphash;
+}
+
// When hedgewars launches, the password field is set with null characters. If the user tries to edit the field and there are such characters, then clear the field
bool GameUIConfig::eventFilter(QObject *object, QEvent *event)
{